Files
Werewolf/spec/unit/server/modules/Events_Spec.js
2023-01-31 21:06:09 -05:00

539 lines
32 KiB
JavaScript

// TODO: clean up these deep relative paths? jsconfig.json is not working...
const Game = require('../../../../server/model/Game');
const globals = require('../../../../server/config/globals');
const EVENT_IDS = globals.EVENT_IDS;
const USER_TYPES = globals.USER_TYPES;
const STATUS = globals.STATUS;
const GameManager = require('../../../../server/modules/singletons/GameManager.js');
const TimerManager = require('../../../../server/modules/singletons/TimerManager.js');
const EventManager = require('../../../../server/modules/singletons/EventManager.js');
const Events = require('../../../../server/modules/Events.js');
const GameStateCurator = require('../../../../server/modules/GameStateCurator.js');
const logger = require('../../../../server/modules/Logger.js')(false);
describe('Events', () => {
let gameManager, namespace, socket, game, timerManager, eventManager;
beforeAll(() => {
spyOn(logger, 'debug');
spyOn(logger, 'error');
const inObj = { emit: () => {} };
const toObj = { emit: () => {} };
namespace = { in: () => { return inObj; }, to: () => { return toObj; }, sockets: new Map() };
socket = { id: '123', emit: () => {}, to: () => { return { emit: () => {} }; } };
gameManager = GameManager.instance ? GameManager.instance : new GameManager(logger, globals.ENVIRONMENT.PRODUCTION, 'test');
timerManager = TimerManager.instance ? TimerManager.instance : new TimerManager(logger, 'test');
eventManager = EventManager.instance ? EventManager.instance : new EventManager(logger, 'test');
gameManager.setGameSocketNamespace(namespace);
eventManager.publisher = { publish: (...args) => {} };
});
beforeEach(() => {
game = new Game(
'ABCD',
STATUS.LOBBY,
[
{ id: 'a', assigned: true, out: true, killed: false, userType: USER_TYPES.MODERATOR },
{ id: 'b', gameRole: 'Villager', alignment: 'good', assigned: false, out: false, killed: false, userType: USER_TYPES.PLAYER },
{ id: 'c', assigned: true, out: true, killed: false, userType: USER_TYPES.SPECTATOR }
],
[{ quantity: 2 }],
false,
'a',
true,
'a',
new Date().toJSON(),
null
);
spyOn(namespace, 'to').and.callThrough();
spyOn(namespace, 'in').and.callThrough();
spyOn(socket, 'to').and.callThrough();
spyOn(namespace.in(), 'emit').and.callThrough();
spyOn(namespace.to(), 'emit').and.callThrough();
spyOn(gameManager, 'isGameFull').and.callThrough();
spyOn(GameStateCurator, 'mapPerson').and.callThrough();
spyOn(eventManager.publisher, 'publish').and.callThrough();
spyOn(eventManager, 'createMessageToPublish').and.stub();
namespace.sockets = new Map();
timerManager.timerThreads = {};
});
describe(EVENT_IDS.PLAYER_JOINED, () => {
describe('stateChange', () => {
it('should let a player join and mark the game as full', async () => {
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(gameManager.isGameFull).toHaveBeenCalled();
expect(game.isFull).toEqual(true);
expect(game.people.find(p => p.id === 'b').assigned).toEqual(true);
});
it('should let a player join and mark the game as NOT full', async () => {
game.people.push({ id: 'd', assigned: false, userType: USER_TYPES.PLAYER });
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(gameManager.isGameFull).toHaveBeenCalled();
expect(game.isFull).toEqual(false);
expect(game.people.find(p => p.id === 'b').assigned).toEqual(true);
});
it('should not let the player join if their id does not match some unassigned person', async () => {
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.stateChange(game, { id: 'd', assigned: true }, { gameManager: gameManager });
expect(gameManager.isGameFull).not.toHaveBeenCalled();
expect(game.isFull).toEqual(false);
expect(game.people.find(p => p.id === 'd')).not.toBeDefined();
});
});
describe('communicate', () => {
it('should communicate the join event to the rooms sockets, sending the new player', async () => {
await Events.find((e) => e.id === EVENT_IDS.PLAYER_JOINED)
.communicate(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(
globals.EVENTS.PLAYER_JOINED,
GameStateCurator.mapPerson({ id: 'b', assigned: true }),
game.isFull
);
});
});
});
describe(EVENT_IDS.ADD_SPECTATOR, () => {
describe('stateChange', () => {
it('should add a spectator', async () => {
