Files
Werewolf/spec/unit/server/modules/GameManager_Spec.js
2022-07-21 21:33:42 -04:00

436 lines
18 KiB
JavaScript

// TODO: clean up these deep relative paths? jsconfig.json is not working...
const Game = require('../../../../server/model/Game');
const globals = require('../../../../server/config/globals');
const USER_TYPES = globals.USER_TYPES;
const STATUS = globals.STATUS;
const Person = require('../../../../server/model/Person');
const GameManager = require('../../../../server/modules/GameManager.js');
const GameStateCurator = require('../../../../server/modules/GameStateCurator');
const logger = require('../../../../server/modules/Logger.js')(false);
describe('GameManager', () => {
let gameManager, namespace;
beforeAll(() => {
spyOn(logger, 'debug');
spyOn(logger, 'error');
const inObj = { emit: () => {} };
namespace = { in: () => { return inObj; } };
gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance();
gameManager.setGameSocketNamespace(namespace);
});
beforeEach(() => {
});
describe('#transferModerator', () => {
it('Should transfer successfully from a dedicated moderator to a killed player', () => {
const personToTransferTo = new Person('1', '123', 'Joe', USER_TYPES.KILLED_PLAYER);
personToTransferTo.out = true;
const moderator = new Person('3', '789', 'Jack', USER_TYPES.MODERATOR);
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[personToTransferTo, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
[],
false,
moderator,
true,
moderator.id,
new Date().toJSON()
);
gameManager.transferModeratorPowers(game, personToTransferTo, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
});
it('Should transfer successfully from a dedicated moderator to a spectator', () => {
const personToTransferTo = new Person('1', '123', 'Joe', USER_TYPES.SPECTATOR);
const moderator = new Person('3', '789', 'Jack', USER_TYPES.MODERATOR);
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
[],
false,
moderator,
true,
moderator.id,
new Date().toJSON()
);
game.spectators.push(personToTransferTo);
gameManager.transferModeratorPowers(game, personToTransferTo, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
});
it('Should transfer successfully from a temporary moderator to a killed player', () => {
const personToTransferTo = new Person('1', '123', 'Joe', USER_TYPES.KILLED_PLAYER);
personToTransferTo.out = true;
const tempMod = new Person('3', '789', 'Jack', USER_TYPES.TEMPORARY_MODERATOR);
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[personToTransferTo, tempMod, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
[],
false,
tempMod,
false,
tempMod.id,
new Date().toJSON()
);
gameManager.transferModeratorPowers(game, personToTransferTo, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(tempMod.userType).toEqual(USER_TYPES.PLAYER);
});
it('Should make the temporary moderator a dedicated moderator when they take themselves out of the game', () => {
const tempMod = new Person('3', '789', 'Jack', USER_TYPES.TEMPORARY_MODERATOR);
const personToTransferTo = tempMod;
tempMod.out = true;
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[personToTransferTo, tempMod, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
[],
false,
tempMod,
true,
tempMod.id,
new Date().toJSON()
);
gameManager.transferModeratorPowers(game, personToTransferTo, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(tempMod.userType).toEqual(USER_TYPES.MODERATOR);
});
});
describe('#killPlayer', () => {
it('Should mark a player as out and broadcast it, and should not transfer moderators if the moderator is a dedicated mod.', () => {
spyOn(namespace.in(), 'emit');
spyOn(gameManager, 'transferModeratorPowers');
const player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
const mod = new Person('2', '456', 'Jane', USER_TYPES.MODERATOR);
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[player],
[],
false,
mod,
true,
mod.id,
new Date().toJSON()
);
gameManager.killPlayer(game, player, namespace, logger);
expect(player.out).toEqual(true);
expect(player.userType).toEqual(USER_TYPES.KILLED_PLAYER);
expect(namespace.in().emit).toHaveBeenCalled();
expect(gameManager.transferModeratorPowers).not.toHaveBeenCalled();
});
it('Should mark a temporary moderator as out but preserve their user type, and call the transfer mod function', () => {
spyOn(namespace.in(), 'emit');
spyOn(gameManager, 'transferModeratorPowers');
const tempMod = new Person('1', '123', 'Joe', USER_TYPES.TEMPORARY_MODERATOR);
const game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[tempMod],
[],
false,
tempMod,
true,
tempMod.id,
new Date().toJSON()
);
gameManager.killPlayer(game, tempMod, namespace, logger);
expect(tempMod.out).toEqual(true);
expect(tempMod.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(namespace.in().emit).toHaveBeenCalled();
expect(gameManager.transferModeratorPowers).toHaveBeenCalled();
});
});
describe('#handleRequestForGameState', () => {
let gameRunner, mod, player;
beforeEach(() => {
mod = new Person('2', '456', 'Jane', USER_TYPES.MODERATOR);
player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
gameRunner = {
activeGames: new Map([
['abc', new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[player],
[],
false,
mod,
true,
mod.id,
new Date().toJSON())
]
])
};
});
it('should send the game state to a matching person with an active connection to the room', () => {
const socket = { id: 'socket1' };
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
player.socketId = 'socket1';
spyOn(namespace.in(), 'emit');
gameManager.handleRequestForGameState(
namespace,
