redis effort part 5

This commit is contained in:
AlecM33
2023-01-17 21:00:41 -05:00
parent 81a132458e
commit e39cc61b4e
5 changed files with 167 additions and 98 deletions

View File

@@ -34,33 +34,53 @@ class EventManager {
this.subscriber = this.client.duplicate();
await this.subscriber.connect();
await this.subscriber.subscribe(globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
this.logger.info('MESSAGE: ' + message);
const messageComponents = message.split(';');
if (messageComponents[messageComponents.length - 1] === this.instanceId) {
this.logger.trace('Disregarding self-authored message');
this.logger.debug('MESSAGE: ' + message);
let messageComponents, args;
try {
messageComponents = message.split(';', 3);
if (messageComponents[messageComponents.length - 1] === this.instanceId) {
this.logger.trace('Disregarding self-authored message');
return;
}
args = JSON.parse(
message.slice(
message.indexOf(messageComponents[messageComponents.length - 1]) + (globals.INSTANCE_ID_LENGTH + 1)
)
)
} catch(e) {
this.logger.error('MALFORMED MESSAGE RESULTED IN ERROR: ' + e + '; DISREGARDING');
return;
}
const game = await gameManager.getActiveGame(messageComponents[0]);
let args;
if (messageComponents[2]) {
args = JSON.parse(messageComponents[2]);
}
if (game) {
await eventManager.handleEventById(
messageComponents[1],
messageComponents[messageComponents.length - 1],
game,
null,
game?.accessCode || messageComponents[0],
args || null,
null,
true
);
if (messageComponents) {
const game = await gameManager.getActiveGame(messageComponents[0]);
if (game) {
await eventManager.handleEventById(
messageComponents[1],
messageComponents[messageComponents.length - 1],
game,
null,
game?.accessCode || messageComponents[0],
args || null,
null,
true
);
}
}
});
this.logger.info('EVENT MANAGER - CREATED SUBSCRIBER');
}
createMessageToPublish = (...args) => {
let message = '';
for (let i = 0; i < args.length; i ++) {
message += args[i];
if (i !== args.length - 1) {
message += ';';
}
}
return message;
}
createSocketServer = (main, app, port, logger) => {
let io;
if (process.env.NODE_ENV.trim() === 'development') {
@@ -115,19 +135,19 @@ class EventManager {
await this.gameManager.refreshGame(game);
await this.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + eventId + ';' + JSON.stringify(socketArgs) + ';' + this.instanceId
this.createMessageToPublish(game.accessCode, eventId, this.instanceId, JSON.stringify(socketArgs))
);
}
}
handleEventById = async (eventId, senderInstanceId, game, socketId, accessCode, socketArgs, ackFn, syncOnly, timerEventSubtype = null) => {
handleEventById = async (eventId, senderInstanceId, game, requestingSocketId, accessCode, socketArgs, ackFn, syncOnly, timerEventSubtype = null) => {
this.logger.trace('ARGS TO HANDLER: ' + JSON.stringify(socketArgs));
const event = Events.find((event) => event.id === eventId);
const additionalVars = {
gameManager: this.gameManager,
timerManager: this.timerManager,
eventManager: this,
socketId: socketId,
requestingSocketId: requestingSocketId,
ackFn: ackFn,
logger: this.logger,
instanceId: this.instanceId,

