mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-29 09:17:51 +01:00
refactor of networking when first reaching game page
This commit is contained in:
@@ -8,82 +8,105 @@ import { ModalManager } from '../modules/ModalManager.js';
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import { stateBucket } from '../modules/StateBucket.js';
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import { io } from 'socket.io-client';
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import { injectNavbar } from '../modules/Navbar.js';
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import { XHRUtility } from '../modules/XHRUtility.js';
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const game = () => {
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injectNavbar();
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const socket = io('/in-game');
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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socket.on('connect', () => {
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console.log('connect event fired');
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function (returnedEnvironment) {
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prepareGamePage(returnedEnvironment, socket, timerWorker);
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XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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null,
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null
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)
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.then((res) => {
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joinGame(res);
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}).catch((res) => {
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toast(res.content, 'error', true);
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});
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});
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};
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function prepareGamePage (environment, socket, timerWorker) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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function joinGame (environmentResponse) {
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let cookie = UserUtility.validateAnonUserSignature(environmentResponse.content);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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userId = gameState.client.cookie;
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UserUtility.setAnonymousUserId(userId, environment);
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XHRUtility.xhr(
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'/api/games/' + accessCode + '/players',
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'PATCH',
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null,
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JSON.stringify({ cookie: cookie })
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)
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.then((res) => {
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cookie = res.content;
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UserUtility.setAnonymousUserId(res.content, environmentResponse.content);
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const socket = io('/in-game');
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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let gameTimerManager;
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if (stateBucket.currentGameState.timerParams) {
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gameTimerManager = new GameTimerManager(stateBucket, socket);
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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socket.on('connect', () => {
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prepareGamePage(
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environmentResponse.content,
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socket,
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timerWorker,
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cookie,
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accessCode,
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gameStateRenderer,
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gameTimerManager
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);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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}).catch((res) => {
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if (res.status === 404) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else if (res.status >= 500) {
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toast(
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'The server is experiencing problems. Please try again later',
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'error',
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true
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);
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}
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initializeGame(stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager);
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if (!gameState.client.hasEnteredName) {
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document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById('change-name-form').onsubmit = (e) => {
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
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name: name,
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personId: gameState.client.id
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}, (result) => {
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switch (result) {
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case 'taken':
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toast('This name is already taken.', 'error', true, true, 8);
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break;
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case 'changed':
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ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
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toast('Name set.', 'success', true, true, 5);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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}
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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});
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}
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}
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function initializeGame (stateBucket, socket, timerWorker, userId, gameStateRenderer, gameTimerManager) {
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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processGameState(stateBucket.currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker);
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function prepareGamePage (environment, socket, timerWorker, cookie, accessCode, gameStateRenderer, gameTimerManager) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, cookie, function (gameState) {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = templates.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 2);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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if (!gameState.client.hasEnteredName) {
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document.getElementById('prompt').innerHTML = templates.NAME_CHANGE_MODAL;
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document.getElementById('change-name-form').onsubmit = (e) => {
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e.preventDefault();
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const name = document.getElementById('player-new-name').value;
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if (validateName(name)) {
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socket.emit(globals.COMMANDS.CHANGE_NAME, gameState.accessCode, {
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name: name,
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personId: gameState.client.id
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}, (result) => {
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switch (result) {
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case 'taken':
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toast('This name is already taken.', 'error', true, true, 8);
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break;
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case 'changed':
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ModalManager.dispelModal('change-name-modal', 'change-name-modal-background');
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toast('Name set.', 'success', true, true, 5);
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propagateNameChange(stateBucket.currentGameState, name, stateBucket.currentGameState.client.id);
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker);
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}
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});
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} else {
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toast('Name must be between 1 and 30 characters.', 'error', true, true, 8);
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}
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};
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}
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});
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker, refreshPrompt = true) {
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@@ -163,79 +186,72 @@ function displayClientInfo (name, userType) {
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}
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function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 3);
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 3);
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 3);
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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}
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}
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});
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if (!socket.hasListeners(globals.EVENTS.PLAYER_LEFT)) {
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socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 3);
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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socket.on(globals.EVENTS.START_GAME, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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gameStateRenderer.renderLobbyPlayers();
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}
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});
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}
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);
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});
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if (!socket.hasListeners(globals.EVENTS.START_GAME)) {
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socket.on(globals.EVENTS.START_GAME, () => {
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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}
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if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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}
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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if (timerWorker && gameTimerManager) {
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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@@ -21,7 +21,7 @@ function roomCodeIsValid (code) {
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function attemptToJoinGame (code) {
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XHRUtility.xhr(
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'/api/games/availability/' + code.toLowerCase().trim(),
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'/api/games/' + code.toLowerCase().trim() + 'availability',
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'GET',
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null,
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null
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