Files
Werewolf/javascript/game.js
2020-05-20 23:51:31 -04:00

457 lines
18 KiB
JavaScript

import {utility} from './util.js'
const socket = io();
const standardRoles = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason", "Minion", "Sorcerer", "Dream Wolf"];
let clock;
let currentGame = null;
let lastGameState = null;
let cardFlippedOver = false;
let cardRendered = false;
let lastKilled = null;
// respond to the game state received from the server
socket.on('state', function(game) {
currentGame = game;
if(detectChanges(game)) {
buildGameBasedOnState(game);
}
});
function buildGameBasedOnState(game) {
switch(game.status) {
case "lobby":
renderLobby();
break;
case "started":
renderGame();
break;
case "ended":
renderEndSplash();
break;
default:
break;
}
}
function detectChanges(game) {
if (lastGameState === null ||
lastGameState.status !== game.status ||
lastGameState.paused !== game.paused ||
lastGameState.lastKilled !== game.lastKilled ||
lastGameState.startTime !== game.startTime ||
lastGameState.players.length !== game.players.length) {
lastGameState = game;
return true;
}
return false;
}
function hideAfterExit(e) {
e.target.style.display = 'none';
e.target.classList.remove(e.target.exitClass);
}
function triggerExitAnimation(e) {
e.target.classList.remove(e.target.entranceClass);
e.target.classList.remove(e.target.exitClass);
e.target.offsetWidth;
e.target.classList.add(e.target.exitClass);
window.setTimeout(()=>{
e.target.addEventListener('animationend', hideAfterExit, true);
},0);
}
function triggerEntranceAnimation(selector, entranceClass, exitClass, image) {
let transitionEl = document.querySelector(selector);
transitionEl.style.display = 'flex';
transitionEl.addEventListener('animationend', triggerExitAnimation, true);
transitionEl.classList.remove(entranceClass);
transitionEl.entranceClass = entranceClass;
transitionEl.exitClass = exitClass;
transitionEl.offsetWidth;
if (currentGame.reveals) {
if (image && standardRoles.includes(currentGame.killedRole)) {
transitionEl.classList.remove("killed-role-custom");
transitionEl.setAttribute("src", "../assets/images/roles/" + currentGame.killedRole.replace(/\s/g, '') + ".png");
} else {
if (image) {
transitionEl.setAttribute("src", "../assets/images/custom.svg");
transitionEl.setAttribute("class", "killed-role-custom");
}
}
} else {
transitionEl.setAttribute("src", "../assets/images/question_mark.svg");
transitionEl.setAttribute("class", "killed-role-hidden");
}
transitionEl.classList.add(entranceClass);
}
function playKilledAnimation() {
triggerEntranceAnimation('#overlay', 'animate-overlay-in', 'animate-overlay-out', false);
triggerEntranceAnimation('#killed-role', 'animate-role-in', 'animate-role-out', true);
triggerEntranceAnimation('#killed-name', 'animate-name-in', 'animate-name-out', false);
}
function launchGame() {
randomlyDealCardsToPlayers();
utility.shuffle(currentGame.players); // put the players in a random order
socket.emit('startGame', { players: currentGame.players , code: currentGame.accessCode});
}
function randomlyDealCardsToPlayers() {
for (let player of currentGame.players) {
player.card = drawRandomCard();
}
}
function drawRandomCard() {
return currentGame.deck.splice(utility.getRandomInt(currentGame.deck.length) - 1, 1)[0];
}
function getLiveCount() {
let liveCount = 0;
for (let player of currentGame.players) {
if (!player.dead) {
liveCount ++;
}
}
return liveCount;
}
function renderEndSplash() {
clearInterval(clock);
document.getElementById("game-container").remove();
document.querySelector("#message-box").style.display = 'none';
currentGame.winningTeam === "village"
? document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-village'>Village</p> wins!</div>"
