This commit is contained in:
Miguel de Icaza
2017-12-12 23:17:22 -05:00
parent 8aa31245d7
commit 0241b4175d
8 changed files with 1140 additions and 33 deletions

View File

@@ -1,20 +1,15 @@
//
//
// Pending:
// - Check for NeedDisplay on the hierarchy and repaint
// - Layout support
//
// Optimziations
// - Add rendering limitation to the exposed area
using System;
using System.Collections.Generic;
namespace Terminal {
public struct Rect {
public int X, Y, Width, Height;
public Rect (int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public override string ToString() => $"[{X},{Y}:{Width},{Height}]";
}
public class Responder {
public virtual Responder Next { get; set; }
@@ -32,16 +27,36 @@ namespace Terminal {
}
public class View : Responder {
View container = null;
public static ConsoleDriver Driver = Application.Driver;
public static IList<View> empty = new List<View>(0).AsReadOnly ();
List<View> subviews;
public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
internal bool NeedDisplay { get; private set; } = true;
// The frame for the object
Rect frame;
// The offset of the first child view inside the view
Point offset;
// The frame for this view
public Rect Frame {
get => frame;
set {
frame = value;
SetNeedsDisplay ();
}
}
public View (Rect frame)
{
this.frame = frame;
this.Frame = frame;
}
public void SetNeedsDisplay ()
{
NeedDisplay = true;
}
public void AddSubview (View view)
@@ -53,7 +68,53 @@ namespace Terminal {
subviews.Add (view);
}
public void GetRealRowCol (int col, int row, out int rcol, out int rrow)
{
// Computes the real row, col relative to the screen.
rrow = row;
rcol = col;
var ccontainer = container;
while (ccontainer != null){
rrow += container.frame.Y;
rcol += container.frame.X;
ccontainer = ccontainer.container;
}
// The following ensures that the cursor is always in the screen boundaries.
rrow = Math.Max (0, Math.Min (rrow, Driver.Rows-1));
rcol = Math.Max (0, Math.Min (rcol, Driver.Cols-1));
}
public void Move (int col, int row)
{
GetRealRowCol (col, row, out var rcol, out var rrow);
Driver.Move (rcol, rrow);
}
public void AddCh (int col, int row, int ch)
{
if (row < 0 || col < 0)
return;
if (row > frame.Height-1 || col > frame.Width-1)
return;
Move (col, row);
Driver.AddCh (ch);
}
public virtual void Redraw ()
{
var clipRect = new Rect (offset, frame.Size);
foreach (var view in subviews){
if (view.NeedDisplay){
if (view.Frame.IntersectsWith (clipRect)){
view.Redraw ();
}
view.NeedDisplay = false;
}
}
NeedDisplay = false;
}
}
public class ViewController : Responder {
@@ -66,10 +127,12 @@ namespace Terminal {
}
}
public class Window : View {
public class Toplevel : View {
public ViewController RootViewController;
public bool ShowFrame;
public Window (Rect frame) : base (frame)
public Toplevel (Rect frame) : base (frame)
{
}
@@ -78,15 +141,41 @@ namespace Terminal {
Application.MakeFirstResponder (this);
}
public static Window Toplevel ()
public static Toplevel Create ()
{
return new Window (new Rect (0, 0, Driver.Cols, Driver.Rows));
}
}
public class Window : Toplevel {
View contentView;
string title;
public string Title {
get => title;
set {
title = value;
SetNeedsDisplay ();
}
}
public Window (Rect frame, string title = null) : base (frame)
{
frame.Inflate (-1, -1);
contentView = new View (frame);
AddSubview (contentView);
}
public override void Redraw ()
{
base.Redraw ();
}
}
public class Application {
public static ConsoleDriver Driver = new CursesDriver ();
public Window MainWindow { get; private set; }
public Toplevel Top { get; private set; }
public Mono.Terminal.MainLoop MainLoop { get; private set; }
static Stack<Responder> responders = new Stack<Responder> ();
@@ -103,12 +192,12 @@ namespace Terminal {
public void Init ()
{
if (MainWindow != null)
if (Top != null)
return;
MainLoop = new Mono.Terminal.MainLoop ();
MainWindow = Window.Toplevel ();
responder = MainWindow;
Top = Toplevel.Create ();
responder = Top;
MainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
//ProcessChar ();

28
Event.cs Normal file
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@@ -0,0 +1,28 @@
namespace Terminal {
public class Event {
public class Key : Event {
public int Code { get; private set; }
public Key (int code)
{
Code = code;
}
}
public class Mouse : Event {
}
public static Event CreateMouseEvent ()
{
return new Mouse ();
}
public static Event CreateKeyEvent (int code)
{
return new Key (code);
}
}
}

View File

@@ -35,6 +35,9 @@
<Compile Include="Application.cs" />
<Compile Include="driver.cs" />
<Compile Include="Event.cs" />
<Compile Include="Types\Point.cs"/>
<Compile Include="Types\Rect.cs"/>
<Compile Include="Types\Size.cs"/>
<Compile Include="demo.cs" />
</ItemGroup>
<ItemGroup>

227
Types/Point.cs Normal file
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@@ -0,0 +1,227 @@
//
// System.Drawing.Point.cs
//
// Author:
// Mike Kestner (mkestner@speakeasy.net)
//
// Copyright (C) 2001 Mike Kestner
// Copyright (C) 2004 Novell, Inc. http://www.novell.com
//
using System;
using System.Globalization;
namespace Terminal
{
public struct Point
{
// Private x and y coordinate fields.
