const globals = require('../config/globals'); const ActiveGameRunner = require('./ActiveGameRunner'); const Game = require('../model/Game'); const Person = require('../model/Person'); const GameStateCurator = require('./GameStateCurator'); const UsernameGenerator = require('./UsernameGenerator'); class GameManager { constructor (logger, environment) { this.logger = logger; this.environment = environment; this.activeGameRunner = new ActiveGameRunner(logger).getInstance(); this.namespace = null; //this.gameSocketUtility = GameSocketUtility; } addGameSocketHandlers = (namespace, socket) => { this.namespace = namespace; socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => { this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId); this.handleRequestForGameState( this.namespace, this.logger, this.activeGameRunner, accessCode, personId, ackFn, socket ); }); socket.on(globals.CLIENT_COMMANDS.GET_ENVIRONMENT, (ackFn) => { ackFn(this.environment); }); socket.on(globals.CLIENT_COMMANDS.START_GAME, (accessCode) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { game.status = globals.STATUS.IN_PROGRESS; namespace.in(accessCode).emit(globals.EVENTS.SYNC_GAME_STATE); if (game.hasTimer) { game.timerParams.paused = true; this.activeGameRunner.runGame(game, namespace); } } }); socket.on(globals.CLIENT_COMMANDS.PAUSE_TIMER, (accessCode) => { this.logger.trace(accessCode); let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let thread = this.activeGameRunner.timerThreads[accessCode]; if (thread) { this.logger.debug('Timer thread found for game ' + accessCode); thread.send({ command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER, accessCode: game.accessCode, logLevel: this.logger.logLevel }); } } }); socket.on(globals.CLIENT_COMMANDS.RESUME_TIMER, (accessCode) => { this.logger.trace(accessCode); let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let thread = this.activeGameRunner.timerThreads[accessCode]; if (thread) { this.logger.debug('Timer thread found for game ' + accessCode); thread.send({ command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER, accessCode: game.accessCode, logLevel: this.logger.logLevel }); } } }); socket.on(globals.CLIENT_COMMANDS.GET_TIME_REMAINING, (accessCode) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let thread = this.activeGameRunner.timerThreads[accessCode]; if (thread) { thread.send({ command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, accessCode: accessCode, socketId: socket.id, logLevel: this.logger.logLevel }); } else { if (game.timerParams && game.timerParams.timeRemaining === 0) { this.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused); } } } }); socket.on(globals.CLIENT_COMMANDS.KILL_PLAYER, (accessCode, personId) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let person = game.people.find((person) => person.id === personId) this.killPlayer(game, person, namespace, this.logger); } }); socket.on(globals.CLIENT_COMMANDS.REVEAL_PLAYER, (accessCode, personId) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let person = game.people.find((person) => person.id === personId) if (person && !person.revealed) { this.logger.debug('game ' + accessCode + ': revealing player ' + person.name); person.revealed = true; namespace.in(accessCode).emit( globals.CLIENT_COMMANDS.REVEAL_PLAYER, { id: person.id, gameRole: person.gameRole, alignment: person.alignment }) } } }); socket.on(globals.CLIENT_COMMANDS.TRANSFER_MODERATOR, (accessCode, personId) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let person = game.people.find((person) => person.id === personId) if (!person) { person = game.spectators.find((spectator) => spectator.id === personId) } this.transferModeratorPowers(game, person, namespace, this.logger); } }); socket.on(globals.CLIENT_COMMANDS.CHANGE_NAME, (accessCode, data, ackFn) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { let person = findPersonById(game, data.personId); if (person) { if (!isNameTaken(game, data.name)) { ackFn("changed"); person.name = data.name.trim(); person.hasEnteredName = true; socket.to(accessCode).emit(globals.EVENTS.SYNC_GAME_STATE); } else { ackFn("taken"); } } } }); socket.on(globals.CLIENT_COMMANDS.END_GAME, (accessCode) => { let game = this.activeGameRunner.activeGames[accessCode]; if (game) { game.status = globals.STATUS.ENDED; for (let person of game.people) { person.revealed = true; } namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people)); } }) } createGame = (gameParams) => { const expectedKeys = ['deck', 'hasTimer', 'timerParams']; if (typeof gameParams !