mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
61 lines
2.8 KiB
JavaScript
61 lines
2.8 KiB
JavaScript
'use strict';
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const main = async () => {
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return new Promise(async (resolve, reject) => {
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try {
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const express = require('express');
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const app = express();
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const ServerBootstrapper = require('./server/modules/ServerBootstrapper');
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const ActiveGameRunner = require('./server/modules/singletons/ActiveGameRunner');
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const GameManager = require('./server/modules/singletons/GameManager');
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const SocketManager = require('./server/modules/singletons/SocketManager');
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const globals = require('./server/config/globals');
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app.use(express.json({limit: '10kb'}));
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const args = ServerBootstrapper.processCLIArgs();
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const logger = require('./server/modules/Logger')(args.logLevel);
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logger.info('LOG LEVEL IS: ' + args.logLevel);
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const port = parseInt(process.env.PORT) || args.port || 8080;
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const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, args.port, logger);
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const singletons = ServerBootstrapper.singletons(logger, (() => {
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let id = '';
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for (let i = 0; i < globals.INSTANCE_ID_LENGTH; i ++) {
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id += globals.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * globals.INSTANCE_ID_CHAR_POOL.length)];
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}
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return id;
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})());
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singletons.gameManager.activeGameRunner = ActiveGameRunner.instance;
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singletons.gameManager.socketManager = SocketManager.instance;
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singletons.socketManager.activeGameRunner = ActiveGameRunner.instance;
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singletons.socketManager.gameManager = GameManager.instance;
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await singletons.activeGameRunner.client.connect();
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console.log('Root Redis client connected');
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await singletons.activeGameRunner.createGameSyncSubscriber(singletons.gameManager, singletons.socketManager);
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await singletons.socketManager.createRedisPublisher();
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await singletons.gameManager.createRedisPublisher();
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const socketServer = singletons.socketManager.createSocketServer(webServer, app, port);
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singletons.gameManager.setGameSocketNamespace(singletons.socketManager.createGameSocketNamespace(socketServer, logger, singletons.gameManager));
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ServerBootstrapper.establishRouting(app, express);
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app.set('port', port);
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await webServer.listen(app.get('port'), function () {
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logger.info(`Starting server on port ${app.get('port')}`);
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resolve();
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});
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} catch(e) {
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reject(e);
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}
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})
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}
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main()
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.then(() => console.log('Server startup complete.'))
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.catch((e) => console.error('SERVER FAILED TO START: ' + e));
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