public int X, Y;
// -----------------------
// Public Shared Members
// -----------------------
/// <summary>
/// Empty Shared Field
/// </summary>
///
/// <remarks>
/// An uninitialized Point Structure.
/// </remarks>
public static readonly Point Empty;
/// <summary>
/// Addition Operator
/// </summary>
///
/// <remarks>
/// Translates a Point using the Width and Height
/// properties of the given <typeref>Size</typeref>.
/// </remarks>
public static Point operator + (Point pt, Size sz)
{
return new Point (pt.X + sz.Width, pt.Y + sz.Height);
}
/// <summary>
/// Equality Operator
/// </summary>
///
/// <remarks>
/// Compares two Point objects. The return value is
/// based on the equivalence of the X and Y properties
/// of the two points.
/// </remarks>
public static bool operator == (Point left, Point right)
{
return ((left.X == right.X) && (left.Y == right.Y));
}
/// <summary>
/// Inequality Operator
/// </summary>
///
/// <remarks>
/// Compares two Point objects. The return value is
/// based on the equivalence of the X and Y properties
/// of the two points.
/// </remarks>
public static bool operator != (Point left, Point right)
{
return ((left.X != right.X) || (left.Y != right.Y));
}
/// <summary>
/// Subtraction Operator
/// </summary>
///
/// <remarks>
/// Translates a Point using the negation of the Width
/// and Height properties of the given Size.
/// </remarks>
public static Point operator - (Point pt, Size sz)
{
return new Point (pt.X - sz.Width, pt.Y - sz.Height);
}
/// <summary>
/// Point to Size Conversion
/// </summary>
///
/// <remarks>
/// Returns a Size based on the Coordinates of a given
/// Point. Requires explicit cast.
/// </remarks>
public static explicit operator Size (Point p)
{
return new Size (p.X, p.Y);
}
// -----------------------
// Public Constructors
// -----------------------
/// <summary>
/// Point Constructor
/// </summary>
///
/// <remarks>
/// Creates a Point from a Size value.
/// </remarks>
public Point (Size sz)
{
X = sz.Width;
Y = sz.Height;
}
/// <summary>
/// Point Constructor
/// </summary>
///
/// <remarks>
/// Creates a Point from a specified x,y coordinate pair.
/// </remarks>
public Point (int x, int y)
{
this.X = x;
this.Y = y;
}
// -----------------------
// Public Instance Members
// -----------------------
/// <summary>
/// IsEmpty Property
/// </summary>
///
/// <remarks>
/// Indicates if both X and Y are zero.
/// </remarks>
public bool IsEmpty {
get {
return ((X == 0) && (Y == 0));
}
}
/// <summary>
/// Equals Method
/// </summary>
///
/// <remarks>
/// Checks equivalence of this Point and another object.
/// </remarks>
public override bool Equals (object obj)
{
if (!(obj is Point))
return false;
return (this == (Point) obj);
}
/// <summary>
/// GetHashCode Method
/// </summary>
///
/// <remarks>
/// Calculates a hashing value.
/// </remarks>
public override int GetHashCode ()
{
return X^Y;
}
/// <summary>
/// Offset Method
/// </summary>
///
/// <remarks>
/// Moves the Point a specified distance.
