mirror of
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50 lines
1.6 KiB
JavaScript
50 lines
1.6 KiB
JavaScript
const express = require('express');
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const router = express.Router();
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const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
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const logger = require('../modules/Logger')(debugMode);
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const GameManager = require('../modules/GameManager.js');
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const rateLimit = require('express-rate-limit').default
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const gameManager = new GameManager().getInstance();
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const apiLimiter = rateLimit({
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windowMs: 600000,
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max: 3,
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standardHeaders: true,
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legacyHeaders: false,
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})
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if (process.env.NODE_ENV.trim() === 'production') { // in prod, limit clients to creating 3 games per 10 minutes.
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router.use('/create', apiLimiter);
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}
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router.post('/create', function (req, res) {
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logger.debug('Received request to create new game: ' + JSON.stringify(req.body, null, 4));
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const gameCreationPromise = gameManager.createGame(req.body, false);
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gameCreationPromise.then((result) => {
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if (result instanceof Error) {
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res.status(500).send();
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} else {
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res.send(result); // game was created successfully, and access code was returned
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}
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});
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});
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router.get('/availability/:code', function (req, res) {
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const joinGamePromise = gameManager.joinGame(req.params.code);
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joinGamePromise.then((result) => {
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if (result === 404) {
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res.status(404).send();
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} else if (result instanceof Error) {
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res.status(400).send(result.message);
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} else if (typeof result === "string") {
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logger.debug(result);
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res.status(200).send(result);
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} else {
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res.status(500).send();
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}
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});
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});
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module.exports = router;
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