diff --git a/.gitignore b/.gitignore
index a1175b0..984aaaa 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,4 +1,5 @@
.idea
node_modules/*
+./client/certs/
.vscode/launch.json
package-lock.json
diff --git a/client/modules/GameStateRenderer.js b/client/modules/GameStateRenderer.js
index a947711..caa2860 100644
--- a/client/modules/GameStateRenderer.js
+++ b/client/modules/GameStateRenderer.js
@@ -30,6 +30,10 @@ export class GameStateRenderer {
}
renderLobbyHeader() {
+ let existingTitle = document.querySelector('#game-link h1');
+ if (existingTitle) {
+ existingTitle.remove();
+ }
let title = document.createElement("h1");
title.innerText = "Lobby";
document.getElementById("game-title").appendChild(title);
diff --git a/client/modules/Toast.js b/client/modules/Toast.js
index 93a9b72..04def60 100644
--- a/client/modules/Toast.js
+++ b/client/modules/Toast.js
@@ -1,10 +1,10 @@
-export const toast = (message, type, positionAtTop = true) => {
+export const toast = (message, type, positionAtTop = true, dispelAutomatically=true) => {
if (message && type) {
- buildAndInsertMessageElement(message, type, positionAtTop);
+ buildAndInsertMessageElement(message, type, positionAtTop, dispelAutomatically);
}
};
-function buildAndInsertMessageElement (message, type, positionAtTop) {
+function buildAndInsertMessageElement (message, type, positionAtTop, dispelAutomatically) {
cancelCurrentToast();
let backgroundColor;
const position = positionAtTop ? 'top:3rem;' : 'bottom: 35px;';
@@ -19,9 +19,16 @@ function buildAndInsertMessageElement (message, type, positionAtTop) {
backgroundColor = '#bef5cb';
break;
}
+
+ let animation = '';
+ if (dispelAutomatically) {
+ animation = 'animation:fade-in-slide-down-then-exit 6s ease normal forwards';
+ } else {
+ animation = 'animation:fade-in-slide-down 6s ease normal forwards';
+ }
const messageEl = document.createElement("div");
messageEl.setAttribute("id", "current-info-message");
- messageEl.setAttribute("style", 'background-color:' + backgroundColor + ';' + position)
+ messageEl.setAttribute("style", 'background-color:' + backgroundColor + ';' + position + animation);
messageEl.setAttribute("class", 'info-message');
messageEl.innerText = message;
document.body.prepend(messageEl);
diff --git a/client/scripts/game.js b/client/scripts/game.js
index 1e76185..67bd9ad 100644
--- a/client/scripts/game.js
+++ b/client/scripts/game.js
@@ -5,33 +5,43 @@ import {GameStateRenderer} from "../modules/GameStateRenderer.js";
import {cancelCurrentToast, toast} from "../modules/Toast.js";
export const game = () => {
- socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
- let userId = UserUtility.validateAnonUserSignature(environment);
- const splitUrl = window.location.href.split('/game/');
- const accessCode = splitUrl[1];
- if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
- socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
- if (gameState === null) {
- window.location.replace('/not-found');
- } else {
- console.log(gameState);
- gameState.accessCode = accessCode;
- userId = gameState.client.id;
- UserUtility.setAnonymousUserId(userId, environment);
- let gameStateRenderer = new GameStateRenderer(gameState);
- const timerWorker = new Worker('../modules/Timer.js');
- processGameState(gameState, userId, socket, gameStateRenderer, timerWorker); // this socket is initialized via a script tag in the game page HTML.
- setClientSocketHandlers(gameStateRenderer, socket, timerWorker);
- }
- });
- } else {
- window.location.replace('/not-found');
- }
+ const socket = io('/in-game');
+ socket.on('disconnect', () => {
+ toast('You are disconnected.', 'error', true);
});
+ socket.on('connect', () => {
+ socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(returnedEnvironment) {
+ prepareGamePage(returnedEnvironment, socket);
+ });
+ })
};
+function prepareGamePage(environment, socket, reconnect=false) {
+ let userId = UserUtility.validateAnonUserSignature(environment);
+ const splitUrl = window.location.href.split('/game/');
+ const accessCode = splitUrl[1];
+ if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
+ socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
+ if (gameState === null) {
+ window.location = '/not-found'
+ } else {
+ toast('You are connected.', 'success', true);
+ console.log(gameState);
+ gameState.accessCode = accessCode;
+ userId = gameState.client.id;
+ UserUtility.setAnonymousUserId(userId, environment);
+ let gameStateRenderer = new GameStateRenderer(gameState);
+ const timerWorker = new Worker('../modules/Timer.js');
+ setClientSocketHandlers(gameStateRenderer, socket, timerWorker);
+ processGameState(gameState, userId, socket, gameStateRenderer, timerWorker, reconnect); // this socket is initialized via a script tag in the game page HTML.
