Files
Werewolf/client/src/modules/GameStateRenderer.js
2022-05-10 15:03:48 -04:00

552 lines
22 KiB
JavaScript

import { globals } from '../config/globals.js';
import { toast } from './Toast.js';
import { HTMLFragments } from './HTMLFragments.js';
import { ModalManager } from './ModalManager.js';
import { XHRUtility } from './XHRUtility.js';
import { UserUtility } from './UserUtility.js';
export class GameStateRenderer {
constructor (stateBucket, socket) {
this.stateBucket = stateBucket;
this.socket = socket;
this.killPlayerHandlers = {};
this.revealRoleHandlers = {};
this.transferModHandlers = {};
this.startGameHandler = (e) => { // TODO: prevent multiple emissions of this event (recommend converting to XHR)
e.preventDefault();
if (confirm('Start the game and deal roles?')) {
socket.emit(globals.COMMANDS.START_GAME, this.stateBucket.currentGameState.accessCode);
}
};
this.restartGameHandler = (e) => {
e.preventDefault();
const button = document.getElementById('restart-game');
button.removeEventListener('click', this.restartGameHandler);
button.classList.add('submitted');
button.innerText = 'Restarting...';
XHRUtility.xhr(
'/api/games/' + this.stateBucket.currentGameState.accessCode + '/restart',
'PATCH',
null,
JSON.stringify({
playerName: this.stateBucket.currentGameState.client.name,
accessCode: this.stateBucket.currentGameState.accessCode,
sessionCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.LOCAL),
localCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.PRODUCTION)
})
)
.then((res) => {
toast('Game restarted!', 'success', true, true, 'medium');
})
.catch((res) => {
const button = document.getElementById('restart-game');
button.innerText = 'Run it back 🔄';
button.classList.remove('submitted');
button.addEventListener('click', this.restartGameHandler);
toast(res.content, 'error', true, true, 'medium');
});
};
}
renderLobbyPlayers () {
document.querySelectorAll('.lobby-player').forEach((el) => el.remove());
const lobbyPlayersContainer = document.getElementById('lobby-players');
if (this.stateBucket.currentGameState.moderator.userType === globals.USER_TYPES.MODERATOR) {
lobbyPlayersContainer.appendChild(
renderLobbyPerson(
this.stateBucket.currentGameState.moderator.name,
this.stateBucket.currentGameState.moderator.userType
)
);
}
for (const person of this.stateBucket.currentGameState.people) {
lobbyPlayersContainer.appendChild(renderLobbyPerson(person.name, person.userType));
}
const playerCount = this.stateBucket.currentGameState.people.length;
document.querySelector("label[for='lobby-players']").innerText =
'Participants (' + playerCount + '/' + getGameSize(this.stateBucket.currentGameState.deck) + ' Players)';
}
renderLobbyHeader () {
removeExistingTitle();
const title = document.createElement('h1');
title.innerText = 'Lobby';
document.getElementById('game-title').appendChild(title);
const gameLinkContainer = document.getElementById('game-link');
const copyImg = document.createElement('img');
copyImg.setAttribute('src', '../images/copy.svg');
gameLinkContainer.appendChild(copyImg);
const time = document.getElementById('game-time');
const playerCount = document.getElementById('game-player-count');
const gameCode = document.getElementById('game-code');
playerCount.innerText = getGameSize(this.stateBucket.currentGameState.deck) + ' Players';
gameCode.innerHTML = 'Or enter this code on the homepage: <span>' + this.stateBucket.currentGameState.accessCode + '</span>';
let timeString = '';
if (this.stateBucket.currentGameState.timerParams) {
const hours = this.stateBucket.currentGameState.timerParams.hours;
const minutes = this.stateBucket.currentGameState.timerParams.minutes;
if (hours) {
timeString += hours > 1
? hours + ' hours '
: hours + ' hour ';
}
if (minutes) {
timeString += minutes > 1
? minutes + ' minutes '
: minutes + ' minute ';
}
time.innerText = timeString;
} else {
timeString = 'untimed';
time.innerText = timeString;
}
const link = window.location.protocol + '//' + window.location.host +
'/join/' + this.stateBucket.currentGameState.accessCode +
'?playerCount=' + getGameSize(this.stateBucket.currentGameState.deck) +
'&timer=' + encodeURIComponent(timeString);
const linkCopyHandler = (e) => {
if (e.type === 'click' || e.code === 'Enter') {
navigator.clipboard.writeText(link)
.then(() => {
toast('Link copied!', 'success', true);
});
}
};
gameLinkContainer.addEventListener('click', linkCopyHandler);
gameLinkContainer.addEventListener('keyup', linkCopyHandler);
const linkDiv = document.createElement('div');
linkDiv.innerText = link;
gameLinkContainer.prepend(linkDiv);
