Files
Werewolf/client/scripts/game.js
2021-11-16 00:22:35 -05:00

50 lines
2.1 KiB
JavaScript

import { UserUtility } from "../modules/UserUtility.js";
import { globals } from "../config/globals.js";
import {templates} from "../modules/Templates.js";
import {GameStateRenderer} from "../modules/GameStateRenderer.js";
import {toast} from "../modules/Toast.js";
export const game = () => {
socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
let userId = UserUtility.validateAnonUserSignature(environment);
const splitUrl = window.location.href.split('/game/');
const accessCode = splitUrl[1];
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
if (gameState === null) {
window.location.replace('/not-found');
} else {
console.log(gameState);
userId = gameState.client.id;
UserUtility.setAnonymousUserId(userId, environment);
let gameStateRenderer = new GameStateRenderer(gameState);
processGameState(gameState, userId, socket, gameStateRenderer); // this socket is initialized via a script tag in the game page HTML.
setClientSocketHandlers(gameStateRenderer, socket);
}
});
} else {
window.location.replace('/not-found');
}
});
};
function processGameState (gameState, userId, socket, gameStateRenderer) {
switch (gameState.status) {
case globals.GAME_STATE.LOBBY:
document.getElementById("game-state-container").innerHTML = templates.LOBBY;
gameStateRenderer.renderLobbyPlayers();
gameStateRenderer.renderLobbyHeader();
break;
default:
break;
}
}
function setClientSocketHandlers(gameStateRenderer, socket) {
socket.on(globals.EVENTS.PLAYER_JOINED, (player) => {
toast(player.name + " joined!", "success", false);
gameStateRenderer.gameState.people.push(player);
gameStateRenderer.renderLobbyPlayers();
})
}