const express = require('express'); const router = express.Router(); const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug'); const logger = require('../modules/logger')(debugMode); const GameManager = require('../modules/GameManager.js'); const gameManager = new GameManager().getInstance(); router.post('/create', function (req, res) { const gameCreationPromise = gameManager.createGame(req.body, false); gameCreationPromise.then((result) => { if (result instanceof Error) { res.status(500).send(); } else { res.send(result); // game was created successfully, and access code was returned } }); }); router.get('/availability/:code', function (req, res) { const joinGamePromise = gameManager.joinGame(req.params.code); joinGamePromise.then((result) => { if (result === 404) { res.status(404).send(); } else if (result instanceof Error) { res.status(400).send(result.message); } else if (typeof result === "string") { logger.debug(result); res.status(200).send(result); } else { res.status(500).send(); } }); }); module.exports = router;