|
|
|
|
@@ -1,13 +1,13 @@
|
|
|
|
|
import { UserUtility } from "../modules/UserUtility.js";
|
|
|
|
|
import { globals } from "../config/globals.js";
|
|
|
|
|
import {templates} from "../modules/Templates.js";
|
|
|
|
|
import {GameStateRenderer} from "../modules/GameStateRenderer.js";
|
|
|
|
|
import {cancelCurrentToast, toast} from "../modules/Toast.js";
|
|
|
|
|
import {GameTimerManager} from "../modules/GameTimerManager.js";
|
|
|
|
|
import {ModalManager} from "../modules/ModalManager.js";
|
|
|
|
|
import {stateBucket} from "../modules/StateBucket.js";
|
|
|
|
|
import { UserUtility } from '../modules/UserUtility.js';
|
|
|
|
|
import { globals } from '../config/globals.js';
|
|
|
|
|
import { templates } from '../modules/Templates.js';
|
|
|
|
|
import { GameStateRenderer } from '../modules/GameStateRenderer.js';
|
|
|
|
|
import { toast } from '../modules/Toast.js';
|
|
|
|
|
import { GameTimerManager } from '../modules/GameTimerManager.js';
|
|
|
|
|
import { ModalManager } from '../modules/ModalManager.js';
|
|
|
|
|
import { stateBucket } from '../modules/StateBucket.js';
|
|
|
|
|
import { io } from 'socket.io-client';
|
|
|
|
|
import { injectNavbar } from "../modules/Navbar.js";
|
|
|
|
|
import { injectNavbar } from '../modules/Navbar.js';
|
|
|
|
|
|
|
|
|
|
const game = () => {
|
|
|
|
|
injectNavbar();
|
|
|
|
|
@@ -25,10 +25,10 @@ const game = () => {
|
|
|
|
|
timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
|
|
|
|
|
prepareGamePage(returnedEnvironment, socket, timerWorker);
|
|
|
|
|
});
|
|
|
|
|
})
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
function prepareGamePage(environment, socket, timerWorker) {
|
|
|
|
|
function prepareGamePage (environment, socket, timerWorker) {
|
|
|
|
|
let userId = UserUtility.validateAnonUserSignature(environment);
|
|
|
|
|
const splitUrl = window.location.href.split('/game/');
|
|
|
|
|
const accessCode = splitUrl[1];
|
|
|
|
|
@@ -41,11 +41,11 @@ function prepareGamePage(environment, socket, timerWorker) {
|
|
|
|
|
if (gameState === null) {
|
|
|
|
|
window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
|
|
|
|
|
} else {
|
|
|
|
|
document.getElementById("game-content").innerHTML = templates.INITIAL_GAME_DOM;
|
|
|
|
|
document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
|
|
|
|
|
toast('You are connected.', 'success', true, true, 2);
|
|
|
|
|
userId = gameState.client.cookie;
|
|
|
|
|
UserUtility.setAnonymousUserId(userId, environment);
|
|
|
|
|
let gameStateRenderer = new GameStateRenderer(stateBucket, socket);
|
|
|
|
|
const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
|
|
|
|
|
let gameTimerManager;
|
|
|
|
|
if (stateBucket.currentGameState.timerParams) {
|
|
|
|
|
gameTimerManager = new GameTimerManager(stateBucket, socket);
|
|
|
|
|
@@ -53,30 +53,30 @@ function prepareGamePage(environment, socket, timerWorker) {
|
|
|
|
|
initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager);
|
|
|
|
|
|
|
|
|
|
if (!gameState.client.hasEnteredName) {
|
|
|
|
|
document.getElementById("prompt").innerHTML = templates.NAME_CHANGE_MODAL;
|
|
|
|
|
document.getElementById("change-name-form").onsubmit = (e) => {
|
|
|
|
|
document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
|
|
|
|
|
document.getElementById('change-name-form').onsubmit = (e) => {
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
let name = document.getElementById("player-new-name").value;
|
|
|
|
|
const name = document.getElementById('player-new-name').value;
|
|
|
|
|
if (validateName(name)) {
|
|
|
|
|
socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
|
|
|
|
|
name: name,
|
|
|
|
|
personId: gameState.client.id
|
|
|
|
|
}, (result) => {
|
|
|
|
|
switch (result) {
|
|
|
|
|
case "taken":
|
|
|
|
|
case 'taken':
|
|
|
|
|
toast('This name is already taken.', 'error', true, true, 8);
|
|
|
|
|
break;
|
|
|
|
|
case "changed":
|
|
|
|
|
ModalManager.dispelModal("change-name-modal", "change-name-modal-background")
|
|
|
|
|
case 'changed':
|
|
|
|
|
ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
|
|
|
|
|
toast('Name set.', 'success', true, true, 5);
|
|
|
|
|
propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
|
|
|
|
|
processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
toast("Name must be between 1 and 30 characters.", 'error', true, true, 8);
