import { gameHandler } from '../../client/src/modules/page_handlers/gameHandler.js'; import { mockGames } from '../support/MockGames.js'; import gameTemplate from '../../client/src/view_templates/GameTemplate.js'; import { globals } from '../../client/src/config/globals.js'; describe('game page', () => { const XHRUtility = { xhr (url, method = 'GET', headers, body = null) { switch (url) { case '/api/games/environment': return new Promise((resolve, reject) => { resolve({ content: 'production' }); }); } } }; describe('lobby game', () => { let mockSocket; beforeEach(async function () { document.body.innerHTML = ''; mockSocket = { eventHandlers: {}, on: function (message, handler) { this.eventHandlers[message] = handler; }, once: function (message, handler) { this.eventHandlers[message] = handler; }, emit: function (eventName, ...args) { switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type case globals.EVENT_IDS.FETCH_GAME_STATE: args[args.length - 1](deepCopy(mockGames.gameInLobby)); // copy the game object to prevent leaking of state between specs } }, removeAllListeners: function (...names) { }, hasListeners: function (listener) { return false; } }; await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate); mockSocket.eventHandlers.connect(); }); it('should display the connected client', () => { expect(document.getElementById('client-name').innerText).toEqual('Alec'); expect(document.getElementById('client-user-type').innerText).toEqual('moderator \uD83D\uDC51'); }); it('should display the QR Code', () => { expect(document.getElementById('canvas').innerText).not.toBeNull(); }); it('should display a new player when they join', () => { mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({ name: 'Jane', id: '123', userType: globals.USER_TYPES.PLAYER, out: false, revealed: false }, false); expect(document.querySelectorAll('.lobby-player').length).toEqual(2); expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!'); }); it('should activate the start button for the moderator when the game is full', () => { expect(document.getElementById('start-game-button').classList.contains('disabled')).toBeTrue(); mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({ name: 'Jack', id: '456', userType: globals.USER_TYPES.PLAYER, out: false, revealed: false }, true); expect(document.getElementById('start-game-button').classList.contains('disabled')).toBeFalse(); }); afterAll(() => { document.body.innerHTML = ''; }); }); describe('in-progress game - player view', () => { let mockSocket; beforeEach(async () => { document.body.innerHTML = ''; mockSocket = { eventHandlers: {}, on: function (message, handler) { this.eventHandlers[message] = handler; }, emit: function (eventName, ...args) { switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type case globals.EVENT_IDS.FETCH_GAME_STATE: args[args.length - 1](deepCopy(mockGames.inProgressGame)); // copy the game object to prevent leaking of state between specs break; default: break; } }, hasListeners: function (listener) { return false; }, removeAllListeners: function (...names) { }, once: function (message, handler) { this.eventHandlers[message] = handler; } }; await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate); mockSocket.eventHandlers.connect(); mockSocket.eventHandlers.getTimeRemaining(120000, true); }); it('should display the game role of the client', () => { expect(document.getElementById('role-name').innerText).toEqual('Villager'); expect(document.getElementById('role-image').getAttribute('src')).toContain('../images/roles/Villager'); expect(document.getElementById('game-timer').innerText).toEqual('00:02:00'); expect(document.getElementById('game-timer').classList.contains('paused')).toEqual(true); expect(document.getElementById('players-alive-label').innerText).toEqual('Players: 6 / 7 Alive'); }); it('should flip the role card of the client', () => { const clickEvent = document.createEvent('MouseEvents'); clickEvent.initEvent('dblclick', true, true); document.getElementById('game-role-back').dispatchEvent(clickEvent); expect(document.getElementById('game-role').style.display).toEqual('flex'); expect(document.getElementById('game-role-back').style.display).toEqual('none'); }); it('should display the timer', () => { expect(document.getElementById('game-timer').innerText).toEqual('00:02:00'); expect(document.getElementById('game-timer').classList.contains('paused')).toEqual(true); }); it('should display the number of alive players', () => { expect(document.getElementById('players-alive-label').innerText).toEqual('Players: 6 / 7 Alive'); }); it('should display the role info modal when the button is clicked', () => { document.getElementById('role-info-button').click(); expect(document.getElementById('role-info-modal').style.display).toEqual('flex'); }); it('should NOT display the ability to play/pause the timer when the client is NOT a moderator', () => { expect(document.getElementById('play-pause')).toBeNull(); }); afterAll(() => { document.body.innerHTML = ''; }); }); describe('in-progress game - moderator view', () => { let mockSocket; beforeEach(async () => { document.body.innerHTML = ''; mockSocket = { eventHandlers: {}, on: function (message, handler) { this.eventHandlers[message] = handler; }, once: function (message, handler) { this.eventHandlers[message] = handler; }, emit: function (eventName, ...args) { switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type case globals.EVENT_IDS.FETCH_GAME_STATE: args[args.length - 1](deepCopy(mockGames.moderatorGame)); // copy the game object to prevent leaking of state between specs break; case globals.EVENT_IDS.END_GAME: args[args.length - 1](); break; default: break; } }, hasListeners: function (listener) { return false; }, removeAllListeners: function (...names) { } }; await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate); mockSocket.eventHandlers.connect(); mockSocket.eventHandlers.getTimeRemaining(120000, true); spyOn(mockSocket, 'emit'); }); it('should display the button to play/pause the timer', () => { expect(document.getElementById('play-pause')).not.toBeNull(); }); it('should intially have the play button displayed', () => { expect(document.getElementById('play-pause').firstElementChild.getAttribute('src')).toEqual('../images/play-button.svg'); }); it('should display players by their alignment', () => { expect(document.querySelector('.evil-players')).not.toBeNull(); expect(document.querySelector('.good-players')).not.toBeNull(); expect(document.querySelector('div[data-pointer="v2eOvaYKusGfiUpuZWTCJ0JUiESC29OuH6fpivwMuwcqizpYTCAzetrPl7fF8F5CoR35pTMIKxh"]') .querySelector('.game-player-role').innerText).toEqual('Werewolf'); }); it('should display the mod transfer button', () => { expect(document.getElementById('mod-transfer-button')).not.toBeNull(); }); it('should display the mod transfer modal, with the single spectator available for selection', () => { document.getElementById('mod-transfer-button').click(); expect(document.querySelector('div[data-pointer="BKfs1N0cfvwc309eOdwrTeum8NScSX7S8CTCGXgiI6JZufjAgD4WAdkkryn3sqIqKeswCFpIuTc"].potential-moderator') .innerText).toContain('Stav'); document.getElementById('close-mod-transfer-modal-button').click(); }); it('should emit the appropriate socket event when killing a player, and indicate the result on the UI', () => { document.querySelector('div[data-pointer="pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW"]') .querySelector('.kill-player-button').click(); document.getElementById('confirmation-yes-button').click(); expect(mockSocket.emit).toHaveBeenCalledWith( globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.KILL_PLAYER, mockGames.moderatorGame.accessCode, { personId: 'pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW' } ); mockSocket.eventHandlers.killPlayer('pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW'); expect(document.querySelector('div[data-pointer="pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW"].game-player.killed') ).not.toBeNull(); }); it('should emit the appropriate socket event when revealing a player, and indicate the result on the UI', () => { document.querySelector('div[data-pointer="pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW"]') .querySelector('.reveal-role-button').click(); document.getElementById('confirmation-yes-button').click(); expect(mockSocket.emit).toHaveBeenCalledWith( globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.REVEAL_PLAYER, mockGames.moderatorGame.accessCode, { personId: 'pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW' } ); mockSocket.eventHandlers.revealPlayer({ id: 'pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW', gameRole: 'Werewolf', alignment: 'evil' }); expect(document.querySelector('div[data-pointer="pTtVXDJaxtXcrlbG8B43Wom67snoeO24RNEkO6eB2BaIftTdvpnfe1QR65DVj9A6I3VOoKZkYQW"]') .querySelector('.reveal-role-button')).toBeNull(); }); it('should emit the event to end the game, and display the result in the UI', () => { document.getElementById('end-game-button').click(); document.getElementById('confirmation-yes-button').click(); expect(mockSocket.emit).toHaveBeenCalled(); mockSocket.eventHandlers.endGame([ { name: 'Greg', id: 'HVB3SK3XPGNSP34W2GVD5G3SP', userType: 'player', gameRole: 'Seer', gameRoleDescription: 'Each night, learn if a chosen person is a Werewolf.', alignment: 'good', out: false, revealed: true }, { name: 'Lys', id: 'XJNHYX85HCKYDQLKYN584CRKK', userType: 'player', gameRole: 'Sorceress', gameRoleDescription: 'Each night, learn if a chosen person is the Seer.', alignment: 'evil', out: false, revealed: true }, { name: 'Colette', id: 'MLTP5M76K6NN83VQBDTNC6ZP5', userType: 'player', gameRole: 'Parity Hunter', gameRoleDescription: 'You beat a werewolf in a 1v1 situation, winning the game for the village.', alignment: 'good', out: false, revealed: true }, { name: 'Hannah', id: 'FCVSGJFYWLDL5S3Y8B74ZVZLZ', userType: 'killed', gameRole: 'Werewolf', gameRoleDescription: "During the night, choose a villager to kill. Don't get killed.", alignment: 'evil', out: true, revealed: true }, { name: 'Andrea', id: 'VWLJ298FVTZR22R4TNCMRTB5B', userType: 'player', gameRole: 'Villager', gameRoleDescription: 'During the day, find the wolves and kill them.', alignment: 'good', out: false, revealed: true } ]); expect(document.getElementById('end-of-game-header')).not.toBeNull(); expect(document.getElementById('restart-game-button')).not.toBeNull(); }); afterAll(() => { document.body.innerHTML = ''; }); }); }); function deepCopy (object) { return JSON.parse(JSON.stringify(object)); }