== 'object' || expectedKeys.some((key) => !Object.keys(gameParams).includes(key)) ) { this.logger.error('Tried to create game with invalid options: ' + JSON.stringify(gameParams)); return Promise.reject(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST); } else { // to avoid excessive memory build-up, every time a game is created, check for and purge any stale games. pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger); const newAccessCode = this.generateAccessCode(); let moderator = initializeModerator(UsernameGenerator.generate(), gameParams.hasDedicatedModerator); if (gameParams.timerParams !== null) { gameParams.timerParams.paused = false; } this.activeGameRunner.activeGames[newAccessCode] = new Game( newAccessCode, globals.STATUS.LOBBY, initializePeopleForGame(gameParams.deck, moderator), gameParams.deck, gameParams.hasTimer, moderator, gameParams.timerParams ); this.activeGameRunner.activeGames[newAccessCode].createTime = new Date().toJSON(); return Promise.resolve(newAccessCode); } } joinGame = (code) => { let game = this.activeGameRunner.activeGames[code]; if (game) { let unassignedPerson = game.people.find((person) => person.assigned === false); if (!unassignedPerson) { return Promise.resolve(new Error(globals.ERROR_MESSAGE.GAME_IS_FULL)); } else { return Promise.resolve(code); } } else { return Promise.resolve(404); } } generateAccessCode = () => { const numLetters = globals.ACCESS_CODE_CHAR_POOL.length; const codeDigits = []; let iterations = globals.ACCESS_CODE_LENGTH; while (iterations > 0) { iterations--; codeDigits.push(globals.ACCESS_CODE_CHAR_POOL[getRandomInt(numLetters)]); } return codeDigits.join(''); } transferModeratorPowers = (game, person, namespace, logger) => { if (person && (person.out || person.userType === globals.USER_TYPES.SPECTATOR)) { logger.debug('game ' + game.accessCode + ': transferring mod powers to ' + person.name); if (game.moderator === person) { logger.debug('temp mod killed themselves'); person.userType = globals.USER_TYPES.MODERATOR; } else { if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) { game.moderator.userType = globals.USER_TYPES.PLAYER; } else if (game.moderator.gameRole) { // the current moderator was at one point a dealt-in player. game.moderator.userType = globals.USER_TYPES.KILLED_PLAYER; // restore their state from before being made mod. } else if (game.moderator.userType === globals.USER_TYPES.MODERATOR) { game.moderator.userType = globals.USER_TYPES.SPECTATOR; if (!game.spectators.includes(game.moderator)) { game.spectators.push(game.moderator); } if (game.spectators.includes(person)) { game.spectators.splice(game.spectators.indexOf(person), 1); } } person.userType = globals.USER_TYPES.MODERATOR; game.moderator = person; } namespace.in(game.accessCode).emit(globals.EVENTS.SYNC_GAME_STATE); } } killPlayer = (game, person, namespace, logger) => { if (person && !person.out) { logger.debug('game ' + game.accessCode + ': killing player ' + person.name); if (person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR) { person.userType = globals.USER_TYPES.KILLED_PLAYER; } person.out = true; namespace.in(game.accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id); // temporary moderators will transfer their powers automatically to the first person they kill. if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) { this.transferModeratorPowers(game, person, namespace, logger); } } } handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) => { const game = gameRunner.activeGames[accessCode]; if (game) { let matchingPerson = game.people.find((person) => person.cookie === personCookie); if (!matchingPerson) { matchingPerson = game.spectators.find((spectator) => spectator.cookie === personCookie); } if (game.moderator.cookie === personCookie) { matchingPerson = game.moderator; } if (matchingPerson) { if (matchingPerson.socketId === socket.id) { logger.trace("matching person found with an established connection to the room: " + matchingPerson.name); ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger)); } else { logger.trace("matching person found with a new connection to the room: " + matchingPerson.name); socket.join(accessCode); matchingPerson.socketId = socket.id; ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger)); } } else { this.handleRequestFromNonMatchingPerson(game, socket, gameRunner, ackFn, logger); } } else { rejectClientRequestForGameState(ackFn); logger.trace('the game ' + accessCode + ' was not found'); } } handleRequestFromNonMatchingPerson = (game, socket, gameRunner, ackFn, logger) => { let personWithMatchingSocketId = findPersonWithMatchingSocketId(game.people, socket.id); if (personWithMatchingSocketId) { logger.trace("matching person found whose cookie got cleared after establishing a connection to the room: " + personWithMatchingSocketId.name); ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, personWithMatchingSocketId, gameRunner, socket, logger)); } else { let unassignedPerson = game.moderator.assigned === false ? game.moderator : game.people.find((person) => person.assigned === false); if (unassignedPerson) { logger.trace("completely new person with a first connection to the room: " + unassignedPerson.name); unassignedPerson.assigned = true; unassignedPerson.socketId = socket.id; ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, unassignedPerson, gameRunner, socket, logger)); let isFull = isGameFull(game); game.isFull = isFull; socket.to(game.accessCode).emit( globals.EVENTS.PLAYER_JOINED, {name: unassignedPerson.name, userType: unassignedPerson.userType}, isFull ); } else { // if the game is full, make them a spectator. let spectator = new Person( createRandomId(), createRandomId(), UsernameGenerator.generate(), globals.USER_TYPES.SPECTATOR ); logger.trace("new spectator: " + spectator.name); game.spectators.push(spectator); ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, spectator, gameRunner, socket, logger)); } socket.join(game.accessCode); } } } function getRandomInt (max) { return Math.floor(Math.random() * Math.floor(max)); } function initializeModerator(name, hasDedicatedModerator) { const userType = hasDedicatedModerator ? globals.USER_TYPES.MODERATOR : globals.USER_TYPES.TEMPORARY_MODERATOR; return new Person(createRandomId(), createRandomId(), name, userType);; } function initializePeopleForGame(uniqueCards, moderator) { let people = []; let cards = []; // this will contain copies of each card equal to the quantity. let numberOfRoles = 0; for (let card of uniqueCards) { for (let i = 0; i < card.quantity; i ++) { cards.push(card); numberOfRoles ++; } } cards = shuffleArray(cards); // The deck should probably be shuffled, ey?. let j = 0; if (moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) { // temporary moderators should be dealt in. moderator.gameRole = cards[j].role; moderator.customRole = cards[j].custom; moderator.gameRoleDescription = cards[j].description; moderator.alignment = cards[j].team; people.push(moderator); j ++; } while (j < numberOfRoles) { let person = new Person( createRandomId(), createRandomId(), UsernameGenerator.generate(), globals.USER_TYPES.PLAYER, cards[j].role, cards[j].description, cards[j].team ); person.customRole = cards[j].custom; person.hasEnteredName = false; people.push(person); j ++; } return people; } function shuffleArray (array) { for (let i = 0; i < array.length; i++) { const randIndex = Math.floor(Math.random() * i); const temp = array[i]; array[i] = array[randIndex]; array[randIndex] = temp; } return array; } function createRandomId () { let id = ''; for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i++) { id += globals.ACCESS_CODE_CHAR_POOL[Math.floor(Math.random() * globals.ACCESS_CODE_CHAR_POOL.length)]; } return id; } function rejectClientRequestForGameState(acknowledgementFunction) { return acknowledgementFunction(null); } function findPersonWithMatchingSocketId(people, socketId) { return people.find((person) => person.socketId === socketId); } function isGameFull(game) { return game.moderator.assigned === true && !game.people.find((person) => person.assigned === false); } function findPersonById(game, id) { let person; if (id === game.moderator.id) { person = game.moderator; } if (!person) { person = game.people.find((person) => person.id === id); } if (!person) { person = game.spectators.find((spectator) => spectator.id === id) } return person; } function isNameTaken(game, name) { let processedName = name.toLowerCase().trim(); return (game.people.find((person) => person.name.toLowerCase().trim() === processedName)) || (game.moderator.name.toLowerCase().trim() === processedName) || (game.spectators.find((spectator) => spectator.name.toLowerCase().trim() === processedName)) } function pruneStaleGames(activeGames, timerThreads, logger) { for (const [accessCode, game] of Object.entries(activeGames)) { if (game.createTime) { let createDate = new Date(game.createTime); if (createDate.setHours(createDate.getHours() + globals.STALE_GAME_HOURS) < Date.now()) { // clear games created more than 12 hours ago logger.info('PRUNING STALE GAME ' + accessCode); delete activeGames[accessCode]; if (timerThreads[accessCode]) { logger.info('KILLING STALE TIMER PROCESS FOR ' + accessCode); timerThreads[accessCode].kill(); delete timerThreads[accessCode]; } } } } } class Singleton { constructor (logger, environment) { if (!Singleton.instance) { logger.info('CREATING SINGLETON GAME MANAGER'); Singleton.instance = new GameManager(logger, environment); } } getInstance () { return Singleton.instance; } } module.exports = Singleton;