correctly configure socket server for gcloud

This commit is contained in:
AlecM33
2022-01-17 15:07:24 -05:00
parent ae34e8d824
commit db8e34ec3a
5 changed files with 14 additions and 30 deletions

View File

@@ -16,7 +16,7 @@ class GameManager {
addGameSocketHandlers = (namespace, socket) => {
this.namespace = namespace;
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId);
this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
this.handleRequestForGameState(
this.namespace,
this.logger,
@@ -332,6 +332,7 @@ class GameManager {
UsernameGenerator.generate(),
globals.USER_TYPES.SPECTATOR
);
spectator.socketId = socket.id;
logger.trace('new spectator: ' + spectator.name);
game.spectators.push(spectator);
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, spectator, gameRunner, socket, logger));