mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-27 00:07:50 +01:00
429 lines
18 KiB
JavaScript
429 lines
18 KiB
JavaScript
import { UserUtility } from '../modules/UserUtility.js';
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import { globals } from '../config/globals.js';
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import { HTMLFragments } from '../modules/HTMLFragments.js';
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import { GameStateRenderer } from '../modules/GameStateRenderer.js';
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import { toast } from '../modules/Toast.js';
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import { GameTimerManager } from '../modules/GameTimerManager.js';
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import { ModalManager } from '../modules/ModalManager.js';
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import { stateBucket } from '../modules/StateBucket.js';
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import { io } from 'socket.io-client';
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import { injectNavbar } from '../modules/Navbar.js';
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import { XHRUtility } from '../modules/XHRUtility.js';
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const game = () => {
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injectNavbar();
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XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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null,
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null
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)
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.then((res) => {
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stateBucket.environment = res.content;
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const socket = io('/in-game');
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const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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socket.on('connect', () => {
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syncWithGame(
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stateBucket,
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gameTimerManager,
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gameStateRenderer,
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timerWorker,
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socket,
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UserUtility.validateAnonUserSignature(res.content)
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);
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});
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socket.on('connect_error', (err) => {
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toast(err, 'error', true, false);
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});
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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}).catch((res) => {
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toast(res.content, 'error', true);
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});
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};
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function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie) {
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, cookie, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 'short');
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker, true, true);
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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}
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}
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function processGameState (
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currentGameState,
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userId,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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refreshPrompt = true,
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animateContainer = false
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) {
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const containerAnimation = document.getElementById('game-state-container').animate(
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[
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{ opacity: '0', transform: 'translateY(10px)' },
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{ opacity: '1', transform: 'translateY(0px)' }
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], {
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duration: 500,
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easing: 'ease-in-out',
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fill: 'both'
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});
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if (animateContainer) {
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containerAnimation.play();
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}
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displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
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if (refreshPrompt) {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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document.querySelector('#end-game-prompt')?.remove();
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}
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switch (currentGameState.status) {
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case globals.STATUS.LOBBY:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.LOBBY;
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gameStateRenderer.renderLobbyHeader();
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gameStateRenderer.renderLobbyPlayers();
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if (
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currentGameState.isFull
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&& (
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currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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&& refreshPrompt
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) {
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displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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gameStateRenderer.renderGameHeader();
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switch (currentGameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView();
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break;
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case globals.USER_TYPES.KILLED_PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView(true);
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break;
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case globals.USER_TYPES.MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
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gameStateRenderer.renderModeratorView();
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break;
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case globals.USER_TYPES.TEMPORARY_MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
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gameStateRenderer.renderTempModView();
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break;
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case globals.USER_TYPES.SPECTATOR:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
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gameStateRenderer.renderSpectatorView();
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break;
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default:
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break;
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}
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if (currentGameState.timerParams) {
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socket.emit(globals.COMMANDS.GET_TIME_REMAINING, currentGameState.accessCode);
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} else {
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document.querySelector('#game-timer')?.remove();
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document.querySelector('#timer-container-moderator')?.remove();
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document.querySelector('label[for="game-timer"]')?.remove();
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}
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break;
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case globals.STATUS.ENDED: {
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const container = document.getElementById('game-state-container');
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container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
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gameStateRenderer.renderEndOfGame(currentGameState);
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break;
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}
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default:
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break;
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}
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activateRoleInfoButton(stateBucket.currentGameState.deck);
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}
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function displayClientInfo (name, userType) {
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document.getElementById('client-name').innerText = name;
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document.getElementById('client-user-type').innerText = userType;
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document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
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}
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function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 'short');
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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socket.on(globals.EVENTS.NEW_SPECTATOR, (spectator) => {
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stateBucket.currentGameState.spectators.push(spectator);
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});
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socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 'short');
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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);
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gameStateRenderer.renderLobbyPlayers();
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}
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});
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socket.on(globals.EVENTS.START_GAME, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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true,
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true
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);
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}
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);
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});
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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true,
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true
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);
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}
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);
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});
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if (timerWorker && gameTimerManager) {
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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}
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socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
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const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