logger,
gameRunner,
'abc',
'123',
(arg) => {},
socket
);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
.toHaveBeenCalledWith(gameRunner.activeGames.get('abc'), player, gameRunner, socket, logger);
});
it('should send the game state to a matching person who reset their connection', () => {
const socket = { id: 'socket_222222', join: () => {} };
spyOn(socket, 'join');
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
player.socketId = 'socket_111111';
spyOn(namespace.in(), 'emit');
gameManager.handleRequestForGameState(
namespace,
logger,
gameRunner,
'abc',
'123',
(arg) => {},
socket
);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
.toHaveBeenCalledWith(gameRunner.activeGames.get('abc'), player, gameRunner, socket, logger);
expect(player.socketId).toEqual(socket.id);
expect(socket.join).toHaveBeenCalled();
});
});
describe('#joinGame', () => {
let game, person, moderator;
beforeEach(() => {
person = new Person('1', '123', 'Placeholder', USER_TYPES.KILLED_PLAYER);
moderator = new Person('3', '789', 'Jack', USER_TYPES.MODERATOR);
game = new Game(
'abc',
globals.STATUS.IN_PROGRESS,
[person],
[],
false,
moderator,
true,
moderator.id,
new Date().toJSON()
);
});
it('should mark the game as full when all players have been assigned', () => {
moderator.assigned = true;
gameManager.joinGame(game, 'Jill', 'x');
expect(game.isFull).toEqual(true);
expect(game.people[0].name).toEqual('Jill');
expect(game.people[0].assigned).toEqual(true);
});
it('should create a spectator if the game is already full and broadcast it to the room', () => {
moderator.assigned = true;
person.assigned = true;
game.isFull = true;
spyOn(gameManager.namespace.in(), 'emit');
gameManager.joinGame(game, 'Jane', 'x');
expect(game.isFull).toEqual(true);
expect(game.people[0].name).toEqual('Placeholder');
expect(game.moderator.name).toEqual('Jack');
expect(game.spectators.length).toEqual(1);
expect(game.spectators[0].name).toEqual('Jane');
expect(game.spectators[0].userType).toEqual(USER_TYPES.SPECTATOR);
expect(gameManager.namespace.in().emit).toHaveBeenCalledWith(globals.EVENTS.NEW_SPECTATOR, jasmine.anything());
});
});
describe('#generateAccessCode', () => {
it('should continue to generate access codes up to the max attempts when the generated code is already in use by another game', () => {
gameManager.activeGameRunner.activeGames = new Map([['AAAA', {}]]);
const accessCode = gameManager.generateAccessCode(['A']);
expect(accessCode).toEqual(null); // we might the max generation attempts of 50.
});
it('should generate and return a unique access code', () => {
gameManager.activeGameRunner.activeGames = new Map([['AAAA', {}]]);
const accessCode = gameManager.generateAccessCode(['B']);
expect(accessCode).toEqual('BBBB');
});
});
describe('#restartGame', () => {
let person1,
person2,
person3,
shuffleSpy,
game,
moderator;
beforeEach(() => {
person1 = new Person('1', '123', 'Placeholder1', USER_TYPES.KILLED_PLAYER);
person2 = new Person('2', '456', 'Placeholder2', USER_TYPES.PLAYER);
person3 = new Person('3', '789', 'Placeholder3', USER_TYPES.PLAYER);
moderator = new Person('4', '000', 'Jack', USER_TYPES.MODERATOR);
person1.out = true;
person2.revealed = true;
moderator.assigned = true;
shuffleSpy = spyOn(gameManager, 'shuffle').and.stub();
game = new Game(
'test',
STATUS.ENDED,
[person1, person2, person3],
[
{ role: 'Villager', description: 'test', team: 'good', quantity: 1 },
{ role: 'Seer', description: 'test', team: 'good', quantity: 1 },
{ role: 'Werewolf', description: 'test', team: 'evil', quantity: 1 }
],
false,
moderator,
true,
'4',
null
);
});
it('should reset all relevant game parameters', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('4');
expect(game.moderator.userType).toEqual(USER_TYPES.MODERATOR);
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
});
it('should reset all relevant game parameters, including when the game has a timer', async () => {
game.timerParams = { hours: 2, minutes: 2, paused: false };
game.hasTimer = true;
gameManager.activeGameRunner.timerThreads = { test: { kill: () => {} } };
const threadKillSpy = spyOn(gameManager.activeGameRunner.timerThreads.test, 'kill');
const runGameSpy = spyOn(gameManager.activeGameRunner, 'runGame').and.stub();
const emitSpy = spyOn(namespace.in(), 'emit');
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.timerParams.paused).toBeTrue();
expect(game.moderator.id).toEqual('4');
expect(game.moderator.userType).toEqual(USER_TYPES.MODERATOR);
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(threadKillSpy).toHaveBeenCalled();
expect(runGameSpy).toHaveBeenCalled();
expect(Object.keys(gameManager.activeGameRunner.timerThreads).length).toEqual(0);
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
});
it('should reset all relevant game parameters and preserve temporary moderator', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.TEMPORARY_MODERATOR;
game.hasDedicatedModerator = false;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
});
it('should reset all relevant game parameters and restore a temporary moderator from a dedicated moderator', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.MODERATOR;
game.hasDedicatedModerator = false;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
});
it('should reset all relevant game parameters and create a temporary mod if a dedicated mod transferred to a killed player', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.MODERATOR;
game.hasDedicatedModerator = true;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.START_GAME);
});
});
});