Files
Werewolf/static/game.js

259 lines
9.5 KiB
JavaScript

import {utility} from './util.js'
const socket = io();
let clock;
let currentGame = null;
let cardFlippedOver = false;
let cardRendered = false;
// respond to the game state received from the server
socket.on('state', function(game) {
currentGame = game;
if (game.message) {
document.getElementById("message-box").innerText = game.message;
}
buildGameBasedOnState();
});
function buildGameBasedOnState() {
switch(currentGame.state) {
case "lobby":
renderLobby();
break;
case "started":
renderGame();
break;
case "ended":
renderEndSplash();
break;
default:
break;
}
}
function launchGame() {
randomlyDealCardsToPlayers();
socket.emit('startGame', { players: currentGame.players , code: currentGame.accessCode});
}
function randomlyDealCardsToPlayers() {
for (let player of currentGame.players) {
player.card = drawRandomCard();
}
}
function drawRandomCard() {
return currentGame.deck.splice(utility.getRandomInt(currentGame.deck.length) - 1, 1)[0];
}
function getLiveCount() {
let liveCount = 0;
for (let player of currentGame.players) {
if (!player.dead) {
liveCount ++;
}
}
return liveCount;
}
function renderEndSplash() {
document.getElementById("game-container").classList.add("hidden");
document.getElementById("message-box").classList.add("hidden");
currentGame.winningTeam === "village"
? document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-village'>Village</p> wins!</div>"
: document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-wolf'>Wolves</p>win!</div>";
const wolfContainer = document.createElement("div");
wolfContainer.setAttribute("id", "wolves");
let wolfContent = "<div class='evil-header'><span>The</span><p class='evil-subheader'>evil</p> <span>players were:</span></div>";
for (const player of currentGame.players) {
if (player.card.role === "Werewolf" || player.card.role === "Minion") {
wolfContent += "<div class='evil-list-item'>" + player.name + ": " + player.card.role + "</div>"
}
}
wolfContent += "<a href='/'><button class='app-btn'>Home</button></a>";
wolfContainer.innerHTML = wolfContent;
document.getElementById("end-container").appendChild(wolfContainer);
}
function renderGame() {
const player = currentGame.players.find((player) => player.id === sessionStorage.getItem("id"));
// render the header
document.getElementById("lobby-container").setAttribute("class", "hidden");
document.getElementById("launch").setAttribute("class", "hidden");
document.getElementById("game-container").setAttribute("class", "game-container");
const gameHeader = document.createElement("div");
gameHeader.setAttribute("id", "game-header");
gameHeader.innerHTML =
"<div id='players-remaining'>" + getLiveCount() + "/" + currentGame.size + " alive</div>" +
"<div id='clock'></div>" +
"<div id='pause-container'></div>";
if (document.getElementById("game-header")) {
document.getElementById("game-container").removeChild(document.getElementById("game-header"));
}
document.getElementById("game-container").prepend(gameHeader);
// render the card if it hasn't been yet
if (!cardRendered) {
renderPlayerCard(player);
cardRendered = true;
}
// build the clock
if (currentGame.time) {
renderClock();
document.getElementById("pause-container").innerHTML = currentGame.paused ?