/// </remarks>
public void Offset (int dx, int dy)
{
X += dx;
Y += dy;
}
/// <summary>
/// ToString Method
/// </summary>
///
/// <remarks>
/// Formats the Point as a string in coordinate notation.
/// </remarks>
public override string ToString ()
{
return string.Format ("{{X={0},Y={1}}}", X.ToString (CultureInfo.InvariantCulture),
Y.ToString (CultureInfo.InvariantCulture));
}
public static Point Add (Point pt, Size sz)
{
return new Point (pt.X + sz.Width, pt.Y + sz.Height);
}
public void Offset (Point p)
{
Offset (p.X, p.Y);
}
public static Point Subtract (Point pt, Size sz)
{
return new Point (pt.X - sz.Width, pt.Y - sz.Height);
}
}
}

457
Types/Rect.cs Normal file
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@@ -0,0 +1,457 @@
//
// System.Drawing.Rectangle.cs
//
// Author:
// Mike Kestner (mkestner@speakeasy.net)
//
// Copyright (C) 2001 Mike Kestner
// Copyright (C) 2004 Novell, Inc. http://www.novell.com
//
using System;
namespace Terminal
{
public struct Rect
{
public int X, Y, Width, Height;
/// <summary>
/// Empty Shared Field
/// </summary>
///
/// <remarks>
/// An uninitialized Rectangle Structure.
/// </remarks>
public static readonly Rect Empty;
/// <summary>
/// FromLTRB Shared Method
/// </summary>
///
/// <remarks>
/// Produces a Rectangle structure from left, top, right
/// and bottom coordinates.
/// </remarks>
public static Rect FromLTRB (int left, int top,
int right, int bottom)
{
return new Rect (left, top, right - left,
bottom - top);
}
/// <summary>
/// Inflate Shared Method
/// </summary>
///
/// <remarks>
/// Produces a new Rectangle by inflating an existing
/// Rectangle by the specified coordinate values.
/// </remarks>
public static Rect Inflate (Rect rect, int x, int y)
{
Rect r = new Rect (rect.Location, rect.Size);
r.Inflate (x, y);
return r;
}
/// <summary>
/// Inflate Method
/// </summary>
///
/// <remarks>
/// Inflates the Rectangle by a specified width and height.
/// </remarks>
public void Inflate (int width, int height)
{
Inflate (new Size (width, height));
}
/// <summary>
/// Inflate Method
/// </summary>
///
/// <remarks>
/// Inflates the Rectangle by a specified Size.
/// </remarks>
public void Inflate (Size size)
{
X -= size.Width;
Y -= size.Height;
Width += size.Width * 2;
Height += size.Height * 2;
}
/// <summary>
/// Intersect Shared Method
/// </summary>
///
/// <remarks>
/// Produces a new Rectangle by intersecting 2 existing
/// Rectangles. Returns null if there is no intersection.
/// </remarks>
public static Rect Intersect (Rect a, Rect b)
{
// MS.NET returns a non-empty rectangle if the two rectangles
// touch each other
if (!a.IntersectsWithInclusive (b))
return Empty;
return Rect.FromLTRB (
Math.Max (a.Left, b.Left),
Math.Max (a.Top, b.Top),
Math.Min (a.Right, b.Right),
Math.Min (a.Bottom, b.Bottom));
}
/// <summary>
/// Intersect Method
/// </summary>
///
/// <remarks>
/// Replaces the Rectangle with the intersection of itself
/// and another Rectangle.
/// </remarks>
public void Intersect (Rect rect)
{
this = Rect.Intersect (this, rect);
}
/// <summary>
/// Union Shared Method
/// </summary>
///
/// <remarks>
/// Produces a new Rectangle from the union of 2 existing
/// Rectangles.
/// </remarks>
public static Rect Union (Rect a, Rect b)
{
return FromLTRB (Math.Min (a.Left, b.Left),
Math.Min (a.Top, b.Top),
Math.Max (a.Right, b.Right),
Math.Max (a.Bottom, b.Bottom));
}
/// <summary>
/// Equality Operator
/// </summary>
///
/// <remarks>
/// Compares two Rectangle objects. The return value is
/// based on the equivalence of the Location and Size
/// properties of the two Rectangles.
/// </remarks>
public static bool operator == (Rect left, Rect right)
{
return ((left.Location == right.Location) &&
(left.Size == right.Size));
}
/// <summary>
/// Inequality Operator
/// </summary>
///
/// <remarks>
/// Compares two Rectangle objects. The return value is
/// based on the equivalence of the Location and Size
/// properties of the two Rectangles.