}
renderLobbyFooter () {
for (const card of this.stateBucket.currentGameState.deck) {
const cardEl = document.createElement('div');
cardEl.innerText = card.quantity + 'x ' + card.role;
cardEl.classList.add('lobby-card');
}
}
renderGameHeader () {
removeExistingTitle();
// let title = document.createElement("h1");
// title.innerText = "Game";
// document.getElementById("game-title").appendChild(title);
}
renderModeratorView () {
createEndGamePromptComponent(this.socket, this.stateBucket);
const modTransferButton = document.getElementById('mod-transfer-button');
modTransferButton.addEventListener(
'click', () => {
this.displayAvailableModerators();
ModalManager.displayModal(
'transfer-mod-modal',
'transfer-mod-modal-background',
'close-mod-transfer-modal-button'
);
}
);
this.renderPlayersWithRoleAndAlignmentInfo();
}
renderTempModView () {
createEndGamePromptComponent(this.socket, this.stateBucket);
renderPlayerRole(this.stateBucket.currentGameState);
this.renderPlayersWithNoRoleInformationUnlessRevealed(true);
}
renderPlayerView (isKilled = false) {
if (isKilled) {
const clientUserType = document.getElementById('client-user-type');
if (clientUserType) {
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
}
}
renderPlayerRole(this.stateBucket.currentGameState);
this.renderPlayersWithNoRoleInformationUnlessRevealed(false);
}
renderSpectatorView () {
this.renderPlayersWithNoRoleInformationUnlessRevealed();
}
refreshPlayerList (isModerator) {
if (isModerator) {
this.renderPlayersWithRoleAndAlignmentInfo();
} else {
this.renderPlayersWithNoRoleInformationUnlessRevealed();
}
}
renderPlayersWithRoleAndAlignmentInfo () {
removeExistingPlayerElements(this.killPlayerHandlers, this.revealRoleHandlers);
this.stateBucket.currentGameState.people.sort((a, b) => {
return a.name >= b.name ? 1 : -1;
});
const teamGood = this.stateBucket.currentGameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
const teamEvil = this.stateBucket.currentGameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
renderGroupOfPlayers(
teamEvil,
this.killPlayerHandlers,
this.revealRoleHandlers,
this.stateBucket.currentGameState.accessCode,
globals.ALIGNMENT.EVIL,
this.stateBucket.currentGameState.moderator.userType,
this.socket
);
renderGroupOfPlayers(
teamGood,
this.killPlayerHandlers,
this.revealRoleHandlers,
this.stateBucket.currentGameState.accessCode,
globals.ALIGNMENT.GOOD,
this.stateBucket.currentGameState.moderator.userType,
this.socket
);
document.getElementById('players-alive-label').innerText =
'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / ' +
this.stateBucket.currentGameState.people.length + ' Alive';
}
renderPlayersWithNoRoleInformationUnlessRevealed (tempMod = false) {
if (tempMod) {
document.querySelectorAll('.game-player').forEach((el) => {
const pointer = el.dataset.pointer;
if (pointer && this.killPlayerHandlers[pointer]) {
el.removeEventListener('click', this.killPlayerHandlers[pointer]);
delete this.killPlayerHandlers[pointer];
}
if (pointer && this.revealRoleHandlers[pointer]) {
el.removeEventListener('click', this.revealRoleHandlers[pointer]);
delete this.revealRoleHandlers[pointer];
}
el.remove();
});
}
document.querySelectorAll('.game-player').forEach((el) => el.remove());
sortPeopleByStatus(this.stateBucket.currentGameState.people);
const modType = tempMod ? this.stateBucket.currentGameState.moderator.userType : null;
renderGroupOfPlayers(
this.stateBucket.currentGameState.people,
this.killPlayerHandlers,
this.revealRoleHandlers,
this.stateBucket.currentGameState.accessCode,
null,
modType,
this.socket
);
document.getElementById('players-alive-label').innerText =
'Players: ' + this.stateBucket.currentGameState.people.filter((person) => !person.out).length + ' / ' +
this.stateBucket.currentGameState.people.length + ' Alive';
}
updatePlayerCardToKilledState () {
document.querySelector('#role-image').classList.add('killed-card');
document.getElementById('role-image').setAttribute(
'src',
'../images/tombstone.png'
);
}
displayAvailableModerators () {
document.getElementById('transfer-mod-modal-content').innerText = '';
document.querySelectorAll('.potential-moderator').forEach((el) => {
const pointer = el.dataset.pointer;
if (pointer && this.transferModHandlers[pointer]) {
el.removeEventListener('click', this.transferModHandlers[pointer]);
delete this.transferModHandlers[pointer];
}
el.remove();
});
renderPotentialMods(
this.stateBucket.currentGameState,
this.stateBucket.currentGameState.people,
this.transferModHandlers,
this.socket
);
renderPotentialMods( // spectators can also be made mods.