"<img alt='pause' src='../assets/images/play-button.svg' id='play-pause'/>"
: "<img alt='pause' src='../assets/images/pause-button.svg' id='play-pause'/>";
document.getElementById("play-pause").addEventListener("click", pauseOrResumeGame)
}
// add the "I'm dead" button
let killedBtn = document.createElement("button");
killedBtn.setAttribute("id", "dead-btn");
if (player.dead) {
killedBtn.setAttribute("class", "app-btn killed-btn disabled");
killedBtn.innerText = "Killed"
} else {
killedBtn.setAttribute("class", "app-btn killed-btn");
killedBtn.innerText = "I'm dead";
}
if (document.getElementById("dead-btn")) {
document.getElementById("game-container").removeChild(document.getElementById("dead-btn"));
}
document.getElementById("game-container").appendChild(killedBtn);
document.getElementById("dead-btn").addEventListener("click", killPlayer);
}
function renderPlayerCard(player) {
const card = player.card;
const cardClass = player.card.team === "village" ? "game-card-inner village" : "game-card-inner wolf";
const playerCard = document.createElement("div");
playerCard.setAttribute("id", "game-card");
playerCard.setAttribute("class", getFlipState());
playerCard.innerHTML =
"<div class='" + cardClass + "'>" +
"<div class='game-card-front'>" +
"<h2>" + card.role + "</h2>" +
"<p>" + card.description + "</p>" +
"<p id='flip-instruction'>Click to flip</p>" +
"</div>" +
"<div class='game-card-back'></div>" +
"</div>";
document.getElementById("game-container").appendChild(playerCard);
document.getElementById("game-card").addEventListener("click", flipCard);
}
function pauseOrResumeGame() {
if (currentGame.paused) {
socket.emit('resumeGame', currentGame.accessCode);
} else {
socket.emit('pauseGame', currentGame.accessCode);
}
}
function getFlipState() {
return cardFlippedOver ? "flip-down" : "flip-up";
}
function flipCard() {
cardFlippedOver
? flipUp()
: flipDown();
cardFlippedOver = !cardFlippedOver;
}
function flipUp(){
const card = document.getElementById("game-card");
card.classList.add("flip-up");
card.classList.remove("flip-down");
}
function flipDown(){
const card = document.getElementById("game-card");
card.classList.add("flip-down");
card.classList.remove("flip-up");
}
function renderClock() {
clock = setInterval(function() {
const start = currentGame.paused ? new Date(currentGame.pauseTime) : new Date();
const end = new Date(currentGame.endTime);
const delta = end - start;
if (currentGame.paused) {
clearInterval(clock);
}
if (delta <= 0) {
endGameDueToTimeExpired();
} else {
let minutes = Math.floor((delta % (1000 * 60 * 60)) / (1000 * 60));
let seconds = Math.floor((delta % (1000 * 60)) / 1000);
seconds = seconds < 10 ? "0" + seconds : seconds;
document.getElementById("clock").innerText = minutes + ":" + seconds;
}
}, 1000);
}
function endGameDueToTimeExpired() {
clearInterval(clock);
console.log("expired!");
socket.emit("timerExpired", currentGame.accessCode);
}
function killPlayer() {
socket.emit("killPlayer", currentGame.players.find((player) => player.id === sessionStorage.getItem("id")).id, currentGame.accessCode);
}
function renderLobby() {
// Render lobby header
if (document.getElementsByClassName("lobby-player").length === 0) {
let header = document.createElement("h2");
header.setAttribute("class", "app-header-secondary");
header.innerText = "Lobby";
document.getElementById("lobby-container").appendChild(header);
let subHeader = document.createElement("div");
subHeader.setAttribute("id", "lobby-subheader");
subHeader.innerHTML = "<div>" +
"<span id='join-count'>" + currentGame.players.length + "</span>" +
"<span id='deck-size'>/" + currentGame.size + " Players</span>" +
"</div>" +
"<br>" +
"<div id='game-code'>Access Code: " + currentGame.accessCode + "</div>";
document.getElementById("lobby-container").appendChild(subHeader);
}
// Render all players that are new
let i = 1;
for (let player of currentGame.players) {
if(!document.getElementById("player-" + i)) {
const playerContainer = document.createElement("div");
player.id === sessionStorage.getItem("id") ?
playerContainer.setAttribute("class", "lobby-player highlighted")
: playerContainer.setAttribute("class", "lobby-player");
playerContainer.setAttribute("id", "player-" + i);
playerContainer.innerHTML = "<p>" + player.name + "</p>";
document.getElementById("lobby-container").appendChild(playerContainer);
document.getElementById("join-count").innerText = currentGame.players.length.toString();
}
i ++;
}
// display the launch button if the player is the host
if (sessionStorage.getItem("host")) {
if (currentGame.players.length === currentGame.size) {
document.getElementById("launch").innerHTML = "<button class='app-btn'>Start Game</button>";
document.getElementById("launch").addEventListener("click", launchGame);
} else {
document.getElementById("launch").innerHTML = "<button class='app-btn disabled'>Start Game</button>";
}
} else {
document.getElementById("launch").innerHTML = "<p>The host will start the game.</p>"
}
}
// request the current state of the game from the server
window.onload = function() {
socket.emit('requestState', {code: sessionStorage.getItem("code")});
};