Files
Werewolf/server.js

147 lines
5.1 KiB
JavaScript

// Dependencies
const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const app = express();
const server = http.Server(app);
const io = socketIO(server);
var activeGames = {};
app.set('port', 5000);
app.use('/static', express.static(__dirname + '/static')); // Routing
app.use('/assets', express.static(__dirname + '/assets')); // Routing
app.get('/', function(request, response) {
response.sendFile(__dirname + '/index.html');
});
app.get('/create', function(request, response) {
response.sendFile(__dirname + '/create_game.html');
});
app.get('/join', function(request, response) {
response.sendFile(__dirname + '/join_game.html');
});
app.get('/:code', function(request, response) {
response.sendFile(__dirname + '/game.html');
});
// Starts the server.
server.listen(process.env.PORT || 5000, function() {
console.log('Starting server on port 5000');
});
function didVillageWin(game) {
let liveCount = 0;
for (const player of game.players) {
if (player.card.role === "Werewolf" && !player.dead) {
return false;
}
}
return true;
}
function teamWon(game) {
let wolvesAlive = 0;
let villagersAlive = 0;
let hunterAlive = false;
for (const player of game.players) {
if (player.card.team === "village" && !player.dead) {
villagersAlive++;
}
if (player.card.team === "wolf" && !player.dead) {
wolvesAlive++;
}
if (player.card.role === "Hunter" && !player.dead) {
hunterAlive = true;
}
}
console.log("wolves: " + wolvesAlive + " villagers: " + villagersAlive);
if ((wolvesAlive === villagersAlive) && (wolvesAlive + villagersAlive !== 2)) {
return "wolf";
}
if (wolvesAlive === 0) {
return "village"
}
if (wolvesAlive + villagersAlive === 2) {
return hunterAlive ? "village" : "wolf"
}
return false;
}
// Add the WebSocket handlers
io.on('connection', function(socket) {
socket.on('newGame', function(game, onSuccess) {
activeGames[game.accessCode] = game;
onSuccess();
});
socket.on('joinGame', function(playerInfo) {
const game = activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)];
if (game && game.players.length < game.size) {
activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players.push({name: playerInfo.name, id: playerInfo.id});
socket.emit('success');
} else {
if (game && game.players.length === game.size) {
socket.emit("joinError", "This game is full - sorry!")
} else {
socket.emit("joinError", "No game found");
}
}
});
socket.on('requestState', function(data) {
if(Object.keys(socket.rooms).includes(data.code) === false) {
socket.join(data.code, function() {
io.to(data.code).emit('state', activeGames[Object.keys(activeGames).find((key) => key === data.code)]);
});
} else {
io.to(data.code).emit('state', activeGames[Object.keys(activeGames).find((key) => key === data.code)]);
}
});
socket.on('startGame', function(gameData) {
let game = activeGames[Object.keys(activeGames).find((key) => key === gameData.code)];
game.state = "started";
game.players = gameData.players;
if (game.time) {
let d = new Date();
d.setMinutes(d.getMinutes() + parseInt(game.time));
game.endTime = d.toJSON();
}
io.to(gameData.code).emit('state', game);
});
socket.on('pauseGame', function(code) {
let game = activeGames[Object.keys(activeGames).find((key) => key === code)];
game.pauseTime = (new Date()).toJSON();
game.paused = true;
io.to(code).emit('state', game);
});
socket.on('resumeGame', function(code) {
let game = activeGames[Object.keys(activeGames).find((key) => key === code)];
game.paused = false;
let newTime = new Date(game.endTime).getTime() + (new Date().getTime() - new Date(game.pauseTime).getTime());
let newDate = new Date(game.endTime);
newDate.setTime(newTime);
game.endTime = newDate.toJSON();
io.to(code).emit('state', game);
});
socket.on('killPlayer', function(id, code) {
let game = activeGames[Object.keys(activeGames).find((key) => key === code)];
let player = game.players.find((player) => player.id === id);
game.players.find((player) => player.id === id).dead = true;
game.message = player.name + ", a " + player.card.role + ", has been killed!";
const winCheck = teamWon(game);
if (winCheck === "wolf") {
game.winningTeam = "wolf";
game.state = "ended";
io.to(code).emit('state', game);
} else if (winCheck === "village") {
game.winningTeam = "village";
game.state = "ended";
io.to(code).emit('state', game);
} else {
io.to(code).emit('state', game);
}
});
});