this.stateBucket.currentGameState,
this.stateBucket.currentGameState.spectators,
this.transferModHandlers,
this.socket
);
if (document.querySelectorAll('.potential-moderator').length === 0) {
document.getElementById('transfer-mod-modal-content').innerText = 'There is nobody available to transfer to.';
}
}
renderEndOfGame (gameState) {
if (
gameState.client.userType === globals.USER_TYPES.MODERATOR
|| gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
) {
const restartGameContainer = document.createElement('div');
restartGameContainer.innerHTML = HTMLFragments.RESTART_GAME_BUTTON;
const button = restartGameContainer.querySelector('#restart-game');
button.addEventListener('click', this.restartGameHandler);
document.getElementById('end-of-game-buttons').appendChild(restartGameContainer);
}
this.renderPlayersWithNoRoleInformationUnlessRevealed();
}
}
function renderPotentialMods (gameState, group, transferModHandlers, socket) {
const modalContent = document.getElementById('transfer-mod-modal-content');
for (const member of group) {
if ((member.out || member.userType === globals.USER_TYPES.SPECTATOR) && !(member.id === gameState.client.id)) {
const container = document.createElement('div');
container.classList.add('potential-moderator');
container.setAttribute('tabindex', '0');
container.dataset.pointer = member.id;
container.innerText = member.name;
transferModHandlers[member.id] = (e) => {
if (e.type === 'click' || e.code === 'Enter') {
if (confirm('Transfer moderator powers to ' + member.name + '?')) {
const transferPrompt = document.getElementById('transfer-mod-prompt');
if (transferPrompt !== null) {
transferPrompt.innerHTML = '';
}
socket.emit(globals.COMMANDS.TRANSFER_MODERATOR, gameState.accessCode, member.id);
}
}
};
container.addEventListener('click', transferModHandlers[member.id]);
container.addEventListener('keyup', transferModHandlers[member.id]);
modalContent.appendChild(container);
}
}
}
function renderLobbyPerson (name, userType) {
const el = document.createElement('div');
const personNameEl = document.createElement('div');
const personTypeEl = document.createElement('div');
personNameEl.innerText = name;
personTypeEl.innerText = userType + globals.USER_TYPE_ICONS[userType];
el.classList.add('lobby-player');
el.appendChild(personNameEl);
el.appendChild(personTypeEl);
return el;
}
function sortPeopleByStatus (people) {
people.sort((a, b) => {
if (a.out !== b.out) {
return a.out ? 1 : -1;
} else {
if (a.revealed !== b.revealed) {
return a.revealed ? -1 : 1;
}
return a.name >= b.name ? 1 : -1;
}
});
}
function getGameSize (cards) {
let quantity = 0;
for (const card of cards) {
quantity += card.quantity;
}
return quantity;
}
function removeExistingTitle () {
const existingTitle = document.querySelector('#game-title h1');
if (existingTitle) {
existingTitle.remove();
}
}
// TODO: refactor to reduce the cyclomatic complexity of this function
function renderGroupOfPlayers (
people,
killPlayerHandlers,
revealRoleHandlers,
accessCode = null,
alignment = null,
moderatorType,
socket = null
) {
for (const player of people) {
const container = document.createElement('div');
container.classList.add('game-player');
if (moderatorType) {
container.dataset.pointer = player.id;
container.innerHTML = HTMLFragments.MODERATOR_PLAYER;
} else {
container.innerHTML = HTMLFragments.GAME_PLAYER;
}
container.querySelector('.game-player-name').innerText = player.name;
const roleElement = container.querySelector('.game-player-role');
if (moderatorType) {
roleElement.classList.add(alignment);
if (moderatorType === globals.USER_TYPES.MODERATOR) {
roleElement.innerText = player.gameRole;
document.getElementById('player-list-moderator-team-' + alignment).appendChild(container);
} else {
if (player.revealed) {
roleElement.innerText = player.gameRole;
roleElement.classList.add(player.alignment);
} else {
roleElement.innerText = 'Unknown';
}
document.getElementById('game-player-list').appendChild(container);
}
} else if (player.revealed) {
roleElement.classList.add(player.alignment);
roleElement.innerText = player.gameRole;