|
|
|
|
|
toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
@@ -85,20 +85,20 @@ function prepareGamePage(environment, socket, timerWorker) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
|
|
|
|
|
function initializeGame (stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
|
|
|
|
|
setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
|
|
|
|
|
processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker, refreshPrompt=true) {
|
|
|
|
|
function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker, refreshPrompt = true) {
|
|
|
|
|
displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
|
|
|
|
|
if (refreshPrompt) {
|
|
|
|
|
removeStartGameFunctionalityIfPresent(gameStateRenderer);
|
|
|
|
|
document.querySelector("#end-game-prompt")?.remove();
|
|
|
|
|
document.querySelector('#end-game-prompt')?.remove();
|
|
|
|
|
}
|
|
|
|
|
switch (currentGameState.status) {
|
|
|
|
|
case globals.STATUS.LOBBY:
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.LOBBY;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.LOBBY;
|
|
|
|
|
gameStateRenderer.renderLobbyHeader();
|
|
|
|
|
gameStateRenderer.renderLobbyPlayers();
|
|
|
|
|
if (
|
|
|
|
|
@@ -109,31 +109,31 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer,
|
|
|
|
|
)
|
|
|
|
|
&& refreshPrompt
|
|
|
|
|
) {
|
|
|
|
|
displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
|
|
|
|
|
displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case globals.STATUS.IN_PROGRESS:
|
|
|
|
|
gameStateRenderer.renderGameHeader();
|
|
|
|
|
switch (currentGameState.client.userType) {
|
|
|
|
|
case globals.USER_TYPES.PLAYER:
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.PLAYER_GAME_VIEW;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.PLAYER_GAME_VIEW;
|
|
|
|
|
gameStateRenderer.renderPlayerView();
|
|
|
|
|
break;
|
|
|
|
|
case globals.USER_TYPES.KILLED_PLAYER:
|
|
|
|
|
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.PLAYER_GAME_VIEW;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.PLAYER_GAME_VIEW;
|
|
|
|
|
gameStateRenderer.renderPlayerView(true);
|
|
|
|
|
break;
|
|
|
|
|
case globals.USER_TYPES.MODERATOR:
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.MODERATOR_GAME_VIEW;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.MODERATOR_GAME_VIEW;
|
|
|
|
|
gameStateRenderer.renderModeratorView();
|
|
|
|
|
break;
|
|
|
|
|
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.TEMP_MOD_GAME_VIEW;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.TEMP_MOD_GAME_VIEW;
|
|
|
|
|
gameStateRenderer.renderTempModView();
|
|
|
|
|
break;
|
|
|
|
|
case globals.USER_TYPES.SPECTATOR:
|
|
|
|
|
document.getElementById("game-state-container").innerHTML = templates.SPECTATOR_GAME_VIEW;
|
|
|
|
|
document.getElementById('game-state-container').innerHTML = templates.SPECTATOR_GAME_VIEW;
|
|
|
|
|
gameStateRenderer.renderSpectatorView();
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
@@ -148,12 +148,13 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer,
|
|
|
|
|
document.querySelector('label[for="game-timer"]')?.remove();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case globals.STATUS.ENDED:
|
|
|
|
|
let container = document.getElementById("game-state-container")
|
|
|
|
|
case globals.STATUS.ENDED: {
|
|
|
|
|
const container = document.getElementById('game-state-container');
|
|
|
|
|
container.innerHTML = templates.END_OF_GAME_VIEW;
|
|
|
|
|
container.classList.add('vertical-flex');
|
|
|
|
|
gameStateRenderer.renderEndOfGame();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
@@ -161,16 +162,16 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer,
|
|
|
|
|
activateRoleInfoButton(stateBucket.currentGameState.deck);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function displayClientInfo(name, userType) {
|
|
|
|
|
document.getElementById("client-name").innerText = name;
|
|
|
|
|
document.getElementById("client-user-type").innerText = userType;
|
|
|
|
|
document.getElementById("client-user-type").innerText += globals.USER_TYPE_ICONS[userType];
|
|
|
|
|
function displayClientInfo (name, userType) {
|
|
|
|
|
document.getElementById('client-name').innerText = name;
|
|
|
|
|
document.getElementById('client-user-type').innerText = userType;
|
|
|
|
|
document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
