mirror of
https://github.com/AlecM33/Werewolf.git
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200 lines
7.2 KiB
JavaScript
200 lines
7.2 KiB
JavaScript
import {cards} from './cards.js'
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import {utility} from './util.js'
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const socket = io();
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const finishedArtArray = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason", "Minion", "Sorcerer"];
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// important declarations
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class Card {
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constructor(role, team, description, powerRole) {
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this.id = null;
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this.role = role;
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this.team = team;
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this.description = description;
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this.quantity = 0;
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this.powerRole = powerRole;
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}
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}
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class Game {
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constructor(accessCode, size, deck, time) {
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this.accessCode = accessCode;
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this.size = size;
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this.deck = deck;
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this.time = time;
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this.players = [];
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this.state = "lobby";
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this.endTime = null;
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}
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}
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const fullDeck = [];
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let gameSize = 0;
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let atLeastOnePlayer = false;
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// register event listeners on buttons
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document.getElementById("reset-btn").addEventListener("click", resetCardQuantities);
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document.getElementById("create-btn").addEventListener("click", createGame);
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document.getElementById("role-btn").addEventListener("click", displayRoleModal);
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document.getElementById("close").addEventListener("click", closeModal);
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// render all of the available cards to the user
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window.onload = function() {
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for (let i = 0; i < cards.length; i ++) {
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const newCard = new Card(cards[i].role, cards[i].team, cards[i].description, cards[i].powerRole);
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// put card info in the informational role description modal
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const modalRole = document.createElement("div");
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modalRole.setAttribute("class", "modal-role");
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const roleClass = cards[i].team === "good" ? "role-village" : "role-wolf";
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const roleImage = finishedArtArray.includes(cards[i].role) ?
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"<img alt='No art' src='/assets/images/roles-small/" + cards[i].role + ".png' />"
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: "<span>Art soon.</span>";
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modalRole.innerHTML =
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"<div>" +
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roleImage +
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"<div>" +
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"<h2 class='" + roleClass + "'>" + cards[i].role + "</h2>" +
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"<p>" + cards[i].team + "</p>" +
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"</div>" +
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"</div>" +
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"<p>" + cards[i].description + "</p>";
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document.getElementById("roles").appendChild(modalRole);
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fullDeck.push(newCard);
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const cardContainer = document.createElement("div");
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const quantityClass = cards[i].team === "good" ? "card-quantity quantity-village" : "card-quantity quantity-wolf";
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cardContainer.setAttribute("class", "card");
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cardContainer.setAttribute("id", "card-" + i);
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cardContainer.innerHTML =
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"<div class='card-top'>" +
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"<div class='card-header'>" +
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"<div>" +
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"<p class='card-role'>" + newCard.role + "</p>" +
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"<div class='" + quantityClass + "'>" + newCard.quantity + "</div>" +
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"</div>" +
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"<p>+</p>" +
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"</div>" +
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"</div>" +
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"<img class='card-image' src='../assets/images/roles-small/" + newCard.role + ".png' alt='" + newCard.role + "'/>" +
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"<div class='card-bottom'>" +
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"<p>-</p>" +
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"</div>"
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document.getElementById("card-select").appendChild(cardContainer);
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let cardTop = document.getElementById("card-" + i).getElementsByClassName("card-top")[0];
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let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
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let cardBottom = document.getElementById("card-" + i).getElementsByClassName("card-bottom")[0];
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cardTop.addEventListener("click", incrementCardQuantity, false);
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cardBottom.addEventListener("click", decrementCardQuantity, false);
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cardTop.card = newCard;
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cardTop.quantityEl = cardQuantity;
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cardBottom.card = newCard;
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cardBottom.quantityEl = cardQuantity;
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}
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};
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function incrementCardQuantity(e) {
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if(e.target.card.quantity < 25) {
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e.target.card.quantity += 1;
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}
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e.target.quantityEl.innerHTML = e.target.card.quantity;
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updateGameSize();
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}
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function decrementCardQuantity(e) {
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if(e.target.card.quantity > 0) {
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e.target.card.quantity -= 1;
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}
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e.target.quantityEl.innerHTML = e.target.card.quantity;
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updateGameSize();
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}
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function updateGameSize() {
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gameSize = 0;
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for (let card of fullDeck) {
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gameSize += card.quantity;
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}
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document.getElementById("game-size").innerText = gameSize + " Players";
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atLeastOnePlayer = gameSize > 0;
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return gameSize;
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}
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function resetCardQuantities() {
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for (let card of fullDeck) {
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card.quantity = 0;
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}
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updateGameSize();
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Array.prototype.filter.call(document.getElementsByClassName("card-quantity"), function(quantities){
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return quantities.innerHTML = 0;
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});
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}
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function displayRoleModal() {
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document.getElementById("role-modal").classList.remove("hidden");
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document.getElementById("app-content").classList.add("hidden");
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}
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function closeModal() {
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document.getElementById("role-modal").classList.add("hidden");
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document.getElementById("app-content").classList.remove("hidden");
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}
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function buildDeckFromQuantities() {
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let playerDeck = [];
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for (const card of fullDeck) {
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for (let i = 0; i < card.quantity; i++) {
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let newCard = new Card(card.role, card.team, card.description, card.powerRole);
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newCard.id = utility.generateID();
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playerDeck.push(newCard);
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}
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}
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return playerDeck;
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}
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function createGame() {
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if (document.getElementById("name").value.length > 0 && atLeastOnePlayer) {
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// generate 6 digit access code
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let code = "";
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let charPool = "abcdefghijklmnopqrstuvwxyz0123456789";
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for (let i = 0; i < 6; i++) {
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code += charPool[utility.getRandomInt(36)]
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}
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// generate unique player Id for session
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let id = utility.generateID();
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sessionStorage.setItem("id", id);
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// player who creates the game is the host
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sessionStorage.setItem("host", true);
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// send a new game to the server, and then join it
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const playerInfo = {name: document.getElementById("name").value, code: code, id: id};
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const game = new Game(
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code,
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gameSize,
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buildDeckFromQuantities(),
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Math.ceil(document.getElementById("time").value)
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);
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socket.emit('newGame', game, function() {
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socket.emit('joinGame', playerInfo);
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sessionStorage.setItem('code', code);
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window.location.replace('/' + code);
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});
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} else {
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document.getElementById("some-error").innerText = "There are problems with your above setup.";
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if (!atLeastOnePlayer) {
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document.getElementById("game-size").classList.add("error");
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document.getElementById("size-error").innerText = "Add at least one card";
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} else {
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document.getElementById("game-size").classList.remove("error");
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document.getElementById("size-error").innerText = "";
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}
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document.getElementById("name").classList.add("error");
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document.getElementById("name-error").innerText = "Name is required.";
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}
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}
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