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61 lines
4.3 KiB
HTML
61 lines
4.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Title</title>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel = "stylesheet" type = "text/css" href = "../static/styles.css" />
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<link rel="shortcut icon" type="image/png" href="../assets/images/favicon.ico"/>
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</head>
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<body>
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<div id="learn-container">
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<a href="/"><button class="app-btn">Back</button></a>
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<h2>Introduction</h2>
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<p>This is a social strategy game involving deception, deduction, cooperation, and any number of clever tactics.
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There are two teams - the village and the werewolves. The village has the objective of finding and killing all
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the wolves, and the wolves are trying to eat all the villagers. The game is divided into two phases: day and
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night. At night is when the werewolves operate, deciding together which villager to kill off. The daytime is when
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the village is active, deciding which among them seem evil and killing them to end the day. During the day, everyone
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is disguised as a villager - even those that are actually wolves.
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</p>
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<h2>Setup</h2>
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<p>At least 5 players are needed for a sensible game. Players can decide on which cards should go in the deck to create
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a balanced experience. For example, a 7 player game might involve 2 werewolves, 3 villagers, a hunter, and a seer.
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For larger games, this can be a bit trickier, but the goal is to create a game that isn't too easy for the wolves
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or the villagers. Once the deck is chosen, the deck is dealt, and players see only their card.
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</p>
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<h2>Gameplay</h2>
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<p>Play begins with the Night One. Everyone "goes to sleep," closing their eyes and creating some sort of white
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noise (commonly a patting of the hand on the thigh). At this point, the moderator will ask the Werewolves to wake
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up and see each other. If you do not have a designated moderator, choose someone arbitrarily for the first night,
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and then the first player to die can moderate the rest of the game.<br><br>
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First, The Werewolves will wake up and see the other wolves, giving them the knowledge that will guide the game.
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Then, the werewolves go back to sleep. If you are playing with a Minion, next the Werewolves will raise their
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hands (but not awake), and the Minion will awake to spot the wolves. You can also play with a "double-blind"
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minion, who does not know who the wolves are, but is still playing on the same team as the wolves. This is all
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that needs to happen on the first night.<br><br>
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At this point, everyone wakes up, and Day One begins. This is an open debate between everyone in the circle about
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who they should kill in suspicion of being a wolf. This can take any amount of time, but watch out, because the
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wolves win if time expires! You should have some system for exhibiting votes to kill another player. If a player
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receives a majority vote, they should press the "I'm dead" button on their screen, and everyone else will have
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that player's role revealed to them. At this point, everyone immediately goes to sleep, and the next night begins.<br><br>
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On every night after the first, wolves will, in silence, agree on someone in the circle (other than themselves)
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to eat during the night. After this concludes, and everyone wakes up, the player that was killed will be revealed
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by the moderator, and they will reveal their role. Then, of course, Day Two begins.<br><br>
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The game continues in this alternating fashion until an endgame is reached. If a day ends with the same number of
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wolves as villagers, the wolves win (as they can kill a villager at night, and then have the majority to kill the
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remaining villager during the day). If the village manages to kill every wolf, then they win. In the scenario
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where there is one villager and one wolf remaining, if the remaining villager is a Hunter, then the village wins.
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There are several "power roles" such as the Hunter, which can help the village or the wolves. If you are a power
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role, you can read the description on your card to find out what your special ability is.
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</p>
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<a href="/"><button class="app-btn">Back</button></a>
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</div>
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</body>
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</html>
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