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76 lines
2.3 KiB
JavaScript
76 lines
2.3 KiB
JavaScript
import {cards} from './cards.js'
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// important declarations
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class Card {
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constructor(role, team, description, powerRole) {
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this.role = role;
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this.team = team;
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this.description = description;
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this.quantity = 0;
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this.powerRole = powerRole;
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}
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}
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var deck = [];
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// register event listeners on buttons
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document.getElementById("reset-btn").addEventListener("click", resetCardQuantities);
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document.getElementById("create-btn").addEventListener("click", generateAccessCode);
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// render all of the available cards to the user
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window.onload = function() {
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for (const card of cards) {
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const newCard = new Card(card.role, card.team, card.description, card.powerRole);
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const cardContainer = document.createElement("div");
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deck.push(newCard);
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cardContainer.setAttribute("class", "card");
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cardContainer.innerHTML = "<p class='card-role'>" + newCard.role + "</p><br><p class='card-quantity'>" + newCard.quantity + "</p>";
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cardContainer.addEventListener("click", function() {
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if(!newCard.powerRole || (newCard.powerRole && newCard.quantity === 0)) {
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newCard.quantity += 1;
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}
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console.log(newCard);
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cardContainer.getElementsByClassName("card-quantity")[0].innerHTML = newCard.quantity;
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updateGameSize();
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});
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document.getElementById("card-select").appendChild(cardContainer)
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}
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};
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function updateGameSize() {
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let totalQuantity = 0;
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for (let card of deck) {
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totalQuantity += card.quantity;
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}
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document.getElementById("game-size").innerText = totalQuantity + " Players";
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}
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function resetCardQuantities() {
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for (let card of deck) {
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card.quantity = 0;
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}
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updateGameSize();
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Array.prototype.filter.call(document.getElementsByClassName("card-quantity"), function(quantities){
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return quantities.innerHTML = 0;
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});
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}
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function generateAccessCode() {
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let code = "";
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let charPool = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
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for (let i = 0; i < 6; i++) {
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code += charPool[getRandomInt(61)]
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}
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console.log("Access Code: " + code);
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return code;
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}
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function getRandomInt(max) {
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return Math.floor(Math.random() * Math.floor(max));
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}
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