Files
spectre.console/src/Spectre.Console/Rendering/RenderContext.cs
Patrik Svensson 3463dde543 Add method to write VT/ANSI control codes
Adds a new extension method IAnsiConsole.WriteAnsi that writes
VT/ANSI control codes to the console. If VT/ANSI control codes are
not supported, nothing will be written.
2021-04-22 22:16:10 -04:00

82 lines
2.9 KiB
C#

using System;
namespace Spectre.Console.Rendering
{
/// <summary>
/// Represents a render context.
/// </summary>
public sealed class RenderContext
{
private readonly IReadOnlyCapabilities _capabilities;
/// <summary>
/// Gets the current color system.
/// </summary>
public ColorSystem ColorSystem => _capabilities.ColorSystem;
/// <summary>
/// Gets a value indicating whether or not VT/Ansi codes are supported.
/// </summary>
public bool Ansi => _capabilities.Ansi;
/// <summary>
/// Gets a value indicating whether or not unicode is supported.
/// </summary>
public bool Unicode => _capabilities.Unicode;
/// <summary>
/// Gets the current justification.
/// </summary>
public Justify? Justification { get; }
/// <summary>
/// Gets a value indicating whether the context want items to render without
/// line breaks and return a single line where applicable.
/// </summary>
internal bool SingleLine { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RenderContext"/> class.
/// </summary>
/// <param name="capabilities">The capabilities.</param>
/// <param name="justification">The justification.</param>
public RenderContext(IReadOnlyCapabilities capabilities, Justify? justification = null)
: this(capabilities, justification, false)
{
}
private RenderContext(IReadOnlyCapabilities capabilities, Justify? justification = null, bool singleLine = false)
{
_capabilities = capabilities ?? throw new ArgumentNullException(nameof(capabilities));
Justification = justification;
SingleLine = singleLine;
}
/// <summary>
/// Creates a new context with the specified justification.
/// </summary>
/// <param name="justification">The justification.</param>
/// <returns>A new <see cref="RenderContext"/> instance.</returns>
public RenderContext WithJustification(Justify? justification)
{
return new RenderContext(_capabilities, justification, SingleLine);
}
/// <summary>
/// Creates a new context that tell <see cref="IRenderable"/> instances
/// to not care about splitting things in new lines. Whether or not to
/// comply to the request is up to the item being rendered.
/// </summary>
/// <remarks>
/// Use with care since this has the potential to mess things up.
/// Only use this kind of context with items that you know about.
/// </remarks>
/// <returns>A new <see cref="RenderContext"/> instance.</returns>
internal RenderContext WithSingleLine()
{
return new RenderContext(_capabilities, Justification, true);
}
}
}