mirror of
https://github.com/AlecM33/Werewolf.git
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574 lines
24 KiB
JavaScript
574 lines
24 KiB
JavaScript
const globals = require('../config/globals');
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const ActiveGameRunner = require('./ActiveGameRunner');
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const Game = require('../model/Game');
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const Person = require('../model/Person');
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const GameStateCurator = require('./GameStateCurator');
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const UsernameGenerator = require('./UsernameGenerator');
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class GameManager {
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constructor (logger, environment, namespace) {
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this.logger = logger;
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this.environment = environment;
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this.activeGameRunner = new ActiveGameRunner(logger).getInstance();
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this.namespace = namespace;
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}
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addGameSocketHandlers = (namespace, socket) => {
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, async (accessCode, personId, ackFn) => {
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this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
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await this.handleRequestForGameState(
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this.namespace,
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this.logger,
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this.activeGameRunner,
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accessCode,
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personId,
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ackFn,
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socket
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);
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});
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socket.on(globals.CLIENT_COMMANDS.START_GAME, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game && game.isFull) {
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game.status = globals.STATUS.IN_PROGRESS;
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if (game.hasTimer) {
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game.timerParams.paused = true;
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this.activeGameRunner.runGame(game, namespace);
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}
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.START_GAME);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.PAUSE_TIMER, (accessCode) => {
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this.logger.trace(accessCode);
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.RESUME_TIMER, (accessCode) => {
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this.logger.trace(accessCode);
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.GET_TIME_REMAINING, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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accessCode: accessCode,
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socketId: socket.id,
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logLevel: this.logger.logLevel
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});
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} else {
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if (game.timerParams && game.timerParams.timeRemaining === 0) {
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this.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
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}
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.KILL_PLAYER, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = game.people.find((person) => person.id === personId);
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this.killPlayer(game, person, namespace, this.logger);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.REVEAL_PLAYER, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = game.people.find((person) => person.id === personId);
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if (person && !person.revealed) {
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this.logger.debug('game ' + accessCode + ': revealing player ' + person.name);
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person.revealed = true;
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namespace.in(accessCode).emit(
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globals.CLIENT_COMMANDS.REVEAL_PLAYER,
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{
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id: person.id,
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gameRole: person.gameRole,
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alignment: person.alignment
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.TRANSFER_MODERATOR, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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let person = game.people.find((person) => person.id === personId);
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if (!person) {
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person = game.spectators.find((spectator) => spectator.id === personId);
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}
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this.transferModeratorPowers(game, person, namespace, this.logger);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.CHANGE_NAME, (accessCode, data, ackFn) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = findPersonByField(game, 'id', data.personId);
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if (person) {
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if (!isNameTaken(game, data.name)) {
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ackFn('changed');
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person.name = data.name.trim();
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person.hasEnteredName = true;
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.CHANGE_NAME, person.id, person.name);
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} else {
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ackFn('taken');
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}
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.END_GAME, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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game.status = globals.STATUS.ENDED;
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if (this.activeGameRunner.timerThreads[accessCode]) {
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this.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + accessCode);
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this.activeGameRunner.timerThreads[accessCode].kill();
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delete this.activeGameRunner.timerThreads[accessCode];
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}
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for (const person of game.people) {
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person.revealed = true;
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}
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
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}
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});
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};
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createGame = (gameParams) => {
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const expectedKeys = ['deck', 'hasTimer', 'timerParams', 'moderatorName'];
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if (typeof gameParams !== 'object'
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|| expectedKeys.some((key) => !Object.keys(gameParams).includes(key))
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) {
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this.logger.error('Tried to create game with invalid options: ' + JSON.stringify(gameParams));
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return Promise.reject(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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} else {
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// to avoid excessive memory build-up, every time a game is created, check for and purge any stale games.
