progress on new lobby

This commit is contained in:
Alec
2021-11-16 00:22:35 -05:00
parent 909546c84e
commit d9ae7db7b9
26 changed files with 2120 additions and 87 deletions

View File

@@ -35,23 +35,3 @@ function loadCustomRoles(deckManager) {
});
deckManager.customRoleOptions = customCards;
}
function createGameForHosting(deck, hasTimer, modName, timerParams) {
XHRUtility.xhr(
'/api/games/create',
'POST',
null,
JSON.stringify(
new Game(deck, hasTimer, modName, timerParams)
)
)
.then((res) => {
if (res
&& typeof res === 'object'
&& Object.prototype.hasOwnProperty.call(res, 'content')
&& typeof res.content === 'string'
) {
window.location = ('/game/' + res.content);
}
});
}

View File

@@ -1,22 +1,49 @@
import { UserUtility } from "../modules/UserUtility.js";
import { globals } from "../config/globals.js";
import {templates} from "../modules/Templates.js";
import {GameStateRenderer} from "../modules/GameStateRenderer.js";
import {toast} from "../modules/Toast.js";
export const game = () => {
let userId = UserUtility.validateAnonUserSignature();
const splitUrl = window.location.href.split('/game/');
const accessCode = splitUrl[1];
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
if (gameState === null) {
window.location.replace('/not-found');
} else {
console.log(gameState);
userId = gameState.id;
UserUtility.setAnonymousUserId(userId);
// processGameState(gameState, userId, socket);
}
});
} else {
window.location.replace('/not-found');
}
socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
let userId = UserUtility.validateAnonUserSignature(environment);
const splitUrl = window.location.href.split('/game/');
const accessCode = splitUrl[1];
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
if (gameState === null) {
window.location.replace('/not-found');
} else {
console.log(gameState);
userId = gameState.client.id;
UserUtility.setAnonymousUserId(userId, environment);
let gameStateRenderer = new GameStateRenderer(gameState);
processGameState(gameState, userId, socket, gameStateRenderer); // this socket is initialized via a script tag in the game page HTML.
setClientSocketHandlers(gameStateRenderer, socket);
}
});
} else {
window.location.replace('/not-found');
}
});
};
function processGameState (gameState, userId, socket, gameStateRenderer) {
switch (gameState.status) {
case globals.GAME_STATE.LOBBY:
document.getElementById("game-state-container").innerHTML = templates.LOBBY;
gameStateRenderer.renderLobbyPlayers();
gameStateRenderer.renderLobbyHeader();
break;
default:
break;
}
}
function setClientSocketHandlers(gameStateRenderer, socket) {
socket.on(globals.EVENTS.PLAYER_JOINED, (player) => {
toast(player.name + " joined!", "success", false);
gameStateRenderer.gameState.people.push(player);
gameStateRenderer.renderLobbyPlayers();
})
}