await Events.find((e) => e.id === EVENT_IDS.ADD_SPECTATOR)
.stateChange(game, { id: 'e', name: 'ghost', assigned: true }, { gameManager: gameManager });
expect(gameManager.isGameFull).not.toHaveBeenCalled();
expect(game.isFull).toEqual(false);
expect(game.people.find(p => p.id === 'e').assigned).toEqual(true);
expect(game.people.find(p => p.id === 'e').name).toEqual('ghost');
});
});
describe('communicate', () => {
it('should communicate the add spectator event to the rooms sockets, sending the new spectator', async () => {
await Events.find((e) => e.id === EVENT_IDS.ADD_SPECTATOR)
.communicate(game, { id: 'e', name: 'ghost', assigned: true }, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(
EVENT_IDS.ADD_SPECTATOR,
GameStateCurator.mapPerson({ id: 'e', name: 'ghost', assigned: true })
);
});
});
});
describe(EVENT_IDS.FETCH_GAME_STATE, () => {
describe('stateChange', () => {
it('should find the matching person and update their associated socket id if it is different', async () => {
const mockSocket = { join: () => {} };
spyOn(mockSocket, 'join').and.callThrough();
namespace.sockets.set('123', mockSocket);
game.people.push({ cookie: 'cookie', socketId: '456' });
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.stateChange(game, { personId: 'cookie' }, { gameManager: gameManager, requestingSocketId: '123' });
expect(mockSocket.join).toHaveBeenCalledWith(game.accessCode);
expect(game.people.find(p => p.socketId === '123')).not.toBeNull();
});
it('should find the matching person and should NOT update their socketId if it is NOT different', async () => {
const mockSocket = { join: () => {} };
spyOn(mockSocket, 'join').and.callThrough();
namespace.sockets.set('123', mockSocket);
game.people.push({ cookie: 'cookie', socketId: '123' });
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.stateChange(game, { personId: 'cookie' }, { gameManager: gameManager, requestingSocketId: '123' });
expect(mockSocket.join).not.toHaveBeenCalled();
expect(game.people.find(p => p.socketId === '123')).not.toBeNull();
});
});
describe('communicate', () => {
it('should do nothing if the client is not expecting an acknowledgement', async () => {
game.people.push({ cookie: 'cookie', socketId: '456' });
const mockSocket = { join: () => {} };
namespace.sockets.set('456', mockSocket);
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.communicate(game, { personId: 'cookie' }, { ackFn: null });
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).not.toHaveBeenCalled();
});
it('should acknowledge the client with null if a matching person was not found', async () => {
game.people.push({ cookie: 'differentCookie', socketId: '456' });
const mockSocket = { join: () => {} };
namespace.sockets.set('456', mockSocket);
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.communicate(game, { personId: 'cookie' }, vars);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).not.toHaveBeenCalled();
expect(vars.ackFn).toHaveBeenCalledWith(null);
});
it('should acknowledge the client with null if a matching person was found, but the socket is not connected' +
' to the namespace', async () => {
game.people.push({ cookie: 'cookie', socketId: '456' });
const mockSocket = { join: () => {} };
namespace.sockets.set('123', mockSocket);
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.communicate(game, { personId: 'cookie' }, vars);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).not.toHaveBeenCalled();
expect(vars.ackFn).toHaveBeenCalledWith(null);
});
it('should acknowledge the client with the game state if they are found and their socket is connected', async () => {
game.people.push({ cookie: 'cookie', socketId: '456' });
const mockSocket = { join: () => {} };
namespace.sockets.set('456', mockSocket);
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.FETCH_GAME_STATE)
.communicate(game, { personId: 'cookie' }, vars);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).toHaveBeenCalled();
expect(vars.ackFn).toHaveBeenCalled();
});
});
});
describe(EVENT_IDS.START_GAME, () => {
describe('stateChange', () => {
it('should start the game', async () => {
game.isFull = true;
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(game.status).toEqual(STATUS.IN_PROGRESS);
});