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pruneStaleGames(this.activeGameRunner.activeGames, this.activeGameRunner.timerThreads, this.logger);
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const newAccessCode = this.generateAccessCode(globals.ACCESS_CODE_CHAR_POOL);
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if (newAccessCode === null) {
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return Promise.reject(globals.ERROR_MESSAGE.NO_UNIQUE_ACCESS_CODE);
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}
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const moderator = initializeModerator(gameParams.moderatorName, gameParams.hasDedicatedModerator);
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moderator.assigned = true;
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if (gameParams.timerParams !== null) {
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gameParams.timerParams.paused = false;
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}
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this.activeGameRunner.activeGames[newAccessCode] = new Game(
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newAccessCode,
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globals.STATUS.LOBBY,
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initializePeopleForGame(gameParams.deck, moderator, this.shuffle),
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gameParams.deck,
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gameParams.hasTimer,
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moderator,
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gameParams.hasDedicatedModerator,
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moderator.id,
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gameParams.timerParams
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);
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this.activeGameRunner.activeGames[newAccessCode].createTime = new Date().toJSON();
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return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
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}
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};
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checkAvailability = (code) => {
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const game = this.activeGameRunner.activeGames[code.toUpperCase()];
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if (game) {
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const unassignedPerson = game.people.find((person) => person.assigned === false);
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if (!unassignedPerson) {
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return Promise.resolve(new Error(globals.ERROR_MESSAGE.GAME_IS_FULL));
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} else {
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return Promise.resolve({ accessCode: code, playerCount: getGameSize(game.deck), timerParams: game.timerParams });
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}
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} else {
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return Promise.resolve(404);
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}
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};
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generateAccessCode = (charPool) => {
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const charCount = charPool.length;
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let codeDigits, accessCode;
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let attempts = 0;
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while (!accessCode || (this.activeGameRunner.activeGames[accessCode] && attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
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codeDigits = [];
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let iterations = globals.ACCESS_CODE_LENGTH;
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while (iterations > 0) {
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iterations --;
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codeDigits.push(charPool[getRandomInt(charCount)]);
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}
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accessCode = codeDigits.join('');
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attempts ++;
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}
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return this.activeGameRunner.activeGames[accessCode]
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? null
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: accessCode;
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};
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transferModeratorPowers = (game, person, namespace, logger) => {
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if (person && (person.out || person.userType === globals.USER_TYPES.SPECTATOR)) {
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logger.debug('game ' + game.accessCode + ': transferring mod powers to ' + person.name);
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if (game.moderator === person) {
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person.userType = globals.USER_TYPES.MODERATOR;
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} else {
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if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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game.moderator.userType = globals.USER_TYPES.PLAYER;
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} else if (game.moderator.gameRole) { // the current moderator was at one point a dealt-in player.
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game.moderator.userType = globals.USER_TYPES.KILLED_PLAYER; // restore their state from before being made mod.
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} else if (game.moderator.userType === globals.USER_TYPES.MODERATOR) {
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game.moderator.userType = globals.USER_TYPES.SPECTATOR;
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if (!game.spectators.includes(game.moderator)) {
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game.spectators.push(game.moderator);
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}
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if (game.spectators.includes(person)) {
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game.spectators.splice(game.spectators.indexOf(person), 1);
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}
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}
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person.userType = globals.USER_TYPES.MODERATOR;
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game.moderator = person;
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}
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namespace.in(game.accessCode).emit(globals.EVENTS.SYNC_GAME_STATE);
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}
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};
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killPlayer = (game, person, namespace, logger) => {
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if (person && !person.out) {
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logger.debug('game ' + game.accessCode + ': killing player ' + person.name);
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if (person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR) {
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person.userType = globals.USER_TYPES.KILLED_PLAYER;
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}
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person.out = true;
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namespace.in(game.accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id);
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// temporary moderators will transfer their powers automatically to the first person they kill.
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if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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this.transferModeratorPowers(game, person, namespace, logger);
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}
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}
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};
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joinGame = (game, name, cookie) => {
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const matchingPerson = findPersonByField(game, 'cookie', cookie);
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if (matchingPerson) {
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return Promise.resolve(matchingPerson.cookie);
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}
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if (isNameTaken(game, name)) {
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return Promise.reject(400);
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}
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const unassignedPerson = game.moderator.assigned === false
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? game.moderator
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: game.people.find((person) => person.assigned === false);
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if (unassignedPerson) {
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this.logger.trace('request from client to join game. Assigning: ' + unassignedPerson.name);
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unassignedPerson.assigned = true;
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unassignedPerson.name = name;
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game.isFull = isGameFull(game);
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this.namespace.in(game.accessCode).emit(
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globals.EVENTS.PLAYER_JOINED,
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GameStateCurator.mapPerson(unassignedPerson),
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game.isFull
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);
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return Promise.resolve(unassignedPerson.cookie);
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} else { // if the game is full, make them a spectator.
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const spectator = new Person(
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createRandomId(),
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createRandomId(),
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name,
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globals.USER_TYPES.SPECTATOR
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);
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this.logger.trace('new spectator: ' + spectator.name);
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game.spectators.push(spectator);
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this.namespace.in(game.accessCode).emit(
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globals.EVENTS.NEW_SPECTATOR,
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GameStateCurator.mapPerson(spectator)
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);
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return Promise.resolve(spectator.cookie);
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}
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};
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restartGame = async (game, namespace) => {
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// kill any outstanding timer threads
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if (this.activeGameRunner.timerThreads[game.accessCode]) {
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this.logger.info('KILLING STALE TIMER PROCESS FOR ' + game.accessCode);
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this.activeGameRunner.timerThreads[game.accessCode].kill();
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delete this.activeGameRunner.timerThreads[game.accessCode];
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}
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// re-shuffle the deck
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const cards = [];
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for (const card of game.deck) {
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for (let i = 0; i < card.quantity; i ++) {
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cards.push(card);
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}
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}
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this.shuffle(cards);
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// make sure no players are marked as out or revealed, and give them new cards.
