// Dependencies const express = require('express'); const http = require('http'); const socketIO = require('socket.io'); const app = express(); const server = http.Server(app); const io = socketIO(server); var activeGames = []; app.set('port', 5000); app.use('/static', express.static(__dirname + '/static')); // Routing app.use('/assets', express.static(__dirname + '/assets')); // Routing app.get('/', function(request, response) { response.sendFile(__dirname + '/index.html'); }); app.get('/create', function(request, response) { response.sendFile(__dirname + '/create_game.html'); }); app.get('/join', function(request, response) { response.sendFile(__dirname + '/join_game.html'); }); app.get('/:code', function(request, response) { response.sendFile(__dirname + '/game.html'); }); // Starts the server. server.listen(5000, function() { console.log('Starting server on port 5000'); }); // Add the WebSocket handlers io.on('connection', function(socket) { console.log('Client connected.'); socket.on('newGame', function(game) { activeGames.push(game); }); socket.on('joinGame', function(playerInfo) { activeGames[activeGames.findIndex((game) => game.accessCode === playerInfo.code)].players.push(playerInfo.name); console.log("Player " + playerInfo.name + " has joined the game"); }); console.log('games: ', activeGames); });