Files
Werewolf/client/scripts/game.js
2021-11-17 23:19:54 -05:00

102 lines
4.2 KiB
JavaScript

import { UserUtility } from "../modules/UserUtility.js";
import { globals } from "../config/globals.js";
import {templates} from "../modules/Templates.js";
import {GameStateRenderer} from "../modules/GameStateRenderer.js";
import {cancelCurrentToast, toast} from "../modules/Toast.js";
export const game = () => {
socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
let userId = UserUtility.validateAnonUserSignature(environment);
const splitUrl = window.location.href.split('/game/');
const accessCode = splitUrl[1];
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
if (gameState === null) {
window.location.replace('/not-found');
} else {
console.log(gameState);
gameState.accessCode = accessCode;
userId = gameState.client.id;
UserUtility.setAnonymousUserId(userId, environment);
let gameStateRenderer = new GameStateRenderer(gameState);
processGameState(gameState, userId, socket, gameStateRenderer); // this socket is initialized via a script tag in the game page HTML.
setClientSocketHandlers(gameStateRenderer, socket);
}
});
} else {
window.location.replace('/not-found');
}
});
};
function processGameState (gameState, userId, socket, gameStateRenderer) {
cancelCurrentToast();
switch (gameState.status) {
case globals.STATUS.LOBBY:
document.getElementById("game-state-container").innerHTML = templates.LOBBY;
gameStateRenderer.renderLobbyHeader();
gameStateRenderer.renderLobbyPlayers();
if (
gameState.isFull
&& (
gameState.userType === globals.USER_TYPES.MODERATOR
|| gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
)
) {
displayStartGamePromptForModerators(gameStateRenderer);
}
break;
case globals.STATUS.IN_PROGRESS:
document.querySelector("#start-game-prompt")?.remove();
gameStateRenderer.gameState = gameState;
document.getElementById("game-state-container").innerHTML = templates.GAME;
gameStateRenderer.renderGameHeader();
gameStateRenderer.renderPlayerRole();
break;
default:
break;
}
}
function setClientSocketHandlers(gameStateRenderer, socket) {
socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
toast(player.name + " joined!", "success", false);
gameStateRenderer.gameState.people.push(player);
gameStateRenderer.renderLobbyPlayers();
if (
gameIsFull
&& (
gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
|| gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
)
) {
displayStartGamePromptForModerators(gameStateRenderer);
}
});
socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
socket.emit(
globals.COMMANDS.FETCH_GAME_STATE,
gameStateRenderer.gameState.accessCode,
gameStateRenderer.gameState.client.id,
function (gameState) {
processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
}
);
})
}
function displayStartGamePromptForModerators(gameStateRenderer) {
document.getElementById("lobby-players").setAttribute("style", 'margin-bottom: 130px');
let div = document.createElement("div");
div.innerHTML = templates.START_GAME_PROMPT;
document.body.appendChild(div);
document.getElementById("start-game-button").addEventListener('click', (e) => {
e.preventDefault();
if (confirm("Start the game and deal roles?")) {
socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode, gameStateRenderer.gameState.client.id);
}
});
}