'use strict'; (async () => { const express = require('express'); const app = express(); const ServerBootstrapper = require('./server/modules/ServerBootstrapper'); const { PRIMITIVES } = require('./server/config/globals'); const args = ServerBootstrapper.processCLIArgs(); const logger = require('./server/modules/Logger')(args.logLevel); const port = parseInt(process.env.PORT) || args.port || 8080; const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, port, logger); const singletons = ServerBootstrapper.singletons(logger, (() => { let id = ''; for (let i = 0; i < PRIMITIVES.INSTANCE_ID_LENGTH; i ++) { id += PRIMITIVES.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * PRIMITIVES.INSTANCE_ID_CHAR_POOL.length)]; } return id; })()); ServerBootstrapper.injectDependencies(singletons); app.use(express.json({limit: '10kb'})); logger.info('LOG LEVEL IS: ' + args.logLevel); await singletons.eventManager.createRedisPublisher(); await singletons.eventManager.createGameSyncSubscriber(singletons.gameManager, singletons.eventManager); const socketServer = singletons.eventManager.createSocketServer(webServer, app, port); singletons.gameManager.setGameSocketNamespace( singletons.eventManager.createGameSocketNamespace(socketServer, logger, singletons.gameManager) ); ServerBootstrapper.establishRouting(app, express); app.set('port', port); return new Promise((resolve, reject) => { webServer.listen(app.get('port'), () => { logger.info(`Starting server on port ${app.get('port')}`); resolve(); }).on('error', reject); }); })().then(() => console.log('Server startup complete.')) .catch((e) => { console.error('SERVER FAILED TO START: ' + e); process.exit(-1); });