const socket = io(); import { utility } from './util.js' // respond to the game state received from the server socket.on('joinError', function(message) { document.getElementById("code").classList.add("error"); document.getElementById("join-error").innerText = message; }); // respond to the game state received from the server socket.on('success', function() { if (document.getElementById("code").classList.contains("error")) { document.getElementById("code").classList.remove("error"); document.getElementById("join-error").innerText = ""; } // If a player was a host of a previous game, don't make them the host of this one if (sessionStorage.getItem("host")) { sessionStorage.removeItem("host"); } window.location.replace('/' + document.getElementById("code").value); }); document.getElementById("join-btn").addEventListener("click", function() { if (document.getElementById("name").value.length > 0) { if (document.getElementById("name").classList.contains("error")) { document.getElementById("name").classList.remove("error"); document.getElementById("name-error").innerText = ""; } sessionStorage.setItem("code", document.getElementById("code").value); let playerId = utility.generateID(); sessionStorage.setItem("id", playerId); const playerInfo = {name: document.getElementById("name").value, id: playerId, code: document.getElementById("code").value}; socket.emit('joinGame', playerInfo); } else { document.getElementById("name").classList.add("error"); document.getElementById("name-error").innerText = "Name is required."; } });