+ }
+ });
+ } else {
+ window.location = '/not-found';
+ }
+}
+
function processGameState (gameState, userId, socket, gameStateRenderer, timerWorker) {
- cancelCurrentToast();
switch (gameState.status) {
case globals.STATUS.LOBBY:
document.getElementById("game-state-container").innerHTML = templates.LOBBY;
@@ -60,44 +70,49 @@ function processGameState (gameState, userId, socket, gameStateRenderer, timerWo
}
function setClientSocketHandlers(gameStateRenderer, socket, timerWorker) {
- socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
- toast(player.name + " joined!", "success", false);
- gameStateRenderer.gameState.people.push(player);
- gameStateRenderer.renderLobbyPlayers();
- if (
- gameIsFull
- && (
- gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
- || gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
- )
- ) {
- displayStartGamePromptForModerators(gameStateRenderer);
- }
- });
-
- socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
- socket.emit(
- globals.COMMANDS.FETCH_GAME_STATE,
- gameStateRenderer.gameState.accessCode,
- gameStateRenderer.gameState.client.id,
- function (gameState) {
- processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
+ if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
+ socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
+ toast(player.name + " joined!", "success", false);
+ gameStateRenderer.gameState.people.push(player);
+ gameStateRenderer.renderLobbyPlayers();
+ if (
+ gameIsFull
+ && (
+ gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
+ || gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
+ )
+ ) {
+ displayStartGamePromptForModerators(gameStateRenderer, socket);
}
- );
- })
+ });
+ }
+ if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
+ socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
+ socket.emit(
+ globals.COMMANDS.FETCH_GAME_STATE,
+ gameStateRenderer.gameState.accessCode,
+ gameStateRenderer.gameState.client.id,
+ function (gameState) {
+ processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
+ }
+ );
+ });
+ }
- socket.on(globals.EVENTS.START_TIMER, () => {
- runGameTimer(
- gameStateRenderer.gameState.timerParams.hours,
- gameStateRenderer.gameState.timerParams.minutes,
- globals.CLOCK_TICK_INTERVAL_MILLIS,
- null,
- timerWorker
- )
- })
+ if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
+ socket.on(globals.EVENTS.START_TIMER, () => {
+ runGameTimer(
+ gameStateRenderer.gameState.timerParams.hours,
+ gameStateRenderer.gameState.timerParams.minutes,
+ globals.CLOCK_TICK_INTERVAL_MILLIS,
+ null,
+ timerWorker
+ )
+ });
+ }
}
-function displayStartGamePromptForModerators(gameStateRenderer) {
+function displayStartGamePromptForModerators(gameStateRenderer, socket) {
document.getElementById("lobby-players").setAttribute("style", 'margin-bottom: 130px');
let div = document.createElement("div");
div.innerHTML = templates.START_GAME_PROMPT;
diff --git a/client/styles/GLOBAL.css b/client/styles/GLOBAL.css
index 7b99623..b8fdd3c 100644
--- a/client/styles/GLOBAL.css
+++ b/client/styles/GLOBAL.css
@@ -126,9 +126,6 @@ input {
min-width: 15em;
font-size: 20px;
margin: 0 auto;
- animation: fade-in-slide-down-then-exit 6s ease;
- animation-fill-mode: forwards;
- animation-direction: normal;
}
#navbar {
@@ -261,6 +258,25 @@ input {
}
}
+@keyframes fade-in-slide-down {
+ 0% {
+ opacity: 0;
+ transform: translateY(-20px);
+ }
+ 5% {
+ opacity: 1;
+ transform: translateY(0px);
+ }
+ 95% {
+ opacity: 1;
+ transform: translateY(0px);
+ }
+ 100% {
+ opacity: 1;
+ transform: translateY(0px);
+ }
+}
+
@media(max-width: 550px) {
h1 {
font-size: 35px;
diff --git a/client/views/game.html b/client/views/game.html
index cae06da..c63ab65 100644
--- a/client/views/game.html
+++ b/client/views/game.html
@@ -29,9 +29,6 @@
game();
-