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for (let i = 0; i < game.people.length; i ++) {
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if (game.people[i].out) {
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game.people[i].out = false;
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}
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if (game.people[i].userType === globals.USER_TYPES.KILLED_PLAYER) {
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game.people[i].userType = globals.USER_TYPES.PLAYER;
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}
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game.people[i].revealed = false;
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game.people[i].gameRole = cards[i].role;
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game.people[i].gameRoleDescription = cards[i].description;
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game.people[i].alignment = cards[i].team;
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}
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/* If the game was originally set up with a TEMP mod and the game has gone far enough to establish
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a DEDICATED mod, make the current mod a TEMP mod for the restart. */
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if (!game.hasDedicatedModerator && game.moderator.userType === globals.USER_TYPES.MODERATOR) {
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game.moderator.userType = globals.USER_TYPES.TEMPORARY_MODERATOR;
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}
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/* If the game was originally set up with a DEDICATED moderator and the current mod is DIFFERENT from that mod
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(i.e. they transferred their powers at some point), check if the current mod was once a player (i.e. they have
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a game role). If they were once a player, make them a temp mod for the restart. Otherwise, they were a
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spectator, and we want to leave them as a dedicated moderator.
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*/
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if (game.hasDedicatedModerator && game.moderator.id !== game.originalModeratorId) {
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if (game.moderator.gameRole) {
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game.moderator.userType = globals.USER_TYPES.TEMPORARY_MODERATOR;
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} else {
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game.moderator.userType = globals.USER_TYPES.MODERATOR;
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}
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}
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// start the new game
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game.status = globals.STATUS.IN_PROGRESS;
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if (game.hasTimer) {
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game.timerParams.paused = true;
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this.activeGameRunner.runGame(game, namespace);
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}
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namespace.in(game.accessCode).emit(globals.CLIENT_COMMANDS.START_GAME);
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};
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handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
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const game = gameRunner.activeGames[accessCode];
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if (game) {
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const matchingPerson = findPersonByField(game, 'cookie', personCookie);
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if (matchingPerson) {
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if (matchingPerson.socketId === clientSocket.id) {
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logger.trace('matching person found with an established connection to the room: ' + matchingPerson.name);
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
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} else {
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logger.trace('matching person found with a new connection to the room: ' + matchingPerson.name);
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clientSocket.join(accessCode);
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matchingPerson.socketId = clientSocket.id;
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ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
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}
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} else {
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rejectClientRequestForGameState(ackFn);
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}
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} else {
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rejectClientRequestForGameState(ackFn);
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logger.trace('the game ' + accessCode + ' was not found');
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}
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};
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removeClientFromLobbyIfApplicable (socket) {
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socket.rooms.forEach((room) => {
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if (this.activeGameRunner.activeGames[room]) {
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this.logger.trace('disconnected socket is in a game');
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const game = this.activeGameRunner.activeGames[room];
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if (game.status === globals.STATUS.LOBBY) {
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const matchingPlayer = findPlayerBySocketId(game.people, socket.id);
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if (matchingPlayer) {
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this.logger.trace('un-assigning disconnected player: ' + matchingPlayer.name);
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matchingPlayer.assigned = false;
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matchingPlayer.socketId = null;
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matchingPlayer.cookie = createRandomId();
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matchingPlayer.hasEnteredName = false;
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socket.to(game.accessCode).emit(
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globals.EVENTS.PLAYER_LEFT,
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GameStateCurator.mapPerson(matchingPlayer)
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);
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game.isFull = isGameFull(game);
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matchingPlayer.name = UsernameGenerator.generate();
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}
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}
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}
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});
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}
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/*
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-- To shuffle an array a of n elements (indices 0..n-1):
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for i from n−1 downto 1 do
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j ← random integer such that 0 ≤ j ≤ i
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exchange a[j] and a[i]
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*/
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shuffle = (array) => {
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for (let i = array.length - 1; i > 0; i --) {
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const j = Math.floor(Math.random() * (i + 1));
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const temp = array[j];
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array[j] = array[i];
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array[i] = temp;
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}
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return array;
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};
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}
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function getRandomInt (max) {
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return Math.floor(Math.random() * Math.floor(max));
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}
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function initializeModerator (name, hasDedicatedModerator) {
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const userType = hasDedicatedModerator
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? globals.USER_TYPES.MODERATOR
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: globals.USER_TYPES.TEMPORARY_MODERATOR;
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return new Person(createRandomId(), createRandomId(), name, userType);
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}
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function initializePeopleForGame (uniqueCards, moderator, shuffle) {
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const people = [];
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||
const cards = [];
|
||
let numberOfRoles = 0;
|
||
for (const card of uniqueCards) {
|
||
for (let i = 0; i < card.quantity; i ++) {
|
||
cards.push(card);
|
||
numberOfRoles ++;
|
||
}
|
||
}
|
||
|
||
shuffle(cards); // this shuffles in-place.