it('should not start the game if it is not full', async () => {
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(game.status).toEqual(STATUS.LOBBY);
});
it('should start the game and run the timer if the game has one', async () => {
game.isFull = true;
game.hasTimer = true;
game.timerParams = {};
spyOn(timerManager, 'runTimer').and.callFake((a, b) => {});
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager });
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.timerParams.paused).toEqual(true);
expect(timerManager.runTimer).toHaveBeenCalled();
});
});
describe('communicate', () => {
it('should communicate the start event to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.communicate(game, {}, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.START_GAME);
});
it('should communicate the start event to the room and acknowledge the client', async () => {
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.communicate(game, {}, vars);
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.START_GAME);
expect(vars.ackFn).toHaveBeenCalled();
});
});
});
describe(EVENT_IDS.KILL_PLAYER, () => {
describe('stateChange', () => {
it('should kill the indicated player', async () => {
await Events.find((e) => e.id === EVENT_IDS.KILL_PLAYER)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
const person = game.people.find(p => p.id === 'b');
expect(person.userType).toEqual(USER_TYPES.KILLED_PLAYER);
expect(person.out).toBeTrue();
expect(person.killed).toBeTrue();
});
it('should not kill the player if they are already out', async () => {
await Events.find((e) => e.id === EVENT_IDS.KILL_PLAYER)
.stateChange(game, { personId: 'a' }, { gameManager: gameManager });
const person = game.people.find(p => p.id === 'a');
expect(person.userType).toEqual(USER_TYPES.MODERATOR);
expect(person.out).toBeTrue();
expect(person.killed).toBeFalse();
});
});
describe('communicate', () => {
it('should communicate the killed player to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.KILL_PLAYER)
.communicate(game, { personId: 'b' }, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(
EVENT_IDS.KILL_PLAYER,
'b'
);
});
});
});
describe(EVENT_IDS.REVEAL_PLAYER, () => {
describe('stateChange', () => {
it('should reveal the indicated player', async () => {
await Events.find((e) => e.id === EVENT_IDS.REVEAL_PLAYER)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
const person = game.people.find(p => p.id === 'b');
expect(person.userType).toEqual(USER_TYPES.PLAYER);
expect(person.out).toBeFalse();
expect(person.killed).toBeFalse();
expect(person.revealed).toBeTrue();
});
});
describe('communicate', () => {
it('should communicate the killed player to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.REVEAL_PLAYER)
.communicate(game, { personId: 'b' }, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(
EVENT_IDS.REVEAL_PLAYER,
{ id: 'b', gameRole: 'Villager', alignment: 'good' }
);
});
});
});
describe(EVENT_IDS.END_GAME, () => {
describe('stateChange', () => {
it('should end the game and reveal all players', async () => {
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(game.status).toEqual(STATUS.ENDED);
expect(game.people.find(p => p.id === 'b').revealed).toBeTrue();
});
it('should end the game and kill the associated timer thread', async () => {
game.hasTimer = true;
timerManager.timerThreads = { ABCD: { kill: () => {} } };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager, logger: { trace: () => {} } });
expect(game.status).toEqual(STATUS.ENDED);
expect(game.people.find(p => p.id === 'b').revealed).toBeTrue();
expect(timerManager.timerThreads.ABCD.kill).toHaveBeenCalled();
});
});
describe('communicate', () => {
it('should communicate the end event to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.communicate(game, {}, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
});
it('should communicate the end event to the room and acknowledge the client', async () => {
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.communicate(game, {}, vars);
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
expect(vars.ackFn).toHaveBeenCalled();
});
});
});
describe(EVENT_IDS.TRANSFER_MODERATOR, () => {
describe('stateChange', () => {
it('should transfer from a dedicated mod to a spectator', async () => {
