const globals = require('../config/globals.js'); const ServerTimer = require('./ServerTimer.js'); process.on('message', (msg) => { const logger = require('./Logger')(msg.logLevel); switch (msg.command) { case globals.GAME_PROCESS_COMMANDS.START_TIMER: logger.debug('CHILD PROCESS ' + msg.accessCode + ': START TIMER'); runGameTimer(msg.hours, msg.minutes, logger).then(() => { logger.debug('Timer finished for ' + msg.accessCode); process.send({ command: globals.GAME_PROCESS_COMMANDS.END_GAME }); process.exit(0); }); break; } }); function runGameTimer (hours, minutes, logger) { const cycleTimer = new ServerTimer( hours, minutes, globals.CLOCK_TICK_INTERVAL_MILLIS, logger ); return cycleTimer.runTimer(); }