mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-27 00:07:50 +01:00
90 lines
2.9 KiB
JavaScript
90 lines
2.9 KiB
JavaScript
const express = require('express');
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const router = express.Router();
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const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
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const logger = require('../modules/Logger')(debugMode);
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const GameManager = require('../modules/GameManager.js');
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const rateLimit = require('express-rate-limit').default;
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const globals = require('../config/globals');
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const cors = require('cors');
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const gameManager = new GameManager().getInstance();
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const apiLimiter = rateLimit({
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windowMs: 600000,
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max: 5,
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standardHeaders: true,
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legacyHeaders: false
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});
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const corsOptions = process.env.NODE_ENV.trim() === 'development'
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? {
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origin: '*',
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optionsSuccessStatus: 200 // some legacy browsers (IE11, various SmartTVs) choke on 204
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}
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: {
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origin: 'https://playwerewolf.uk.r.appspot.com',
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optionsSuccessStatus: 200
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}
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router.use(cors(corsOptions));
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router.options('/:code/players', cors(corsOptions)) // enable pre-flight request for DELETE
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if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 5 games per 10 minutes.
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router.use('/create', apiLimiter);
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}
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router.post('/create', function (req, res) {
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logger.trace('Received request to create new game: ' + JSON.stringify(req.body, null, 4));
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const gameCreationPromise = gameManager.createGame(req.body, false);
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gameCreationPromise.then((result) => {
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if (result instanceof Error) {
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res.status(500).send();
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} else {
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res.send(result); // game was created successfully, and access code was returned
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}
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}).catch((e) => {
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if (e === globals.ERROR_MESSAGE.BAD_CREATE_REQUEST) {
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res.status(400).send(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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}
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});
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});
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router.get('/:code/availability', function (req, res) {
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const availabilityPromise = gameManager.checkAvailability(req.params.code);
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availabilityPromise.then((result) => {
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if (result === 404) {
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res.status(404).send();
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} else if (result instanceof Error) {
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res.status(400).send(result.message);
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} else if (typeof result === 'string') {
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logger.debug(result);
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res.status(200).send(result);
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} else {
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res.status(500).send();
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}
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});
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});
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router.patch('/:code/players', function (req, res) {
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if (
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req.body === null
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|| req.body.cookie === null
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|| (typeof req.body.cookie !== 'string' && req.body.cookie !== false)
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|| (req.body.cookie.length !== globals.USER_SIGNATURE_LENGTH && req.body.cookie !== false)
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) {
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res.status(400).send();
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}
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gameManager.joinGame(req.body.cookie, req.params.code).then((data) => {
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res.status(200).send(data);
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}).catch((code) => {
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res.status(code).send();
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});
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});
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router.get('/environment', function (req, res) {
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res.status(200).send(gameManager.environment);
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});
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module.exports = router;
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