|
||
|
||
let j = 0;
|
||
if (moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) { // temporary moderators should be dealt in.
|
||
moderator.gameRole = cards[j].role;
|
||
moderator.customRole = cards[j].custom;
|
||
moderator.gameRoleDescription = cards[j].description;
|
||
moderator.alignment = cards[j].team;
|
||
people.push(moderator);
|
||
j ++;
|
||
}
|
||
|
||
while (j < numberOfRoles) {
|
||
const person = new Person(
|
||
createRandomId(),
|
||
createRandomId(),
|
||
UsernameGenerator.generate(),
|
||
globals.USER_TYPES.PLAYER,
|
||
cards[j].role,
|
||
cards[j].description,
|
||
cards[j].team
|
||
);
|
||
person.customRole = cards[j].custom;
|
||
person.hasEnteredName = false;
|
||
people.push(person);
|
||
j ++;
|
||
}
|
||
|
||
return people;
|
||
}
|
||
|
||
function createRandomId () {
|
||
let id = '';
|
||
for (let i = 0; i < globals.USER_SIGNATURE_LENGTH; i ++) {
|
||
id += globals.ACCESS_CODE_CHAR_POOL[Math.floor(Math.random() * globals.ACCESS_CODE_CHAR_POOL.length)];
|
||
}
|
||
return id;
|
||
}
|
||
|
||
function rejectClientRequestForGameState (acknowledgementFunction) {
|
||
return acknowledgementFunction(null);
|
||
}
|
||
|
||
function findPlayerBySocketId (people, socketId) {
|
||
return people.find((person) => person.socketId === socketId && person.userType === globals.USER_TYPES.PLAYER);
|
||
}
|
||
|
||
function isGameFull (game) {
|
||
return game.moderator.assigned === true && !game.people.find((person) => person.assigned === false);
|
||
}
|
||
|
||
function findPersonByField (game, fieldName, value) {
|
||
let person;
|
||
if (value === game.moderator[fieldName]) {
|
||
person = game.moderator;
|
||
}
|
||
if (!person) {
|
||
person = game.people.find((person) => person[fieldName] === value);
|
||
}
|
||
if (!person) {
|
||
person = game.spectators.find((spectator) => spectator[fieldName] === value);
|
||
}
|
||
return person;
|
||
}
|
||
|
||
function isNameTaken (game, name) {
|
||
const processedName = name.toLowerCase().trim();
|
||
return (game.people.find((person) => person.name.toLowerCase().trim() === processedName))
|
||
|| (game.moderator.name.toLowerCase().trim() === processedName)
|
||
|| (game.spectators.find((spectator) => spectator.name.toLowerCase().trim() === processedName));
|
||
}
|
||
|
||
function pruneStaleGames (activeGames, timerThreads, logger) {
|
||
for (const [accessCode, game] of Object.entries(activeGames)) {
|
||
if (game.createTime) {
|
||
const createDate = new Date(game.createTime);
|
||
if (createDate.setHours(createDate.getHours() + globals.STALE_GAME_HOURS) < Date.now()) { // clear games created more than 12 hours ago
|
||
logger.info('PRUNING STALE GAME ' + accessCode);
|
||
delete activeGames[accessCode];
|
||
if (timerThreads[accessCode]) {
|
||
logger.info('KILLING STALE TIMER PROCESS FOR ' + accessCode);
|
||
timerThreads[accessCode].kill();
|
||
delete timerThreads[accessCode];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
function getGameSize (cards) {
|
||
let quantity = 0;
|
||
for (const card of cards) {
|
||
quantity += card.quantity;
|
||
}
|
||
|
||
return quantity;
|
||
}
|
||
|
||
class Singleton {
|
||
constructor (logger, environment, namespace) {
|
||
if (!Singleton.instance) {
|
||
logger.info('CREATING SINGLETON GAME MANAGER');
|
||
Singleton.instance = new GameManager(logger, environment, namespace);
|
||
}
|
||
}
|
||
|
||
getInstance () {
|
||
return Singleton.instance;
|
||
}
|
||
}
|
||
|
||
module.exports = Singleton;
|