diff --git a/assets/images/roles/Hunter.png b/assets/images/roles/Hunter.png index 152adbd..b0ea955 100644 Binary files a/assets/images/roles/Hunter.png and b/assets/images/roles/Hunter.png differ diff --git a/assets/images/roles/Mason.png b/assets/images/roles/Mason.png new file mode 100644 index 0000000..809f416 Binary files /dev/null and b/assets/images/roles/Mason.png differ diff --git a/static/game.js b/static/game.js index 5639f53..3edfe4c 100644 --- a/static/game.js +++ b/static/game.js @@ -2,7 +2,7 @@ import {utility} from './util.js' const socket = io(); -const finishedArtArray = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter"]; +const finishedArtArray = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason"]; let clock; let currentGame = null; let cardFlippedOver = false; @@ -68,7 +68,7 @@ function renderEndSplash() { wolfContainer.setAttribute("id", "wolves"); let wolfContent = "
The

evil

players were:
"; for (const player of currentGame.players) { - if (player.card.role === "Werewolf" || player.card.role === "Minion") { + if (player.card.team === "evil") { wolfContent += "
" + player.name + ": " + player.card.role + "
" } } @@ -133,7 +133,7 @@ function renderPlayerCard(player) { const card = player.card; const cardArt = finishedArtArray.includes(card.role) ? "" + card.role + "" - : "
"; + : "
Art coming soon.
"; const cardClass = player.card.team === "good" ? "game-card-inner village" : "game-card-inner wolf"; const playerCard = document.createElement("div"); playerCard.setAttribute("id", "game-card");