refactor of networking when first reaching game page

This commit is contained in:
AlecM33
2022-01-20 22:00:53 -05:00
parent d04a1d2b5e
commit fd3b05dd80
14 changed files with 308 additions and 307 deletions

View File

@@ -5,7 +5,6 @@ const globals = {
STALE_GAME_HOURS: 12,
CLIENT_COMMANDS: {
FETCH_GAME_STATE: 'fetchGameState',
GET_ENVIRONMENT: 'getEnvironment',
START_GAME: 'startGame',
PAUSE_TIMER: 'pauseTimer',
RESUME_TIMER: 'resumeTimer',
@@ -14,8 +13,7 @@ const globals = {
REVEAL_PLAYER: 'revealPlayer',
TRANSFER_MODERATOR: 'transferModerator',
CHANGE_NAME: 'changeName',
END_GAME: 'endGame',
FETCH_IN_PROGRESS_STATE: 'fetchInitialInProgressState'
END_GAME: 'endGame'
},
MESSAGES: {
ENTER_NAME: 'Client must enter name.'