mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
redis effort part 5
This commit is contained in:
30
index.js
30
index.js
@@ -10,33 +10,43 @@
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const GameManager = require('./server/modules/singletons/GameManager');
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const eventManager = require('./server/modules/singletons/EventManager');
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const globals = require('./server/config/globals');
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app.use(express.json({limit: '10kb'}));
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const args = ServerBootstrapper.processCLIArgs();
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const logger = require('./server/modules/Logger')(args.logLevel);
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logger.info('LOG LEVEL IS: ' + args.logLevel);
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const port = parseInt(process.env.PORT) || args.port || 8080;
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const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, args.port, logger);
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const singletons = ServerBootstrapper.singletons(logger, (() => {
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const instanceId = (() => {
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let id = '';
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for (let i = 0; i < globals.INSTANCE_ID_LENGTH; i ++) {
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id += globals.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * globals.INSTANCE_ID_CHAR_POOL.length)];
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}
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return id;
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})());
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})()
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const singletons = ServerBootstrapper.singletons(logger, instanceId);
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app.use(express.json({limit: '10kb'}));
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logger.info('LOG LEVEL IS: ' + args.logLevel);
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singletons.gameManager.timerManager = timerManager.instance;
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singletons.gameManager.eventManager = eventManager.instance;
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singletons.eventManager.timerManager = timerManager.instance;
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singletons.eventManager.gameManager = GameManager.instance;
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//singletons.timerManager.setUpSignalHandler();
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process.on( "SIGINT", function() {
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console.log( "\ngracefully shutting down from SIGINT (Crtl-C)" );
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process.exit();
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} );
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process.on( "exit", function() {
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console.log( "never see this log message" );
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} );
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//process.kill(process.pid, "SIGTERM");
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try {
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await singletons.eventManager.client.connect();
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logger.info('Root Redis client connected');
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} catch(e) {
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reject(new Error('UNABLE TO CONNECT TO REDIS because: '+ e));
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}
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@@ -38,9 +38,9 @@ const Events = [
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id: EVENT_IDS.FETCH_GAME_STATE,
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stateChange: async (game, socketArgs, vars) => {
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const matchingPerson = vars.gameManager.findPersonByField(game, 'cookie', socketArgs.personId);
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if (matchingPerson && matchingPerson.socketId !== vars.socketId) {
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matchingPerson.socketId = vars.socketId;
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vars.gameManager.namespace.sockets.get(vars.socketId)?.join(game.accessCode);
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if (matchingPerson && matchingPerson.socketId !== vars.requestingSocketId) {
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matchingPerson.socketId = vars.requestingSocketId;
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vars.gameManager.namespace.sockets.get(vars.requestingSocketId)?.join(game.accessCode);
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}
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},
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communicate: async (game, socketArgs, vars) => {
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@@ -202,9 +202,10 @@ const Events = [
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stateChange: async (game, socketArgs, vars) => {
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if (vars.instanceId !== vars.senderInstanceId
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&& vars.timerManager.timerThreads[game.accessCode]
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&& !vars.timerManager.timerThreads[game.accessCode].killed
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) {
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vars.timerManager.timerThreads[game.accessCode].kill();
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if (!vars.timerManager.timerThreads[game.accessCode].killed) {
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vars.timerManager.timerThreads[game.accessCode].kill();
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}
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delete vars.timerManager.timerThreads[game.accessCode];
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}
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},
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@@ -220,33 +221,33 @@ const Events = [
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stateChange: async (game, socketArgs, vars) => {},
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communicate: async (game, socketArgs, vars) => {
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const thread = vars.timerManager.timerThreads[game.accessCode];
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if (thread && (!thread.killed && thread.exitCode === null)) {
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thread.send({
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command: vars.timerEventSubtype,
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accessCode: game.accessCode,
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socketId: vars.socketId,
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logLevel: vars.logger.logLevel
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});
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} else if (thread) {
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if (vars.timerEventSubtype === EVENT_IDS.GET_TIME_REMAINING && game.timerParams && game.timerParams.timeRemaining === 0) {
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// vars.gameManager.namespace.to(vars.socketId)
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// .emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
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// await vars.eventManager.publisher.publish(
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// globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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// game.accessCode + ';' + globals.EVENT_IDS.SHARE_TIME_REMAINING + ';' +
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// JSON.stringify({
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// socketId: vars.socketId,
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// timeRemaining: game.timerParams.timeRemaining,
