Use file scoped namespace declarations

This commit is contained in:
Patrik Svensson
2021-12-21 11:06:46 +01:00
committed by Phil Scott
parent 1dbaf50935
commit ec1188b837
607 changed files with 28739 additions and 29245 deletions

View File

@@ -1,67 +1,66 @@
namespace Spectre.Console.Testing
namespace Spectre.Console.Testing;
/// <summary>
/// Contains extensions for <see cref="TestConsole"/>.
/// </summary>
public static class TestConsoleExtensions
{
/// <summary>
/// Contains extensions for <see cref="TestConsole"/>.
/// Sets the console's color system.
/// </summary>
public static class TestConsoleExtensions
/// <param name="console">The console.</param>
/// <param name="colors">The color system to use.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Colors(this TestConsole console, ColorSystem colors)
{
/// <summary>
/// Sets the console's color system.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="colors">The color system to use.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Colors(this TestConsole console, ColorSystem colors)
{
console.Profile.Capabilities.ColorSystem = colors;
return console;
}
console.Profile.Capabilities.ColorSystem = colors;
return console;
}
/// <summary>
/// Sets whether or not ANSI is supported.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="enable">Whether or not VT/ANSI control codes are supported.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole SupportsAnsi(this TestConsole console, bool enable)
{
console.Profile.Capabilities.Ansi = enable;
return console;
}
/// <summary>
/// Sets whether or not ANSI is supported.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="enable">Whether or not VT/ANSI control codes are supported.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole SupportsAnsi(this TestConsole console, bool enable)
{
console.Profile.Capabilities.Ansi = enable;
return console;
}
/// <summary>
/// Makes the console interactive.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Interactive(this TestConsole console)
{
console.Profile.Capabilities.Interactive = true;
return console;
}
/// <summary>
/// Makes the console interactive.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Interactive(this TestConsole console)
{
console.Profile.Capabilities.Interactive = true;
return console;
}
/// <summary>
/// Sets the console width.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="width">The console width.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Width(this TestConsole console, int width)
{
console.Profile.Width = width;
return console;
}
/// <summary>
/// Sets the console width.
/// </summary>
/// <param name="console">The console.</param>
/// <param name="width">The console width.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole Width(this TestConsole console, int width)
{
console.Profile.Width = width;
return console;
}
/// <summary>
/// Turns on emitting of VT/ANSI sequences.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole EmitAnsiSequences(this TestConsole console)
{
console.SetCursor(null);
console.EmitAnsiSequences = true;
return console;
}
/// <summary>
/// Turns on emitting of VT/ANSI sequences.
/// </summary>
/// <param name="console">The console.</param>
/// <returns>The same instance so that multiple calls can be chained.</returns>
public static TestConsole EmitAnsiSequences(this TestConsole console)
{
console.SetCursor(null);
console.EmitAnsiSequences = true;
return console;
}
}