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.stateChange(game, { personId: 'c' }, { gameManager: gameManager });
expect(game.currentModeratorId).toEqual('c');
expect(game.previousModeratorId).toEqual('a');
expect(game.people.find(p => p.id === 'a').userType).toEqual(USER_TYPES.SPECTATOR);
expect(game.people.find(p => p.id === 'c').userType).toEqual(USER_TYPES.MODERATOR);
});
it('should transfer from a dedicated mod to a killed player', async () => {
await Events.find((e) => e.id === EVENT_IDS.KILL_PLAYER)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
expect(game.currentModeratorId).toEqual('b');
expect(game.previousModeratorId).toEqual('a');
expect(game.people.find(p => p.id === 'a').userType).toEqual(USER_TYPES.SPECTATOR);
expect(game.people.find(p => p.id === 'b').userType).toEqual(USER_TYPES.MODERATOR);
});
it('should transfer from a dedicated mod who was a former player, restoring their status to "killed player"', async () => {
await Events.find((e) => e.id === EVENT_IDS.KILL_PLAYER)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.stateChange(game, { personId: 'a' }, { gameManager: gameManager });
expect(game.currentModeratorId).toEqual('a');
expect(game.previousModeratorId).toEqual('b');
expect(game.people.find(p => p.id === 'a').userType).toEqual(USER_TYPES.MODERATOR);
expect(game.people.find(p => p.id === 'b').userType).toEqual(USER_TYPES.KILLED_PLAYER);
});
});
describe('communicate', () => {
it('should communicate the transfer moderator event to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.communicate(game, {}, { gameManager: gameManager });
expect(namespace.to).toHaveBeenCalledWith(game.accessCode);
expect(namespace.to().emit).toHaveBeenCalledWith(EVENT_IDS.SYNC_GAME_STATE);
});
it('should communicate the transfer moderator to the room and acknowledge the client', async () => {
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.TRANSFER_MODERATOR)
.communicate(game, {}, vars);
expect(namespace.to).toHaveBeenCalledWith(game.accessCode);
expect(namespace.to().emit).toHaveBeenCalledWith(EVENT_IDS.SYNC_GAME_STATE);
expect(vars.ackFn).toHaveBeenCalled();
});
});
});
describe(EVENT_IDS.ASSIGN_DEDICATED_MOD, () => {
beforeEach(() => {
game.people = [
{ id: 'a', gameRole: 'Villager', alignment: 'good', assigned: true, out: false, killed: false, userType: USER_TYPES.TEMPORARY_MODERATOR },
{ id: 'b', gameRole: 'Villager', alignment: 'good', assigned: true, out: false, killed: false, userType: USER_TYPES.PLAYER },
{ id: 'c', assigned: true, out: true, killed: false, userType: USER_TYPES.SPECTATOR }
];
});
describe('stateChange', () => {
it('should assign a dedicated mod who is different from the requesting temp mod', async () => {
await Events.find((e) => e.id === EVENT_IDS.ASSIGN_DEDICATED_MOD)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager });
expect(game.currentModeratorId).toEqual('b');
expect(game.previousModeratorId).toEqual('a');
expect(game.people.find(p => p.id === 'a').userType).toEqual(USER_TYPES.PLAYER);
expect(game.people.find(p => p.id === 'b').userType).toEqual(USER_TYPES.MODERATOR);
});
it('should assign a dedicated mod who is the same as the requesting temp mod', async () => {
await Events.find((e) => e.id === EVENT_IDS.ASSIGN_DEDICATED_MOD)
.stateChange(game, { personId: 'a' }, { gameManager: gameManager });
expect(game.currentModeratorId).toEqual('a');
expect(game.previousModeratorId).toEqual('a');
expect(game.people.find(p => p.id === 'a').userType).toEqual(USER_TYPES.MODERATOR);
expect(game.people.find(p => p.id === 'b').userType).toEqual(USER_TYPES.PLAYER);
});
});
describe('communicate', () => {
it('should communicate to the new mod and the previous mod', async () => {
game.currentModeratorId = 'a';
game.previousModeratorId = 'b';
game.people.find(p => p.id === 'a').socketId = 'aaa';
game.people.find(p => p.id === 'b').socketId = 'bbb';
const socketToObj = { emit: () => {} };
const mockSocket = {
join: () => {},
to: () => {
return socketToObj;
}
};
spyOn(mockSocket, 'to').and.callThrough();
spyOn(socketToObj, 'emit').and.callThrough();
namespace.sockets.set('aaa', mockSocket);
namespace.sockets.set('bbb', mockSocket);
await Events.find((e) => e.id === EVENT_IDS.ASSIGN_DEDICATED_MOD)
