const express = require('express'); const http = require('http'); const https = require('https'); const path = require('path'); const fs = require('fs'); const socketIO = require('socket.io'); const app = express(); let main; const bodyParser = require('body-parser'); const GameManager = require('./modules/GameManager.js'); // const QueueManager = require('./modules/managers/QueueManager'); app.use(bodyParser.json()); // to support JSON-encoded bodies app.use(bodyParser.urlencoded({ // to support URL-encoded bodies extended: true })); const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug'); const localServer = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('local'); const useHttps = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('https'); const port = process.env.PORT || Array .from(process.argv.map((arg) => { return arg.trim().toLowerCase(); })) .filter((arg) => { return /port=\d+/.test(arg); }) .map((arg) => { return /port=(\d+)/.exec(arg)[1]; })[0] || 5000; const logger = require('./modules/Logger')(debugMode); if (localServer) { logger.log('starting main in LOCAL mode.'); if (useHttps && fs.existsSync(path.join(__dirname, './certs/localhost-key.pem')) && fs.existsSync(path.join(__dirname, './certs/localhost.pem'))) { const key = fs.readFileSync(path.join(__dirname, './certs/localhost-key.pem'), 'utf-8'); const cert = fs.readFileSync(path.join(__dirname, './certs/localhost.pem'), 'utf-8'); logger.log('local certs detected. Using HTTPS.'); main = https.createServer({ key, cert }, app); logger.log(`navigate to https://localhost:${port}`); } else { logger.log('https not specified or no local certs detected. Using HTTP.'); main = http.createServer(app); logger.log(`navigate to http://localhost:${port}`); } } else { logger.log('starting main in PRODUCTION mode. WARNING: This should not be used for local development.'); main = http.createServer(app); const secure = require('express-force-https'); app.use(secure); } const io = socketIO(main); app.set('port', port); /* Instantiate the singleton game manager */ const gameManager = new GameManager(logger).getInstance(); /* Instantiate the singleton queue manager */ //const queueManager = new QueueManager(matchmaking, logger).getInstance(); /* api endpoints */ const games = require('./api/GamesAPI'); app.use('/api/games', games); /* serve all the app's pages */ app.use('/manifest.json', (req, res) => { res.sendFile(path.join(__dirname, '../manifest.json')); }); app.use('/favicon.ico', (req, res) => { res.sendFile(path.join(__dirname, '../client/favicon_package/favicon.ico')); }); const router = require('./routes/router'); const faviconRouter = require('./routes/favicon-router'); const staticRouter = require('./routes/static-router'); app.use('', router); app.use('', staticRouter); app.use('', faviconRouter); app.use(function (req, res) { res.sendFile(path.join(__dirname, '../client/views/404.html')); }); main.listen(port, function () { logger.log(`Starting server on port ${port} http://localhost:${port}` ); });