|
|
|
|
|
function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
|
|
|
|
|
if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
|
|
|
|
|
socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
|
|
|
|
|
toast(player.name + " joined!", "success", false, true, 3);
|
|
|
|
|
toast(player.name + ' joined!', 'success', false, true, 3);
|
|
|
|
|
stateBucket.currentGameState.people.push(player);
|
|
|
|
|
stateBucket.currentGameState.isFull = gameIsFull;
|
|
|
|
|
gameStateRenderer.renderLobbyPlayers();
|
|
|
|
|
@@ -189,8 +190,8 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
|
|
|
|
|
if (!socket.hasListeners(globals.EVENTS.PLAYER_LEFT)) {
|
|
|
|
|
socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
|
|
|
|
|
removeStartGameFunctionalityIfPresent(gameStateRenderer);
|
|
|
|
|
toast(player.name + " has left!", "error", false, true, 3);
|
|
|
|
|
let index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
|
|
|
|
|
toast(player.name + ' has left!', 'error', false, true, 3);
|
|
|
|
|
const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
|
|
|
|
|
if (index >= 0) {
|
|
|
|
|
stateBucket.currentGameState.people.splice(
|
|
|
|
|
index,
|
|
|
|
|
@@ -248,17 +249,17 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
|
|
|
|
|
|
|
|
|
|
if (!socket.hasListeners(globals.EVENTS.KILL_PLAYER)) {
|
|
|
|
|
socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
|
|
|
|
|
let killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
|
|
|
|
|
const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
|
|
|
|
|
if (killedPerson) {
|
|
|
|
|
killedPerson.out = true;
|
|
|
|
|
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
|
|
|
|
toast(killedPerson.name + ' killed.', 'success', true, true, 6);
|
|
|
|
|
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED)
|
|
|
|
|
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
|
|
|
|
} else {
|
|
|
|
|
if (killedPerson.id === stateBucket.currentGameState.client.id) {
|
|
|
|
|
let clientUserType = document.getElementById("client-user-type");
|
|
|
|
|
const clientUserType = document.getElementById('client-user-type');
|
|
|
|
|
if (clientUserType) {
|
|
|
|
|
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80'
|
|
|
|
|
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
|
|
|
|
}
|
|
|
|
|
gameStateRenderer.updatePlayerCardToKilledState();
|
|
|
|
|
toast('You have been killed!', 'warning', true, true, 6);
|
|
|
|
|
@@ -277,14 +278,14 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
|
|
|
|
|
|
|
|
|
|
if (!socket.hasListeners(globals.EVENTS.REVEAL_PLAYER)) {
|
|
|
|
|
socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
|
|
|
|
|
let revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
|
|
|
|
const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
|
|
|
|
if (revealedPerson) {
|
|
|
|
|
revealedPerson.revealed = true;
|
|
|
|
|
revealedPerson.gameRole = revealData.gameRole;
|
|
|
|
|
revealedPerson.alignment = revealData.alignment;
|
|
|
|
|
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
|
|
|
|
toast(revealedPerson.name + ' revealed.', 'success', true, true, 6);
|
|
|
|
|
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED)
|
|
|
|
|
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
|
|
|
|
} else {
|
|
|
|
|
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
|
|
|
|
|
toast('Your role has been revealed!', 'warning', true, true, 6);
|
|
|
|
|
@@ -333,38 +334,27 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function displayStartGamePromptForModerators(gameState, gameStateRenderer) {
|
|
|
|
|
let div = document.createElement("div");
|
|
|
|
|
function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
|
|
|
|
|
const div = document.createElement('div');
|
|
|
|
|
div.innerHTML = templates.START_GAME_PROMPT;
|
|
|
|
|
div.querySelector('#start-game-button').addEventListener('click', gameStateRenderer.startGameHandler);
|
|
|
|
|
document.body.appendChild(div);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function runGameTimer (hours, minutes, tickRate, soundManager, timerWorker) {
|
|
|
|
|
if (window.Worker) {
|
|
|
|
|
timerWorker.onmessage = function (e) {
|
|
|
|
|
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
|
|
|
|
|