.communicate(game, { personId: 'cookie' }, { gameManager: gameManager });
// verify the current mod's view is synced
expect(namespace.to).toHaveBeenCalledWith('aaa');
expect(namespace.to().emit).toHaveBeenCalledWith(EVENT_IDS.SYNC_GAME_STATE);
// verify the old mod's view is synced
expect(namespace.to).toHaveBeenCalledWith('bbb');
expect(namespace.to().emit).toHaveBeenCalledWith(EVENT_IDS.SYNC_GAME_STATE);
// verify the "kill player" event is sent to everyone but the sender
expect(mockSocket.to).toHaveBeenCalledWith(game.accessCode);
expect(socketToObj.emit).toHaveBeenCalledWith(EVENT_IDS.KILL_PLAYER, 'a');
});
it('should not communicate to the current or previous mod if their sockets are not found', async () => {
game.currentModeratorId = 'a';
game.previousModeratorId = 'b';
game.people.find(p => p.id === 'a').socketId = 'aaa';
game.people.find(p => p.id === 'b').socketId = 'bbb';
const socketToObj = { emit: () => {} };
const mockSocket = {
join: () => {},
to: () => {
return socketToObj;
}
};
spyOn(mockSocket, 'to').and.callThrough();
spyOn(socketToObj, 'emit').and.callThrough();
namespace.sockets.set('yyy', mockSocket);
namespace.sockets.set('zzz', mockSocket);
await Events.find((e) => e.id === EVENT_IDS.ASSIGN_DEDICATED_MOD)
.communicate(game, { personId: 'cookie' }, { gameManager: gameManager });
// verify there's no attempted communication to the new mod (they are not connected to this instance)
expect(namespace.to).not.toHaveBeenCalledWith('aaa');
expect(namespace.to().emit).not.toHaveBeenCalled();
// verify there's no attempted communication to the old mod
expect(namespace.to).not.toHaveBeenCalledWith('bbb');
expect(namespace.to().emit).not.toHaveBeenCalled();
// verify the "kill player" event is sent to everyone in the room (as opposed to everyone but the sender)
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.KILL_PLAYER, 'a');
});
});
});
describe(EVENT_IDS.RESTART_GAME, () => {
describe('stateChange', () => {
it('should kill any alive timer thread if the instance is home to it', async () => {
const mockThread = { kill: () => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '222' });
expect(mockThread.kill).toHaveBeenCalled();
expect(Object.keys(timerManager.timerThreads).length).toEqual(0);
});
it('should not kill the timer thread if the instance sent the event', async () => {
const mockThread = { kill: () => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '111' });
expect(mockThread.kill).not.toHaveBeenCalled();
expect(Object.keys(timerManager.timerThreads).length).toEqual(1);
});
});
describe('communicate', () => {
it('should communicate the restart event to the room', async () => {
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.communicate(game, {}, { gameManager: gameManager });
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.RESTART_GAME);
});
it('should communicate the restart event to the room and acknowledge the client', async () => {
const vars = { ackFn: () => {}, gameManager: gameManager };
spyOn(vars, 'ackFn').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.communicate(game, {}, vars);
expect(namespace.in).toHaveBeenCalledWith(game.accessCode);
expect(namespace.in().emit).toHaveBeenCalledWith(EVENT_IDS.RESTART_GAME);
expect(vars.ackFn).toHaveBeenCalled();
});
});
});
describe(EVENT_IDS.TIMER_EVENT, () => {
describe('communicate', () => {
it('should publish an event to source timer data if the timer thread is not found', async () => {
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, { gameManager: gameManager, timerManager: timerManager, eventManager: eventManager });
expect(eventManager.publisher.publish).toHaveBeenCalled();
});
it('should send a message to the thread if it is found', async () => {
const mockThread = { exitCode: null, kill: () => {}, send: (...args) => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'send').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, {
gameManager: gameManager,
timerManager: timerManager,
eventManager: eventManager,
timerEventSubtype: EVENT_IDS.GET_TIME_REMAINING,
requestingSocketId: '2',
logger: { logLevel: 'trace' }
});
expect(mockThread.send).toHaveBeenCalledWith({
command: EVENT_IDS.GET_TIME_REMAINING,
accessCode: 'ABCD',
socketId: '2',
logLevel: 'trace'
});
});
});
});
});