mirror of
https://github.com/AlecM33/Werewolf.git
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50 lines
2.1 KiB
JavaScript
50 lines
2.1 KiB
JavaScript
import { UserUtility } from "../modules/UserUtility.js";
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import { globals } from "../config/globals.js";
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import {templates} from "../modules/Templates.js";
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import {GameStateRenderer} from "../modules/GameStateRenderer.js";
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import {toast} from "../modules/Toast.js";
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export const game = () => {
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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if (gameState === null) {
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window.location.replace('/not-found');
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} else {
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console.log(gameState);
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userId = gameState.client.id;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(gameState);
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processGameState(gameState, userId, socket, gameStateRenderer); // this socket is initialized via a script tag in the game page HTML.
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setClientSocketHandlers(gameStateRenderer, socket);
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}
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});
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} else {
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window.location.replace('/not-found');
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}
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});
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};
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function processGameState (gameState, userId, socket, gameStateRenderer) {
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switch (gameState.status) {
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case globals.GAME_STATE.LOBBY:
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document.getElementById("game-state-container").innerHTML = templates.LOBBY;
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gameStateRenderer.renderLobbyPlayers();
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gameStateRenderer.renderLobbyHeader();
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break;
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default:
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break;
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}
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}
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function setClientSocketHandlers(gameStateRenderer, socket) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player) => {
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toast(player.name + " joined!", "success", false);
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gameStateRenderer.gameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
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})
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}
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