Files
Werewolf/static/setup.js
2020-01-08 15:38:53 -05:00

200 lines
7.2 KiB
JavaScript

import {cards} from './cards.js'
import {utility} from './util.js'
const socket = io();
const finishedArtArray = ["Villager", "Werewolf", "Seer", "Shadow", "Hunter", "Mason", "Minion", "Sorcerer"];
// important declarations
class Card {
constructor(role, team, description, powerRole) {
this.id = null;
this.role = role;
this.team = team;
this.description = description;
this.quantity = 0;
this.powerRole = powerRole;
}
}
class Game {
constructor(accessCode, size, deck, time) {
this.accessCode = accessCode;
this.size = size;
this.deck = deck;
this.time = time;
this.players = [];
this.state = "lobby";
this.endTime = null;
}
}
const fullDeck = [];
let gameSize = 0;
let atLeastOnePlayer = false;
// register event listeners on buttons
document.getElementById("reset-btn").addEventListener("click", resetCardQuantities);
document.getElementById("create-btn").addEventListener("click", createGame);
document.getElementById("role-btn").addEventListener("click", displayRoleModal);
document.getElementById("close").addEventListener("click", closeModal);
// render all of the available cards to the user
window.onload = function() {
for (let i = 0; i < cards.length; i ++) {
const newCard = new Card(cards[i].role, cards[i].team, cards[i].description, cards[i].powerRole);
// put card info in the informational role description modal
const modalRole = document.createElement("div");
modalRole.setAttribute("class", "modal-role");
const roleClass = cards[i].team === "good" ? "role-village" : "role-wolf";
const roleImage = finishedArtArray.includes(cards[i].role) ?
"<img alt='No art' src='/assets/images/roles-small/" + cards[i].role + ".png' />"
: "<span>Art soon.</span>";
modalRole.innerHTML =
"<div>" +
roleImage +
"<div>" +
"<h2 class='" + roleClass + "'>" + cards[i].role + "</h2>" +
"<p>" + cards[i].team + "</p>" +
"</div>" +
"</div>" +
"<p>" + cards[i].description + "</p>";
document.getElementById("roles").appendChild(modalRole);
fullDeck.push(newCard);
const cardContainer = document.createElement("div");
const quantityClass = cards[i].team === "good" ? "card-quantity quantity-village" : "card-quantity quantity-wolf";
cardContainer.setAttribute("class", "card");
cardContainer.setAttribute("id", "card-" + i);
cardContainer.innerHTML =
"<div class='card-top'>" +
"<div class='card-header'>" +
"<div>" +
"<p class='card-role'>" + newCard.role + "</p>" +
"<div class='" + quantityClass + "'>" + newCard.quantity + "</div>" +
"</div>" +
"<p>+</p>" +
"</div>" +
"</div>" +
"<img class='card-image' src='../assets/images/roles-small/" + newCard.role + ".png' alt='" + newCard.role + "'/>" +
"<div class='card-bottom'>" +
"<p>-</p>" +
"</div>"
document.getElementById("card-select").appendChild(cardContainer);
let cardTop = document.getElementById("card-" + i).getElementsByClassName("card-top")[0];
let cardQuantity = document.getElementById("card-" + i).getElementsByClassName("card-quantity")[0];
let cardBottom = document.getElementById("card-" + i).getElementsByClassName("card-bottom")[0];
cardTop.addEventListener("click", incrementCardQuantity, false);
cardBottom.addEventListener("click", decrementCardQuantity, false);
cardTop.card = newCard;
cardTop.quantityEl = cardQuantity;
cardBottom.card = newCard;
cardBottom.quantityEl = cardQuantity;
}
};
function incrementCardQuantity(e) {
if(e.target.card.quantity < 25) {
e.target.card.quantity += 1;
}
e.target.quantityEl.innerHTML = e.target.card.quantity;
updateGameSize();
}
function decrementCardQuantity(e) {
if(e.target.card.quantity > 0) {
e.target.card.quantity -= 1;
}
e.target.quantityEl.innerHTML = e.target.card.quantity;
updateGameSize();
}
function updateGameSize() {
gameSize = 0;
for (let card of fullDeck) {
gameSize += card.quantity;
}
document.getElementById("game-size").innerText = gameSize + " Players";
atLeastOnePlayer = gameSize > 0;
return gameSize;
}
function resetCardQuantities() {
for (let card of fullDeck) {
card.quantity = 0;
}
updateGameSize();
Array.prototype.filter.call(document.getElementsByClassName("card-quantity"), function(quantities){
return quantities.innerHTML = 0;
});
}
function displayRoleModal() {
document.getElementById("role-modal").classList.remove("hidden");
document.getElementById("app-content").classList.add("hidden");
}
function closeModal() {
document.getElementById("role-modal").classList.add("hidden");
document.getElementById("app-content").classList.remove("hidden");
}
function buildDeckFromQuantities() {
let playerDeck = [];
for (const card of fullDeck) {
for (let i = 0; i < card.quantity; i++) {
let newCard = new Card(card.role, card.team, card.description, card.powerRole);
newCard.id = utility.generateID();
playerDeck.push(newCard);
}
}
return playerDeck;
}
function createGame() {
if (document.getElementById("name").value.length > 0 && atLeastOnePlayer) {
// generate 6 digit access code
let code = "";
let charPool = "abcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < 6; i++) {
code += charPool[utility.getRandomInt(36)]
}
// generate unique player Id for session
let id = utility.generateID();
sessionStorage.setItem("id", id);
// player who creates the game is the host
sessionStorage.setItem("host", true);
// send a new game to the server, and then join it
const playerInfo = {name: document.getElementById("name").value, code: code, id: id};
const game = new Game(
code,
gameSize,
buildDeckFromQuantities(),
Math.ceil(document.getElementById("time").value)
);
socket.emit('newGame', game, function() {
socket.emit('joinGame', playerInfo);
sessionStorage.setItem('code', code);
window.location.replace('/' + code);
});
} else {
document.getElementById("some-error").innerText = "There are problems with your above setup.";
if (!atLeastOnePlayer) {
document.getElementById("game-size").classList.add("error");
document.getElementById("size-error").innerText = "Add at least one card";
} else {
document.getElementById("game-size").classList.remove("error");
document.getElementById("size-error").innerText = "";
}
document.getElementById("name").classList.add("error");
document.getElementById("name-error").innerText = "Name is required.";
}
}