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// paused: game.timerParams.paused
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// }) +
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// ';' + vars.instanceId
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// );
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if (thread) {
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if (!thread.killed && thread.exitCode === null) {
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thread.send({
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command: vars.timerEventSubtype,
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accessCode: game.accessCode,
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socketId: vars.requestingSocketId,
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logLevel: vars.logger.logLevel
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});
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} else {
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const socket = vars.gameManager.namespace.sockets.get(vars.requestingSocketId);
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if (socket) {
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vars.gameManager.namespace.to(socket.id).emit(
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globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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game.timerParams.timeRemaining,
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game.timerParams.paused
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);
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}
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}
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} else { // we need to consult another container for the timer data
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await vars.eventManager.publisher?.publish(
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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game.accessCode + ';' + globals.EVENT_IDS.SOURCE_TIMER_EVENT + ';' +
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JSON.stringify({ socketId: vars.socketId, timerEventSubtype: vars.timerEventSubtype }) + ';' + vars.instanceId
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vars.eventManager.createMessageToPublish(
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game.accessCode,
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globals.EVENT_IDS.SOURCE_TIMER_EVENT,
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vars.instanceId,
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JSON.stringify({ socketId: vars.requestingSocketId, timerEventSubtype: vars.timerEventSubtype })
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)
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);
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}
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}
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@@ -258,37 +259,35 @@ const Events = [
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stateChange: async (game, socketArgs, vars) => {},
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communicate: async (game, socketArgs, vars) => {
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const thread = vars.timerManager.timerThreads[game.accessCode];
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if (thread && (!thread.killed && thread.exitCode === null)) {
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thread.send({
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command: socketArgs.timerEventSubtype,
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accessCode: game.accessCode,
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socketId: socketArgs.socketId,
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logLevel: vars.logger.logLevel
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});
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} else if (thread) {
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if (game.timerParams && game.timerParams.timeRemaining === 0) {
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vars.gameManager.namespace.to(vars.socketId)
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.emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
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}
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await vars.eventManager.publisher.publish(
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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game.accessCode + ';' + globals.EVENT_IDS.SHARE_TIME_REMAINING + ';' +
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JSON.stringify({
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if (thread) {
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if (!thread.killed && thread.exitCode === null) {
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thread.send({
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command: socketArgs.timerEventSubtype,
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accessCode: game.accessCode,
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socketId: socketArgs.socketId,
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timeRemaining: game.timerParams.timeRemaining,
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paused: game.timerParams.paused
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}) +
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';' + vars.instanceId
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);
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logLevel: vars.logger.logLevel
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});
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} else {
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await vars.eventManager.publisher.publish(
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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vars.eventManager.createMessageToPublish(
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game.accessCode,
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socketArgs.timerEventSubtype,
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vars.instanceId,
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JSON.stringify({
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socketId: socketArgs.socketId,
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timeRemaining: game.timerParams.timeRemaining,
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paused: game.timerParams.paused
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})
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)
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);
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}
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}
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}
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},
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{
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id: EVENT_IDS.END_TIMER,
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stateChange: async (game, socketArgs, vars) => {
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if (vars.timerManager.timerThreads[game.accessCode]) {
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delete vars.timerManager.timerThreads[game.accessCode];
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}
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game.timerParams.paused = false;
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game.timerParams.timeRemaining = 0;
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},
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@@ -318,9 +317,7 @@ const Events = [
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},
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{
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id: EVENT_IDS.GET_TIME_REMAINING,
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stateChange: async (game, socketArgs, vars) => {
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game.timerParams.timeRemaining = socketArgs.timeRemaining;
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},
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stateChange: async (game, socketArgs, vars) => {},
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communicate: async (game, socketArgs, vars) => {
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const socket = vars.gameManager.namespace.sockets.get(socketArgs.socketId);