/// </remarks>
public static bool operator != (Rect left, Rect right)
{
return ((left.Location != right.Location) ||
(left.Size != right.Size));
}
// -----------------------
// Public Constructors
// -----------------------
/// <summary>
/// Rectangle Constructor
/// </summary>
///
/// <remarks>
/// Creates a Rectangle from Point and Size values.
/// </remarks>
public Rect (Point location, Size size)
{
X = location.X;
Y = location.Y;
Width = size.Width;
Height = size.Height;
}
/// <summary>
/// Rectangle Constructor
/// </summary>
///
/// <remarks>
/// Creates a Rectangle from a specified x,y location and
/// width and height values.
/// </remarks>
public Rect (int x, int y, int width, int height)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
}
/// <summary>
/// Bottom Property
/// </summary>
///
/// <remarks>
/// The Y coordinate of the bottom edge of the Rectangle.
/// Read only.
/// </remarks>
public int Bottom {
get {
return Y + Height;
}
}
/// <summary>
/// IsEmpty Property
/// </summary>
///
/// <remarks>
/// Indicates if the width or height are zero. Read only.
/// </remarks>
public bool IsEmpty {
get {
return ((X == 0) && (Y == 0) && (Width == 0) && (Height == 0));
}
}
/// <summary>
/// Left Property
/// </summary>
///
/// <remarks>
/// The X coordinate of the left edge of the Rectangle.
/// Read only.
/// </remarks>
public int Left {
get {
return X;
}
}
/// <summary>
/// Location Property
/// </summary>
///
/// <remarks>
/// The Location of the top-left corner of the Rectangle.
/// </remarks>
public Point Location {
get {
return new Point (X, Y);
}
set {
X = value.X;
Y = value.Y;
}
}
/// <summary>
/// Right Property
/// </summary>
///
/// <remarks>
/// The X coordinate of the right edge of the Rectangle.
/// Read only.
/// </remarks>
public int Right {
get {
return X + Width;
}
}
/// <summary>
/// Size Property
/// </summary>
///
/// <remarks>
/// The Size of the Rectangle.
/// </remarks>
public Size Size {
get {
return new Size (Width, Height);
}
set {
Width = value.Width;
Height = value.Height;
}
}
/// <summary>
/// Top Property
/// </summary>
///
/// <remarks>
/// The Y coordinate of the top edge of the Rectangle.
/// Read only.
/// </remarks>
public int Top {
get {
return Y;
}
}
/// <summary>
/// Contains Method
/// </summary>
///
/// <remarks>
/// Checks if an x,y coordinate lies within this Rectangle.
/// </remarks>
public bool Contains (int x, int y)
{
return ((x >= Left) && (x < Right) &&
(y >= Top) && (y < Bottom));
}
/// <summary>
/// Contains Method
/// </summary>
///
/// <remarks>
/// Checks if a Point lies within this Rectangle.
/// </remarks>
public bool Contains (Point pt)
{
return Contains (pt.X, pt.Y);
}
/// <summary>
/// Contains Method
/// </summary>
///
/// <remarks>
/// Checks if a Rectangle lies entirely within this
/// Rectangle.
/// </remarks>
public bool Contains (Rect rect)
{
return (rect == Intersect (this, rect));
}
/// <summary>
/// Equals Method
/// </summary>
///
/// <remarks>
/// Checks equivalence of this Rectangle and another object.
/// </remarks>
public override bool Equals (object obj)
{
if (!(obj is Rect))
return false;
return (this == (Rect) obj);
}
/// <summary>
/// GetHashCode Method
/// </summary>
///
/// <remarks>
/// Calculates a hashing value.
/// </remarks>
public override int GetHashCode ()
{
return (Height + Width) ^ X + Y;
}
/// <summary>
/// IntersectsWith Method
/// </summary>
///
/// <remarks>
/// Checks if a Rectangle intersects with this one.
/// </remarks>
public bool IntersectsWith (Rect rect)
{
return !((Left >= rect.Right) || (Right <= rect.Left) ||
(Top >= rect.Bottom) || (Bottom <= rect.Top));
}
private bool IntersectsWithInclusive (Rect r)
{
return !((Left > r.Right) || (Right < r.Left) ||
(Top > r.Bottom) || (Bottom < r.Top));
}
/// <summary>
/// Offset Method
/// </summary>
///
/// <remarks>
/// Moves the Rectangle a specified distance.