document.getElementById('game-player-list').appendChild(container);
} else {
roleElement.innerText = 'Unknown';
document.getElementById('game-player-list').appendChild(container);
}
if (player.out) {
container.classList.add('killed');
if (moderatorType) {
container.querySelector('.kill-player-button')?.remove();
insertPlaceholderButton(container, false, 'killed');
}
} else {
if (moderatorType) {
killPlayerHandlers[player.id] = () => {
if (confirm('KILL ' + player.name + '?')) {
socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
}
};
container.querySelector('.kill-player-button').addEventListener('click', killPlayerHandlers[player.id]);
}
}
if (player.revealed) {
if (moderatorType) {
container.querySelector('.reveal-role-button')?.remove();
insertPlaceholderButton(container, true, 'revealed');
}
} else {
if (moderatorType) {
revealRoleHandlers[player.id] = () => {
if (confirm('REVEAL ' + player.name + '?')) {
socket.emit(globals.COMMANDS.REVEAL_PLAYER, accessCode, player.id);
}
};
container.querySelector('.reveal-role-button').addEventListener('click', revealRoleHandlers[player.id]);
}
}
}
}
function renderPlayerRole (gameState) {
const name = document.querySelector('#role-name');
name.innerText = gameState.client.gameRole;
if (gameState.client.alignment === globals.ALIGNMENT.GOOD) {
document.getElementById('game-role').classList.add('game-role-good');
name.classList.add('good');
} else {
document.getElementById('game-role').classList.add('game-role-evil');
name.classList.add('evil');
}
name.setAttribute('title', gameState.client.gameRole);
if (gameState.client.out) {
document.querySelector('#role-image').classList.add('killed-card');
document.getElementById('role-image').setAttribute(
'src',
'../images/tombstone.png'
);
} else {
if (gameState.client.gameRole.toLowerCase() === 'villager') {
document.getElementById('role-image').setAttribute(
'src',
'../images/roles/Villager' + Math.ceil(Math.random() * 2) + '.png'
);
} else {
if (gameState.client.customRole) {
document.getElementById('role-image').setAttribute(
'src',
'../images/roles/custom-role.svg'
);
} else {
document.getElementById('role-image').setAttribute(
'src',
'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
);
}
}
}
document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
document.getElementById('game-role-back').addEventListener('click', () => {
document.getElementById('game-role').style.display = 'flex';
document.getElementById('game-role-back').style.display = 'none';
});
document.getElementById('game-role').addEventListener('click', () => {
document.getElementById('game-role-back').style.display = 'flex';
document.getElementById('game-role').style.display = 'none';
});
}
function insertPlaceholderButton (container, append, type) {
const button = document.createElement('div');
button.classList.add('placeholder-button');
if (type === 'killed') {
button.innerText = 'Killed';
} else {
button.innerText = 'Revealed';
}
if (append) {
container.querySelector('.player-action-buttons').appendChild(button);
} else {
container.querySelector('.player-action-buttons').prepend(button);
}
}
function removeExistingPlayerElements (killPlayerHandlers, revealRoleHandlers) {
document.querySelectorAll('.game-player').forEach((el) => {
const pointer = el.dataset.pointer;
if (pointer && killPlayerHandlers[pointer]) {
el.removeEventListener('click', killPlayerHandlers[pointer]);
delete killPlayerHandlers[pointer];
}
if (pointer && revealRoleHandlers[pointer]) {
el.removeEventListener('click', revealRoleHandlers[pointer]);
delete revealRoleHandlers[pointer];
}
el.remove();
});
}
function createEndGamePromptComponent (socket, stateBucket) {
if (document.querySelector('#end-game-prompt') === null) {
const div = document.createElement('div');
div.innerHTML = HTMLFragments.END_GAME_PROMPT;
div.querySelector('#end-game-button').addEventListener('click', (e) => {
e.preventDefault();
if (confirm('End the game?')) {
socket.emit(
globals.COMMANDS.END_GAME,
stateBucket.currentGameState.accessCode
);
}
});
document.getElementById('game-content').appendChild(div);
}
}