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if (socket) {
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@@ -34,33 +34,53 @@ class EventManager {
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this.subscriber = this.client.duplicate();
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await this.subscriber.connect();
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await this.subscriber.subscribe(globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
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this.logger.info('MESSAGE: ' + message);
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const messageComponents = message.split(';');
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if (messageComponents[messageComponents.length - 1] === this.instanceId) {
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this.logger.trace('Disregarding self-authored message');
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this.logger.debug('MESSAGE: ' + message);
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let messageComponents, args;
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try {
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messageComponents = message.split(';', 3);
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if (messageComponents[messageComponents.length - 1] === this.instanceId) {
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this.logger.trace('Disregarding self-authored message');
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return;
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}
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args = JSON.parse(
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message.slice(
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message.indexOf(messageComponents[messageComponents.length - 1]) + (globals.INSTANCE_ID_LENGTH + 1)
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)
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)
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} catch(e) {
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this.logger.error('MALFORMED MESSAGE RESULTED IN ERROR: ' + e + '; DISREGARDING');
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return;
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}
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const game = await gameManager.getActiveGame(messageComponents[0]);
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let args;
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if (messageComponents[2]) {
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args = JSON.parse(messageComponents[2]);
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}
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if (game) {
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await eventManager.handleEventById(
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messageComponents[1],
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messageComponents[messageComponents.length - 1],
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game,
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null,
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game?.accessCode || messageComponents[0],
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args || null,
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null,
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true
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);
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if (messageComponents) {
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const game = await gameManager.getActiveGame(messageComponents[0]);
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if (game) {
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await eventManager.handleEventById(
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messageComponents[1],
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messageComponents[messageComponents.length - 1],
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game,
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null,
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game?.accessCode || messageComponents[0],
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args || null,
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null,
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true
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);
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}
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}
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});
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this.logger.info('EVENT MANAGER - CREATED SUBSCRIBER');
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}
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createMessageToPublish = (...args) => {
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let message = '';
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for (let i = 0; i < args.length; i ++) {
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message += args[i];
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if (i !== args.length - 1) {
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message += ';';
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}
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}
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return message;
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}
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createSocketServer = (main, app, port, logger) => {
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let io;
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if (process.env.NODE_ENV.trim() === 'development') {
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@@ -115,19 +135,19 @@ class EventManager {
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await this.gameManager.refreshGame(game);
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await this.publisher?.publish(
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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game.accessCode + ';' + eventId + ';' + JSON.stringify(socketArgs) + ';' + this.instanceId
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this.createMessageToPublish(game.accessCode, eventId, this.instanceId, JSON.stringify(socketArgs))
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);
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}
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}
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handleEventById = async (eventId, senderInstanceId, game, socketId, accessCode, socketArgs, ackFn, syncOnly, timerEventSubtype = null) => {
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handleEventById = async (eventId, senderInstanceId, game, requestingSocketId, accessCode, socketArgs, ackFn, syncOnly, timerEventSubtype = null) => {
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this.logger.trace('ARGS TO HANDLER: ' + JSON.stringify(socketArgs));
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const event = Events.find((event) => event.id === eventId);
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const additionalVars = {
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gameManager: this.gameManager,
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timerManager: this.timerManager,
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eventManager: this,
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socketId: socketId,
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requestingSocketId: requestingSocketId,
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ackFn: ackFn,
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logger: this.logger,
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instanceId: this.instanceId,
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@@ -22,6 +22,12 @@ class GameManager {
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getActiveGame = async (accessCode) => {
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const r = await this.eventManager.client.get(accessCode);
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if (r === null && this.timerManager.timerThreads[accessCode]) {
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if (!this.timerManager.timerThreads[accessCode].killed) {
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this.timerManager.timerThreads[accessCode].kill();
