mirror of
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48 lines
1.4 KiB
JavaScript
48 lines
1.4 KiB
JavaScript
// Dependencies
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const express = require('express');
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const http = require('http');
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const socketIO = require('socket.io');
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const app = express();
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const server = http.Server(app);
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const io = socketIO(server);
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var activeGames = [];
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app.set('port', 5000);
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app.use('/static', express.static(__dirname + '/static')); // Routing
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app.use('/assets', express.static(__dirname + '/assets')); // Routing
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app.get('/', function(request, response) {
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response.sendFile(__dirname + '/index.html');
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});
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app.get('/create', function(request, response) {
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response.sendFile(__dirname + '/create_game.html');
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});
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app.get('/join', function(request, response) {
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response.sendFile(__dirname + '/join_game.html');
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});
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app.get('/:code', function(request, response) {
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response.sendFile(__dirname + '/game.html');
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});
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// Starts the server.
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server.listen(5000, function() {
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console.log('Starting server on port 5000');
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});
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// Add the WebSocket handlers
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io.on('connection', function(socket) {
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console.log('Client connected.');
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socket.on('newGame', function(game) {
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activeGames.push(game);
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});
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socket.on('joinGame', function(playerInfo) {
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activeGames[activeGames.findIndex((game) => game.accessCode === playerInfo.code)].players.push(playerInfo.name);
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console.log("Player " + playerInfo.name + " has joined the game");
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});
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console.log('games: ', activeGames);
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});
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