: document.getElementById("end-container").innerHTML ="<div class='winner-header'><p class='winner-wolf'>Wolves</p>win!</div>";
const rosterContainer = document.createElement("div");
rosterContainer.setAttribute("id", "roster");
document.getElementById("end-container").innerHTML += "<div class='roster-header'>Here's what everyone was:</div>";
let rosterContent = "";
for (const player of currentGame.players) {
rosterContent += "<div class='roster-list-item'>";
rosterContent += standardRoles.includes(player.card.role)
? "<img alt='' src='/assets/images/roles-small/" + player.card.role.replace(/\s/g, '') + ".png' />"
: "<img alt='' class='card-image-custom' src='/assets/images/custom.svg' />";
rosterContent += player.name + ": " + player.card.role + "</div>"
}
rosterContainer.innerHTML = rosterContent;
document.getElementById("end-container").appendChild(rosterContainer);
document.getElementById("end-container").innerHTML += "<a href='/'><button class='app-btn'>Home</button></a>";
}
function renderGame() {
// remove lobby components if present
if (document.getElementById("lobby-container") !== null && document.getElementById("launch") !== null) {
document.getElementById("lobby-container").remove();
document.getElementById("launch").remove();
}
document.querySelector("#message-box").style.display = 'block';
if (currentGame.killedRole && currentGame.lastKilled !== lastKilled) { // a new player has been killed
lastKilled = currentGame.lastKilled;
document.getElementById("killed-name").innerText = currentGame.reveals
? currentGame.killedPlayer + " was a " + currentGame.killedRole + "!"
: currentGame.killedPlayer + " has died!";
playKilledAnimation();
document.getElementById("message-box").innerText = currentGame.message;
}
const player = currentGame.players.find((player) => player.id === sessionStorage.getItem("id"));
// render the header
document.getElementById("game-container").setAttribute("class", "game-container");
const gameHeader = document.createElement("div");
gameHeader.setAttribute("id", "game-header");
gameHeader.innerHTML =
"<div id='players-remaining'>" + getLiveCount() + "/" + currentGame.size + " alive</div>" +
"<div id='clock'></div>" +
"<div id='pause-container'></div>";
if (document.getElementById("game-header")) {
document.getElementById("card-container").removeChild(document.getElementById("game-header"));
}
document.getElementById("card-container").prepend(gameHeader);
// render the card if it hasn't been yet
if (!cardRendered) {
renderPlayerCard(player);
cardRendered = true;
}
// build the clock
if (currentGame.time) {
updateClock();
document.getElementById("pause-container").innerHTML = currentGame.paused ?
"<img alt='pause' src='../assets/images/play-button.svg' id='play-pause'/>"
: "<img alt='pause' src='../assets/images/pause-button.svg' id='play-pause'/>";
document.getElementById("play-pause").addEventListener("click", pauseOrResumeGame)
}
// add the "I'm dead" button
let killedBtn = document.createElement("button");
killedBtn.setAttribute("id", "dead-btn");
if (player.dead) {
killedBtn.setAttribute("class", "app-btn killed-btn disabled");
killedBtn.innerText = "Killed"
} else {
killedBtn.setAttribute("class", "app-btn killed-btn");
killedBtn.innerText = "I'm dead";
}
if (document.getElementById("dead-btn")) {
document.getElementById("card-container").removeChild(document.getElementById("dead-btn"));
}
document.getElementById("card-container").appendChild(killedBtn);
document.getElementById("dead-btn").addEventListener("click", killPlayer);
// add the list of dead/alive players
renderDeadAndAliveInformation();
}
function renderDeadAndAliveInformation() {
// TODO: Refactor this function.