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}
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delete this.timerManager.timerThreads[accessCode];
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}
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return r === null ? r : JSON.parse(r);
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}
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@@ -31,7 +37,10 @@ class GameManager {
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refreshGame = async (game) => {
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this.logger.debug('PUSHING REFRESH OF ' + game.accessCode);
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await this.eventManager.client.set(game.accessCode, JSON.stringify(game));
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await this.eventManager.client.set(game.accessCode, JSON.stringify(game), {
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KEEPTTL: true,
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XX: true // only set the key if it already exists
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});
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}
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createGame = async (gameParams) => {
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@@ -52,7 +61,9 @@ class GameManager {
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console.log(moderator);
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moderator.assigned = true;
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if (req.timerParams !== null) {
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req.timerParams.paused = false;
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req.timerParams.paused = true;
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req.timerParams.timeRemaining = convertFromHoursToMilliseconds(req.timerParams.hours)
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+ convertFromMinutesToMilliseconds(req.timerParams.minutes);
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}
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const newGame = new Game(
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newAccessCode,
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@@ -161,7 +172,7 @@ class GameManager {
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) {
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return Promise.reject({ status: 400, reason: 'There are too many people already spectating.' });
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} else if (joinAsSpectator) {
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return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
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return await addSpectator(game, name, this.logger, this.namespace, this.eventManager, this.instanceId, this.refreshGame);
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}
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const unassignedPerson = this.findPersonByField(game, 'id', game.currentModeratorId).assigned === false
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? this.findPersonByField(game, 'id', game.currentModeratorId)
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@@ -179,14 +190,19 @@ class GameManager {
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);
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await this.eventManager.publisher?.publish(
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
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game.accessCode + ';' + globals.EVENT_IDS.PLAYER_JOINED + ';' + JSON.stringify(unassignedPerson) + ';' + this.instanceId
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this.eventManager.createMessageToPublish(
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game.accessCode,
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globals.EVENT_IDS.PLAYER_JOINED,
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this.instanceId,
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JSON.stringify(unassignedPerson)
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)
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);
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return Promise.resolve(unassignedPerson.cookie);
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} else {
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if (game.people.filter(person => person.userType === globals.USER_TYPES.SPECTATOR).length === globals.MAX_SPECTATORS) {
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return Promise.reject({ status: 400, reason: 'This game has reached the maximum number of players and spectators.' });
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}
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return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
|
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return await addSpectator(game, name, this.logger, this.namespace, this.eventManager, this.instanceId, this.refreshGame);
|
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}
|
||||
};
|
||||
|
||||
@@ -235,13 +251,20 @@ class GameManager {
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game.status = globals.STATUS.IN_PROGRESS;
|
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if (game.hasTimer) {
|
||||
game.timerParams.paused = true;
|
||||
game.timerParams.timeRemaining = convertFromHoursToMilliseconds(game.timerParams.hours)
|
||||
+ convertFromMinutesToMilliseconds(game.timerParams.minutes);
|
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await this.timerManager.runTimer(game, namespace, this.eventManager, this);
|
||||
}
|
||||
|
||||
await this.refreshGame(game);
|
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await this.eventManager.publisher?.publish(
|
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globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
game.accessCode + ';' + globals.EVENT_IDS.RESTART_GAME + ';' + JSON.stringify({}) + ';' + this.instanceId
|
||||
this.eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.RESTART_GAME,
|
||||
this.instanceId,
|
||||
'{}'
|
||||
)
|
||||
);
|
||||
namespace.in(game.accessCode).emit(globals.EVENT_IDS.RESTART_GAME);
|
||||
};
|
||||
@@ -349,7 +372,7 @@ function getGameSize (cards) {
|
||||
return quantity;
|
||||
}
|
||||
|
||||
async function addSpectator (game, name, logger, namespace, publisher, instanceId, refreshGame) {
|
||||
async function addSpectator (game, name, logger, namespace, eventManager, instanceId, refreshGame) {
|
||||
const spectator = new Person(
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
@@ -363,11 +386,24 @@ async function addSpectator (game, name, logger, namespace, publisher, instanceI
|
||||
globals.EVENT_IDS.ADD_SPECTATOR,
|
||||
GameStateCurator.mapPerson(spectator)
|
||||
);
|
||||
await publisher.publish(
|
||||
await eventManager.publisher.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
game.accessCode + ';' + globals.EVENT_IDS.ADD_SPECTATOR + ';' + JSON.stringify(GameStateCurator.mapPerson(spectator)) + ';' + instanceId
|
||||
eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.ADD_SPECTATOR,
|
||||
instanceId,
|
||||
JSON.stringify(GameStateCurator.mapPerson(spectator))
|
||||
)
|
||||
);
|
||||
return Promise.resolve(spectator.cookie);
|
||||
}
|
||||
|
||||
function convertFromMinutesToMilliseconds (minutes) {
|
||||
return minutes * 60 * 1000;
|
||||
}
|
||||
|
||||
function convertFromHoursToMilliseconds (hours) {
|
||||
return hours * 60 * 60 * 1000;
|
||||
}
|
||||
|
||||
module.exports = GameManager;
|
||||
|
||||
@@ -15,6 +15,12 @@ class TimerManager {
|
||||
TimerManager.instance = this;
|
||||
}
|
||||
|
||||
setUpSignalHandler = () => {
|
||||
process.on('SIGTERM', (code) => {
|
||||
console.log('received sigterm');
|
||||
});
|
||||
}
|
||||
|
||||
runTimer = async (game, namespace, eventManager, gameManager) => {
|
||||
this.logger.debug('running timer for game ' + game.accessCode);
|
||||
const gameProcess = fork(path.join(__dirname, '../GameProcess.js'));
|
||||
@@ -26,7 +32,7 @@ class TimerManager {
|
||||
await gameManager.refreshGame(game);
|
||||
await eventManager.publisher.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
game.accessCode + ';' + msg.command + ';' + JSON.stringify(msg) + ';' + this.instanceId
|
||||
eventManager.createMessageToPublish(game.accessCode, msg.command, this.instanceId, JSON.stringify(msg))
|
||||
);
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user