Files
Werewolf/server.js

76 lines
2.7 KiB
JavaScript

// Dependencies
const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const app = express();
const server = http.Server(app);
const io = socketIO(server);
var activeGames = {};
app.set('port', 5000);
app.use('/static', express.static(__dirname + '/static')); // Routing
app.use('/assets', express.static(__dirname + '/assets')); // Routing
app.get('/', function(request, response) {
response.sendFile(__dirname + '/index.html');
});
app.get('/create', function(request, response) {
response.sendFile(__dirname + '/create_game.html');
});
app.get('/join', function(request, response) {
response.sendFile(__dirname + '/join_game.html');
});
app.get('/:code', function(request, response) {
response.sendFile(__dirname + '/game.html');
});
// Starts the server.
server.listen(process.env.PORT || 5000, function() {
console.log('Starting server on port 5000');
});
// Add the WebSocket handlers
io.on('connection', function(socket) {
socket.on('newGame', function(game, onSucess) {
activeGames[game.accessCode] = game;
onSucess();
});
socket.on('joinGame', function(playerInfo) {
activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players.push({name: playerInfo.name, id: playerInfo.id});
});
socket.on('requestState', function(data) {
if(Object.keys(socket.rooms).includes(data.code) === false) {
console.log("new socket");
socket.join(data.code, function() {
console.log("request for state");
io.to(data.code).emit('state', activeGames[Object.keys(activeGames).find((key) => key === data.code)]);
});
} else {
console.log("old socket");
io.to(data.code).emit('state', activeGames[Object.keys(activeGames).find((key) => key === data.code)]);
}
});
socket.on('startGame', function(gameData) {
let game = activeGames[Object.keys(activeGames).find((key) => key === gameData.code)];
game.state = "started";
game.players = gameData.players;
if (game.time) {
let d = new Date();
d.setMinutes(d.getMinutes() + parseInt(game.time));
game.endTime = d.toJSON();
}
io.to(gameData.code).emit('state', game);
});
socket.on('killPlayer', function(id, code) {
let game = activeGames[Object.keys(activeGames).find((key) => key === code)];
let player = game.players.find((player) => player.id === id);
game.players.find((player) => player.id === id).dead = true;
game.message = player.name + ", a " + player.card.role + ", has been killed!";
io.to(code).emit('state', game);
});
});