currentGame.players = currentGame.players.sort((a, b) =>
{
return a.card.role > b.card.role ? 1 : -1;
});
let infoContainer = document.getElementById("info-container");
let alivePlayers = currentGame.players.filter((player) => !player.dead);
let deadPlayers = currentGame.players.filter((player) => player.dead);
deadPlayers.sort((a, b) => { // sort players by the time they died
return new Date(a.deadAt) > new Date(b.deadAt) ? -1 : 1;
});
let killedContainer = document.createElement("div");
killedContainer.setAttribute("id", "killed-container");
let killedHeader = document.createElement("h2");
killedHeader.innerText = "Killed Players";
killedContainer.appendChild(killedHeader);
addDeadPlayers(deadPlayers, killedContainer);
let aliveContainer = document.createElement("div");
aliveContainer.setAttribute("id", "alive-container");
let aliveHeader = document.createElement("h2");
aliveContainer.appendChild(aliveHeader);
aliveHeader.innerText = currentGame.reveals
? "Roles Still Alive"
: "Roles in the Game";
var rollCounter = {}; // RTM
if (currentGame.reveals) {
addAlivePlayers(alivePlayers, aliveContainer, rollCounter);
} else {
addAlivePlayers(currentGame.players, aliveContainer, rollCounter);
}
if (infoContainer === null) {
infoContainer = document.createElement("div");
infoContainer.setAttribute("id", "info-container");
infoContainer.appendChild(killedContainer);
infoContainer.appendChild(aliveContainer);
document.getElementById("game-container").appendChild(infoContainer);
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
for (let x of document.getElementsByClassName("alive-player")) {
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
}
} else {
document.getElementById("killed-container").remove();
document.getElementById("alive-container").remove();
document.getElementById("info-container").append(killedContainer);
document.getElementById("info-container").append(aliveContainer);
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
for (let x of document.getElementsByClassName("alive-player")) {
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
}
}
}
function addDeadPlayers(deadPlayers, killedContainer) {
deadPlayers.forEach((player) => {
let deadPlayerClass = player.card.team === "good" ? "dead-player-village" : "dead-player-evil";
if (player.card.isTypeOfWerewolf) {
deadPlayerClass += " dead-player-wolf";
}
const killedPlayer = document.createElement("div");
if (currentGame.reveals) {
killedPlayer.setAttribute("class", "killed-player " + deadPlayerClass);
} else {
killedPlayer.setAttribute("class", "killed-player dead-player-no-reveals");
}
killedPlayer.innerText = currentGame.reveals
? player.name + ": " + player.card.role
: player.name;
killedContainer.appendChild(killedPlayer);
});
}
function addAlivePlayers(alivePlayers, aliveContainer, rollCounter) {
alivePlayers.forEach((player) => {
let alivePlayerClass = player.card.team === "good" ? "alive-player-village" : "alive-player-evil";
if (player.card.isTypeOfWerewolf) {
alivePlayerClass += " alive-player-wolf";
}
//RTM
if (rollCounter.hasOwnProperty(player.card.role)) {
rollCounter[player.card.role] += 1;
} else {
rollCounter[player.card.role] = 1;
//RTM
const alivePlayer = document.createElement("div");
alivePlayer.setAttribute("class", "alive-player " + alivePlayerClass);
alivePlayer.innerHTML = "<p>" + player.card.role + "</p><img src='../assets/images/info.svg'/>";
let roleCount = document.createElement("span"); // RTM
roleCount.setAttribute("class", "rolecount");
//Add hidden description span - RTM 4/18/2020
let playerCardInfo=document.createElement("span");
playerCardInfo.setAttribute("class","tooltiptext");
playerCardInfo.innerText=player.card.description;
alivePlayer.prepend(roleCount);
alivePlayer.appendChild(playerCardInfo);
aliveContainer.appendChild(alivePlayer);
}
});
}
function renderPlayerCard(player) {
const card = player.card;
const cardArt = standardRoles.includes(card.role) ?
