mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
134 lines
4.5 KiB
JavaScript
134 lines
4.5 KiB
JavaScript
const express = require('express');
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const router = express.Router();
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const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
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const logger = require('../modules/Logger')(debugMode);
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const GameManager = require('../modules/GameManager.js');
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const rateLimit = require('express-rate-limit').default;
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const globals = require('../config/globals.js');
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const cors = require('cors');
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const gameManager = new GameManager().getInstance();
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const gameCreationLimit = process.env.NODE_ENV.trim() === 'production'
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? 20
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: 1000
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const gameEndpointLimiter = rateLimit({
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windowMs: 600000,
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max: gameCreationLimit,
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standardHeaders: true,
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legacyHeaders: false
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});
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router.use(cors(globals.CORS));
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router.options('/:code/players', cors(globals.CORS));
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router.options('/create', cors(globals.CORS));
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router.options('/restart', cors(globals.CORS));
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router.post('/create', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.patch('/players', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.patch('/restart', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.post('/create', gameEndpointLimiter, function (req, res) {
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logger.debug('Received request to create new game: ' + JSON.stringify(req.body, null, 4));
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const gameCreationPromise = gameManager.createGame(req.body, false);
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gameCreationPromise.then((result) => {
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if (result instanceof Error) {
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res.status(500).send();
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} else {
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res.status(201).send(result); // game was created successfully, and access code was returned
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}
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}).catch((e) => {
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if (e === globals.ERROR_MESSAGE.BAD_CREATE_REQUEST) {
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res.status(400).send(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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}
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});
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});
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router.get('/:code/availability', function (req, res) {
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const availabilityPromise = gameManager.checkAvailability(req.params.code);
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availabilityPromise.then((result) => {
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if (result === 404) {
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res.status(404).send();
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} else if (result instanceof Error) {
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res.status(400).send(result.message);
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} else if (typeof result === 'object') {
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logger.debug(result);
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res.status(200).send(result);
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} else {
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res.status(500).send();
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}
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});
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});
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router.patch('/:code/players', function (req, res) {
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if (
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req.body === null
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|| !validateAccessCode(req.body.accessCode)
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|| !validateName(req.body.playerName)
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|| !validateCookie(req.body.localCookie)
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|| !validateCookie(req.body.sessionCookie)
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) {
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res.status(400).send();
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} else {
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const game = gameManager.activeGameRunner.activeGames.get(req.body.accessCode);
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if (game) {
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const inUseCookie = gameManager.environment === globals.ENVIRONMENT.PRODUCTION ? req.body.localCookie : req.body.sessionCookie;
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gameManager.joinGame(game, req.body.playerName, inUseCookie).then((data) => {
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res.status(200).send({ cookie: data, environment: gameManager.environment });
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}).catch((code) => {
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res.status(code).send();
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});
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} else {
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res.status(404).send();
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}
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}
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});
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router.patch('/:code/restart', function (req, res) {
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if (
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req.body === null
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|| !validateAccessCode(req.body.accessCode)
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|| !validateName(req.body.playerName)
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|| !validateCookie(req.body.localCookie)
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|| !validateCookie(req.body.sessionCookie)
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) {
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res.status(400).send();
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} else {
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const game = gameManager.activeGameRunner.activeGames.get(req.body.accessCode);
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if (game) {
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gameManager.restartGame(game, gameManager.namespace).then((data) => {
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res.status(200).send();
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}).catch((code) => {
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res.status(code).send();
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});
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} else {
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res.status(404).send();
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}
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}
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});
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router.get('/environment', function (req, res) {
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res.status(200).send(gameManager.environment);
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});
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function validateName (name) {
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return typeof name === 'string' && name.length > 0 && name.length <= 30;
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}
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function validateCookie (cookie) {
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return cookie === null || cookie === false || (typeof cookie === 'string' && cookie.length === globals.USER_SIGNATURE_LENGTH);
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}
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function validateAccessCode (accessCode) {
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return /^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH;
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}
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module.exports = router;
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