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if (killedPerson) {
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killedPerson.out = true;
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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toast(killedPerson.name + ' killed.', 'success', true, true, 'medium');
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
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} else {
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if (killedPerson.id === stateBucket.currentGameState.client.id) {
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const clientUserType = document.getElementById('client-user-type');
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if (clientUserType) {
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clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
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}
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gameStateRenderer.updatePlayerCardToKilledState();
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toast('You have been killed!', 'warning', true, true, 'medium');
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} else {
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toast(killedPerson.name + ' was killed!', 'warning', true, true, 'medium');
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}
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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} else {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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}
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}
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}
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});
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socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
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const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
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if (revealedPerson) {
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revealedPerson.revealed = true;
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revealedPerson.gameRole = revealData.gameRole;
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revealedPerson.alignment = revealData.alignment;
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
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toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
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} else {
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if (revealedPerson.id === stateBucket.currentGameState.client.id) {
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toast('Your role has been revealed!', 'warning', true, true, 'medium');
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} else {
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toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
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}
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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} else {
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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}
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}
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}
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});
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socket.on(globals.EVENTS.CHANGE_NAME, (personId, name) => {
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propagateNameChange(stateBucket.currentGameState, name, personId);
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updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
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processGameState(
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stateBucket.currentGameState,
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stateBucket.currentGameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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false,
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false
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);
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});
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socket.on(globals.COMMANDS.END_GAME, (people) => {
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stateBucket.currentGameState.people = people;
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stateBucket.currentGameState.status = globals.STATUS.ENDED;
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processGameState(
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stateBucket.currentGameState,
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stateBucket.currentGameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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true,
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true
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);
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});
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}
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function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
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const div = document.createElement('div');
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div.innerHTML = HTMLFragments.START_GAME_PROMPT;
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div.querySelector('#start-game-button').addEventListener('click', gameStateRenderer.startGameHandler);
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document.body.appendChild(div);
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}
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function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
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document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
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document.querySelector('#start-game-prompt')?.remove();
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}
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function propagateNameChange (gameState, name, personId) {
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if (gameState.client.id === personId) {
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gameState.client.name = name;
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}
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const matchingPerson = gameState.people.find((person) => person.id === personId);
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if (matchingPerson) {
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matchingPerson.name = name;
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}
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if (gameState.moderator.id === personId) {
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gameState.moderator.name = name;
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}
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const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
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if (matchingSpectator) {
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matchingSpectator.name = name;
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}
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}
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function updateDOMWithNameChange (gameState, gameStateRenderer) {
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if (gameState.status === globals.STATUS.IN_PROGRESS) {
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switch (gameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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case globals.USER_TYPES.KILLED_PLAYER:
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case globals.USER_TYPES.SPECTATOR:
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
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break;
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case globals.USER_TYPES.MODERATOR:
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(gameState.status === globals.STATUS.ENDED);
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break;
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case globals.USER_TYPES.TEMPORARY_MODERATOR:
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gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
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break;
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default:
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break;
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}
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} else {
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gameStateRenderer.renderLobbyPlayers();
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}
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}
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function activateRoleInfoButton (deck) {
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deck.sort((a, b) => {
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return a.team === globals.ALIGNMENT.GOOD ? 1 : -1;
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});
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document.getElementById('role-info-button').addEventListener('click', (e) => {
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e.preventDefault();
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document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
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const modalContent = document.getElementById('game-role-info-container');
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for (const card of deck) {
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const roleDiv = document.createElement('div');
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const roleNameDiv = document.createElement('div');
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roleNameDiv.classList.add('role-info-name');
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const roleName = document.createElement('h5');
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const roleQuantity = document.createElement('h5');
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const roleDescription = document.createElement('p');
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roleDescription.innerText = card.description;
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roleName.innerText = card.role;
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roleQuantity.innerText = card.quantity + 'x';
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if (card.team === globals.ALIGNMENT.GOOD) {
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roleName.classList.add(globals.ALIGNMENT.GOOD);
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} else {
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roleName.classList.add(globals.ALIGNMENT.EVIL);
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}
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roleNameDiv.appendChild(roleQuantity);
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roleNameDiv.appendChild(roleName);
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roleDiv.appendChild(roleNameDiv);
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roleDiv.appendChild(roleDescription);
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modalContent.appendChild(roleDiv);
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}
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ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
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});
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}
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
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module.exports = game;
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} else {
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game();
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}
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