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https://github.com/AlecM33/Werewolf.git
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get timer on connect, patch play/pause functionality
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@@ -220,13 +220,13 @@ function handleRequestForGameState(namespace, logger, gameRunner, accessCode, pe
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if (matchingPerson) {
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if (matchingPerson.socketId === socket.id) {
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logger.trace("matching person found with an established connection to the room: " + matchingPerson.name);
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson));
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
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} else {
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if (!roomContainsSocketOfMatchingPerson(namespace, matchingPerson, logger, accessCode)) {
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logger.trace("matching person found with a new connection to the room: " + matchingPerson.name);
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socket.join(accessCode);
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matchingPerson.socketId = socket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson));
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
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} else {
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rejectClientRequestForGameState(ackFn);
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}
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@@ -235,7 +235,7 @@ function handleRequestForGameState(namespace, logger, gameRunner, accessCode, pe
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let personWithMatchingSocketId = findPersonWithMatchingSocketId(game.people, socket.id);
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if (personWithMatchingSocketId) {
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logger.trace("matching person found whose cookie got cleared after establishing a connection to the room: " + personWithMatchingSocketId.name);
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, personWithMatchingSocketId));
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, personWithMatchingSocketId, gameRunner, socket, logger));
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} else {
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let unassignedPerson = game.moderator.assigned === false
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? game.moderator
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@@ -245,7 +245,7 @@ function handleRequestForGameState(namespace, logger, gameRunner, accessCode, pe
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socket.join(accessCode);
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unassignedPerson.assigned = true;
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unassignedPerson.socketId = socket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, unassignedPerson));
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, unassignedPerson, gameRunner, socket, logger));
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let isFull = isGameFull(game);
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game.isFull = isFull;
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socket.to(accessCode).emit(
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