Files
Werewolf/server/modules/singletons/SocketManager.js

181 lines
7.0 KiB
JavaScript

const globals = require('../../config/globals');
const EVENT_IDS = globals.EVENT_IDS;
const { RateLimiterMemory } = require('rate-limiter-flexible');
const redis = require('redis');
const GameStateCurator = require("../GameStateCurator");
class SocketManager {
constructor (logger, activeGameRunner, instanceId) {
if (SocketManager.instance) {
throw new Error('The server attempted to instantiate more than one SocketManager.');
}
logger.info('CREATING SINGLETON SOCKET MANAGER');
this.logger = logger;
this.io = null;
this.publisher = null;
this.activeGameRunner = activeGameRunner;
this.instanceId = instanceId;
SocketManager.instance = this;
}
broadcast = (message) => {
this.io?.emit(globals.EVENTS.BROADCAST, message);
};
createRedisPublisher = async () => {
this.publisher = redis.createClient();
await this.publisher.connect();
this.logger.info('SOCKET MANAGER - CREATED GAME SYNC PUBLISHER');
}
createSocketServer = (main, app, port, logger) => {
let io;
if (process.env.NODE_ENV.trim() === 'development') {
io = require('socket.io')(main, {
cors: { origin: 'http://localhost:' + port }
});
} else {
io = require('socket.io')(main, {
cors: { origin: 'https://play-werewolf.app' }
});
}
registerRateLimiter(io, logger);
this.io = io;
return io;
};
createGameSocketNamespace = (server, logger, gameManager) => {
const namespace = server.of('/in-game');
const registerHandlers = this.registerHandlers;
registerRateLimiter(namespace, logger);
namespace.on('connection', function (socket) {
socket.on('disconnecting', (reason) => {
logger.trace('client socket disconnecting because: ' + reason);
});
registerHandlers(namespace, socket, gameManager);
});
return server.of('/in-game');
};
registerHandlers = (namespace, socket, gameManager) => {
socket.on(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, async (eventId, accessCode, args = null, ackFn = null) => {
const game = gameManager.activeGameRunner.activeGames.get(accessCode);
if (game) {
await this.handleEventById(eventId, game, socket.id, gameManager, accessCode, args, ackFn);
/* This server should publish events initiated by a connected socket to Redis for consumption by other instances. */
if (Object.values(EVENT_IDS).includes(eventId)) {
await gameManager.refreshGame(game);
this.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
accessCode + ';' + eventId + ';' + JSON.stringify(args) + ';' + this.instanceId
);
}
} else {
ackFn(null);
}
});
};
handleEventById = async (eventId, game, socketId, gameManager, accessCode, args, ackFn) => {
this.logger.debug('ARGS TO HANDLER: ' + JSON.stringify(args));
switch (eventId) {
case EVENT_IDS.NEW_GAME:
this.activeGameRunner.activeGames.set(accessCode, args.newGame);
break;
case EVENT_IDS.PLAYER_JOINED:
let toBeAssignedIndex = game.people.findIndex((person) => person.id === args.id && person.assigned === false);
if (toBeAssignedIndex >= 0) {
game.people[toBeAssignedIndex] = args;
game.isFull = gameManager.isGameFull(game);
gameManager.namespace.in(game.accessCode).emit(
globals.EVENTS.PLAYER_JOINED,
GameStateCurator.mapPerson(args),
game.isFull
);
}
break;
case EVENT_IDS.SPECTATOR_JOINED:
if (!game.spectators.find((spectator) => spectator.id === args.id)) {
game.spectators.push(args);
}
gameManager.namespace.in(game.accessCode).emit(
globals.EVENTS.UPDATE_SPECTATORS,
game.spectators.map((spectator) => { return GameStateCurator.mapPerson(spectator); })
);
break;
case EVENT_IDS.FETCH_GAME_STATE:
if (!socketId) break;
await gameManager.handleRequestForGameState(
game,
this.namespace,
this.logger,
gameManager.activeGameRunner,
accessCode,
args.personId,
ackFn,
socketId
);
break;
case EVENT_IDS.START_GAME:
await gameManager.startGame(game, gameManager.namespace);
if (ackFn) {
ackFn();
}
break;
case EVENT_IDS.PAUSE_TIMER:
await gameManager.pauseTimer(game, this.logger);
break;
case EVENT_IDS.RESUME_TIMER:
await gameManager.resumeTimer(game, this.logger);
break;
case EVENT_IDS.GET_TIME_REMAINING:
await gameManager.getTimeRemaining(game, socketId);
break;
case EVENT_IDS.KILL_PLAYER:
await gameManager.killPlayer(socketId, game, game.people.find((person) => person.id === args.personId), gameManager.namespace, this.logger);
break;
case EVENT_IDS.REVEAL_PLAYER:
await gameManager.revealPlayer(game, args.personId);
break;
case EVENT_IDS.TRANSFER_MODERATOR:
let person = game.people.find((person) => person.id === args.personId);
if (!person) {
person = game.spectators.find((spectator) => spectator.id === args.personId);
}
await gameManager.transferModeratorPowers(socketId, game, person, gameManager.namespace, this.logger);
break;
case EVENT_IDS.END_GAME:
await gameManager.endGame(game);
if (ackFn) {
ackFn();
}
break;
default:
break;
}
}
}
function registerRateLimiter (server, logger) {
const rateLimiter = new RateLimiterMemory(
{
points: 10,
duration: 1
});
server.use(async (socket, next) => {
try {
await rateLimiter.consume(socket.handshake.address);
logger.trace('consumed point from ' + socket.handshake.address);
next();
} catch (rejection) {
next(new Error('Your connection has been blocked.'));
}
});
}
module.exports = SocketManager;