document.getElementById('game-timer').innerText = e.data.displayTime;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
timerWorker.postMessage({ hours: hours, minutes: minutes, tickInterval: tickRate });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function validateName(name) {
|
|
|
|
|
function validateName (name) {
|
|
|
|
|
return typeof name === 'string' && name.length > 0 && name.length <= 30;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function removeStartGameFunctionalityIfPresent(gameStateRenderer) {
|
|
|
|
|
document.querySelector("#start-game-prompt")?.removeEventListener('click', gameStateRenderer.startGameHandler);
|
|
|
|
|
document.querySelector("#start-game-prompt")?.remove();
|
|
|
|
|
function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
|
|
|
|
|
document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
|
|
|
|
|
document.querySelector('#start-game-prompt')?.remove();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function propagateNameChange(gameState, name, personId) {
|
|
|
|
|
function propagateNameChange (gameState, name, personId) {
|
|
|
|
|
if (gameState.client.id === personId) {
|
|
|
|
|
gameState.client.name = name;
|
|
|
|
|
}
|
|
|
|
|
let matchingPerson = gameState.people.find((person) => person.id === personId);
|
|
|
|
|
const matchingPerson = gameState.people.find((person) => person.id === personId);
|
|
|
|
|
if (matchingPerson) {
|
|
|
|
|
matchingPerson.name = name;
|
|
|
|
|
}
|
|
|
|
|
@@ -373,13 +363,13 @@ function propagateNameChange(gameState, name, personId) {
|
|
|
|
|
gameState.moderator.name = name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
|
|
|
|
|
const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
|
|
|
|
|
if (matchingSpectator) {
|
|
|
|
|
matchingSpectator.name = name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function updateDOMWithNameChange(gameState, gameStateRenderer) {
|
|
|
|
|
function updateDOMWithNameChange (gameState, gameStateRenderer) {
|
|
|
|
|
if (gameState.status === globals.STATUS.IN_PROGRESS) {
|
|
|
|
|
switch (gameState.client.userType) {
|
|
|
|
|
case globals.USER_TYPES.PLAYER:
|
|
|
|
|
@@ -401,23 +391,23 @@ function updateDOMWithNameChange(gameState, gameStateRenderer) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function activateRoleInfoButton(deck) {
|
|
|
|
|
function activateRoleInfoButton (deck) {
|
|
|
|
|
deck.sort((a, b) => {
|
|
|
|
|
return a.team === globals.ALIGNMENT.GOOD ? 1 : -1;
|
|
|
|
|
})
|
|
|
|
|
document.getElementById("role-info-button").addEventListener("click", (e) => {
|
|
|
|
|
});
|
|
|
|
|
document.getElementById('role-info-button').addEventListener('click', (e) => {
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
document.getElementById("prompt").innerHTML = templates.ROLE_INFO_MODAL;
|
|
|
|
|
let modalContent = document.getElementById('game-role-info-container');
|
|
|
|
|
for (let card of deck) {
|
|
|
|
|
let roleDiv = document.createElement("div");
|
|
|
|
|
let roleNameDiv = document.createElement("div");
|
|
|
|
|
document.getElementById('prompt').innerHTML = templates.ROLE_INFO_MODAL;
|
|
|
|
|
const modalContent = document.getElementById('game-role-info-container');
|
|
|
|
|
for (const card of deck) {
|
|
|
|
|
const roleDiv = document.createElement('div');
|
|
|
|
|
const roleNameDiv = document.createElement('div');
|
|
|
|
|
|
|
|
|
|
roleNameDiv.classList.add('role-info-name');
|
|
|
|
|
|
|
|
|
|
let roleName = document.createElement("h5");
|
|
|
|
|
let roleQuantity = document.createElement("h5");
|
|
|
|
|
let roleDescription = document.createElement("p");
|
|
|
|
|
const roleName = document.createElement('h5');
|
|
|
|
|
const roleQuantity = document.createElement('h5');
|
|
|
|
|
const roleDescription = document.createElement('p');
|
|
|
|
|
|
|
|
|
|
roleDescription.innerText = card.description;
|
|
|
|
|
roleName.innerText = card.role;
|
|
|
|
|
@@ -429,8 +419,8 @@ function activateRoleInfoButton(deck) {
|
|
|
|
|
roleName.classList.add(globals.ALIGNMENT.EVIL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
roleNameDiv .appendChild(roleQuantity);
|
|
|
|
|
roleNameDiv .appendChild(roleName);
|
|
|
|
|
roleNameDiv.appendChild(roleQuantity);
|
|
|
|
|
roleNameDiv.appendChild(roleName);
|
|
|
|
|
|
|
|
|
|
roleDiv.appendChild(roleNameDiv);
|
|
|
|
|
roleDiv.appendChild(roleDescription);
|
|
|
|
|
|