"<img alt='" + card.role + "' src='../assets/images/roles/" + card.role.replace(/\s/g, '') + ".png' />"
: "<div class='placeholder'>Custom Role</div>";
const cardClass = player.card.team === "good" ? "game-card-inner village" : "game-card-inner wolf";
const playerCard = document.createElement("div");
playerCard.setAttribute("id", "game-card");
playerCard.setAttribute("class", getFlipState());
playerCard.innerHTML =
"<div class='" + cardClass + "'>" +
"<div class='game-card-front'>" +
"<h2>" + card.role + "</h2>" +
cardArt +
"<div>" +
"<p>" + card.description + "</p>" +
"<p id='flip-instruction'>Click to flip</p>" +
"</div>" +
"</div>" +
"<div class='game-card-back'></div>" +
"</div>";
document.getElementById("card-container").appendChild(playerCard);
document.getElementById("game-card").addEventListener("click", flipCard);
}
function pauseOrResumeGame() {
if (currentGame.paused) {
socket.emit('resumeGame', currentGame.accessCode);
} else {
socket.emit('pauseGame', currentGame.accessCode);
}
}
function getFlipState() {
return cardFlippedOver ? "flip-down" : "flip-up";
}
function flipCard() {
cardFlippedOver
? flipUp()
: flipDown();
cardFlippedOver = !cardFlippedOver;
}
function flipUp(){
const card = document.getElementById("game-card");
card.classList.add("flip-up");
card.classList.remove("flip-down");
}
function flipDown(){
const card = document.getElementById("game-card");
card.classList.add("flip-down");
card.classList.remove("flip-up");
}
function displayTime() {
const start = currentGame.paused ? new Date(currentGame.pauseTime) : new Date();
const end = new Date(currentGame.endTime);
const delta = end - start;
let seconds = Math.floor((delta / 1000) % 60);
let minutes = Math.floor((delta / 1000 / 60) % 60);
let hours = Math.floor((delta / (1000 * 60 * 60)) % 24);
seconds = seconds < 10 ? "0" + seconds : seconds;
minutes = minutes < 10 ? "0" + minutes : minutes;
document.getElementById("clock").innerText = hours > 0
? hours + ":" + minutes + ":" + seconds
: minutes + ":" + seconds;
}
function updateClock() {
clearInterval(clock);
if (document.getElementById("clock") !== null) {
displayTime();
clock = setInterval(function() {
displayTime();
}, 1000);
}
}
function killPlayer() {
if(confirm("Are you sure you are dead?")) {
socket.emit("killPlayer", currentGame.players.find((player) => player.id === sessionStorage.getItem("id")).id, currentGame.accessCode);
}
}
function renderLobby() {
document.querySelector("#message-box").style.display = 'none';
// Render lobby header
if (document.getElementsByClassName("lobby-player").length === 0) {
let header = document.createElement("h2");
header.setAttribute("class", "app-header-secondary");
header.innerText = "Lobby";
document.getElementById("lobby-container").appendChild(header);
let subHeader = document.createElement("div");
subHeader.setAttribute("id", "lobby-subheader");
subHeader.innerHTML = "<div>" +
"<span id='join-count'>" + currentGame.players.length + "</span>" +
"<span id='deck-size'>/" + currentGame.size + " Players</span>" +
"</div>" +
"<br>" +
"<div id='game-code'>Access Code: " + currentGame.accessCode + "</div>";
document.getElementById("lobby-container").appendChild(subHeader);
}
// Render all players that are new
let i = 1;
for (let player of currentGame.players) {
if(!document.getElementById("player-" + i)) {
const playerContainer = document.createElement("div");
player.id === sessionStorage.getItem("id") ?
playerContainer.setAttribute("class", "lobby-player highlighted")
: playerContainer.setAttribute("class", "lobby-player");
playerContainer.setAttribute("id", "player-" + i);
playerContainer.innerHTML = "<p>" + player.name + "</p>";
document.getElementById("lobby-container").appendChild(playerContainer);
document.getElementById("join-count").innerText = currentGame.players.length.toString();
}
i ++;
}
// display the launch button if the player is the host
if (sessionStorage.getItem("host")) {
if (currentGame.players.length === currentGame.size) {
document.getElementById("launch").innerHTML = "<button class='app-btn'>Start Game</button>";
document.getElementById("launch").addEventListener("click", launchGame);
} else {
document.getElementById("launch").innerHTML = "<button class='app-btn disabled'>Start Game</button>";
}
} else {
document.getElementById("launch").innerHTML = "<p>The host will start the game.</p>"
}
}
// request game state from server periodically
setInterval(function () {
socket.emit('requestState', {code: sessionStorage.getItem("code")});
}, 200);