View File

@@ -22,6 +22,12 @@ class GameManager {
getActiveGame = async (accessCode) => {
const r = await this.eventManager.client.get(accessCode);
if (r === null && this.timerManager.timerThreads[accessCode]) {
if (!this.timerManager.timerThreads[accessCode].killed) {
this.timerManager.timerThreads[accessCode].kill();
}
delete this.timerManager.timerThreads[accessCode];
}
return r === null ? r : JSON.parse(r);
}
@@ -31,7 +37,10 @@ class GameManager {
refreshGame = async (game) => {
this.logger.debug('PUSHING REFRESH OF ' + game.accessCode);
await this.eventManager.client.set(game.accessCode, JSON.stringify(game));
await this.eventManager.client.set(game.accessCode, JSON.stringify(game), {
KEEPTTL: true,
XX: true // only set the key if it already exists
});
}
createGame = async (gameParams) => {
@@ -52,7 +61,9 @@ class GameManager {
console.log(moderator);
moderator.assigned = true;
if (req.timerParams !== null) {
req.timerParams.paused = false;
req.timerParams.paused = true;
req.timerParams.timeRemaining = convertFromHoursToMilliseconds(req.timerParams.hours)
+ convertFromMinutesToMilliseconds(req.timerParams.minutes);
}
const newGame = new Game(
newAccessCode,
@@ -161,7 +172,7 @@ class GameManager {
) {
return Promise.reject({ status: 400, reason: 'There are too many people already spectating.' });
} else if (joinAsSpectator) {
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager, this.instanceId, this.refreshGame);
}
const unassignedPerson = this.findPersonByField(game, 'id', game.currentModeratorId).assigned === false
? this.findPersonByField(game, 'id', game.currentModeratorId)
@@ -179,14 +190,19 @@ class GameManager {
);
await this.eventManager.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + globals.EVENT_IDS.PLAYER_JOINED + ';' + JSON.stringify(unassignedPerson) + ';' + this.instanceId
this.eventManager.createMessageToPublish(
game.accessCode,
globals.EVENT_IDS.PLAYER_JOINED,
this.instanceId,
JSON.stringify(unassignedPerson)
)
);
return Promise.resolve(unassignedPerson.cookie);
} else {
if (game.people.filter(person => person.userType === globals.USER_TYPES.SPECTATOR).length === globals.MAX_SPECTATORS) {
return Promise.reject({ status: 400, reason: 'This game has reached the maximum number of players and spectators.' });
}
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager, this.instanceId, this.refreshGame);
}
};
@@ -235,13 +251,20 @@ class GameManager {
game.status = globals.STATUS.IN_PROGRESS;
if (game.hasTimer) {
game.timerParams.paused = true;
game.timerParams.timeRemaining = convertFromHoursToMilliseconds(game.timerParams.hours)
+ convertFromMinutesToMilliseconds(game.timerParams.minutes);
await this.timerManager.runTimer(game, namespace, this.eventManager, this);
}
await this.refreshGame(game);
await this.eventManager.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + globals.EVENT_IDS.RESTART_GAME + ';' + JSON.stringify({}) + ';' + this.instanceId
this.eventManager.createMessageToPublish(
game.accessCode,
globals.EVENT_IDS.RESTART_GAME,
this.instanceId,
'{}'
)
);
namespace.in(game.accessCode).emit(globals.EVENT_IDS.RESTART_GAME);
};
@@ -349,7 +372,7 @@ function getGameSize (cards) {
return quantity;
}
async function addSpectator (game, name, logger, namespace, publisher, instanceId, refreshGame) {
async function addSpectator (game, name, logger, namespace, eventManager, instanceId, refreshGame) {
const spectator = new Person(
createRandomId(),
createRandomId(),
@@ -363,11 +386,24 @@ async function addSpectator (game, name, logger, namespace, publisher, instanceI
globals.EVENT_IDS.ADD_SPECTATOR,
GameStateCurator.mapPerson(spectator)
);
await publisher.publish(
await eventManager.publisher.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + globals.EVENT_IDS.ADD_SPECTATOR + ';' + JSON.stringify(GameStateCurator.mapPerson(spectator)) + ';' + instanceId
eventManager.createMessageToPublish(
game.accessCode,
globals.EVENT_IDS.ADD_SPECTATOR,
instanceId,
JSON.stringify(GameStateCurator.mapPerson(spectator))
)
);
return Promise.resolve(spectator.cookie);
}
function convertFromMinutesToMilliseconds (minutes) {
return minutes * 60 * 1000;
}
function convertFromHoursToMilliseconds (hours) {
return hours * 60 * 60 * 1000;
}
module.exports = GameManager;

View File

@@ -15,6 +15,12 @@ class TimerManager {
TimerManager.instance = this;
}
setUpSignalHandler = () => {
process.on('SIGTERM', (code) => {
console.log('received sigterm');
});
}
runTimer = async (game, namespace, eventManager, gameManager) => {
this.logger.debug('running timer for game ' + game.accessCode);
const gameProcess = fork(path.join(__dirname, '../GameProcess.js'));
@@ -26,7 +32,7 @@ class TimerManager {
await gameManager.refreshGame(game);
await eventManager.publisher.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + msg.command + ';' + JSON.stringify(msg) + ';' + this.instanceId
eventManager.createMessageToPublish(game.accessCode, msg.command, this.instanceId, JSON.stringify(msg))
);
});