/// </remarks>
public void Offset (int x, int y)
{
this.X += x;
this.Y += y;
}
/// <summary>
/// Offset Method
/// </summary>
///
/// <remarks>
/// Moves the Rectangle a specified distance.
/// </remarks>
public void Offset (Point pos)
{
X += pos.X;
Y += pos.Y;
}
/// <summary>
/// ToString Method
/// </summary>
///
/// <remarks>
/// Formats the Rectangle as a string in (x,y,w,h) notation.
/// </remarks>
public override string ToString ()
{
return String.Format ("{{X={0},Y={1},Width={2},Height={3}}}",
X, Y, Width, Height);
}
}
}

225
Types/Size.cs Normal file
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@@ -0,0 +1,225 @@
//
// System.Drawing.Size.cs
//
// Author:
// Mike Kestner (mkestner@speakeasy.net)
//
// Copyright (C) 2001 Mike Kestner
// Copyright (C) 2004 Novell, Inc. http://www.novell.com
//
using System;
namespace Terminal {
public struct Size
{
private int width, height;
public static readonly Size Empty;
/// <summary>
/// Addition Operator
/// </summary>
///
/// <remarks>
/// Addition of two Size structures.
/// </remarks>
public static Size operator + (Size sz1, Size sz2)
{
return new Size (sz1.Width + sz2.Width,
sz1.Height + sz2.Height);
}
/// <summary>
/// Equality Operator
/// </summary>
///
/// <remarks>
/// Compares two Size objects. The return value is
/// based on the equivalence of the Width and Height
/// properties of the two Sizes.
/// </remarks>
public static bool operator == (Size sz1, Size sz2)
{
return ((sz1.Width == sz2.Width) &&
(sz1.Height == sz2.Height));
}
/// <summary>
/// Inequality Operator
/// </summary>
///
/// <remarks>
/// Compares two Size objects. The return value is
/// based on the equivalence of the Width and Height
/// properties of the two Sizes.
/// </remarks>
public static bool operator != (Size sz1, Size sz2)
{
return ((sz1.Width != sz2.Width) ||
(sz1.Height != sz2.Height));
}
/// <summary>
/// Subtraction Operator
/// </summary>
///
/// <remarks>
/// Subtracts two Size structures.
/// </remarks>
public static Size operator - (Size sz1, Size sz2)
{
return new Size (sz1.Width - sz2.Width,
sz1.Height - sz2.Height);
}
/// <summary>
/// Size to Point Conversion
/// </summary>
///
/// <remarks>
/// Returns a Point based on the dimensions of a given
/// Size. Requires explicit cast.
/// </remarks>
public static explicit operator Point (Size size)
{
return new Point (size.Width, size.Height);
}
/// <summary>
/// Size Constructor
/// </summary>
///
/// <remarks>
/// Creates a Size from a Point value.
/// </remarks>
public Size (Point pt)
{
width = pt.X;
height = pt.Y;
}
/// <summary>
/// Size Constructor
/// </summary>
///
/// <remarks>
/// Creates a Size from specified dimensions.
/// </remarks>
public Size (int width, int height)
{
this.width = width;
this.height = height;
}
/// <summary>
/// IsEmpty Property
/// </summary>
///
/// <remarks>
/// Indicates if both Width and Height are zero.
/// </remarks>
public bool IsEmpty {
get {
return ((width == 0) && (height == 0));
}
}
/// <summary>
/// Width Property
/// </summary>
///
/// <remarks>
/// The Width coordinate of the Size.
/// </remarks>
public int Width {
get {
return width;
}
set {
width = value;
}
}
/// <summary>
/// Height Property
/// </summary>
///
/// <remarks>
/// The Height coordinate of the Size.
/// </remarks>
public int Height {
get {
return height;
}
set {
height = value;
}
}
/// <summary>
/// Equals Method
/// </summary>
///
/// <remarks>
/// Checks equivalence of this Size and another object.
/// </remarks>
public override bool Equals (object obj)
{
if (!(obj is Size))
return false;
return (this == (Size) obj);
}
/// <summary>
/// GetHashCode Method
/// </summary>
///
/// <remarks>
/// Calculates a hashing value.
/// </remarks>
public override int GetHashCode ()
{
return width^height;
}
/// <summary>
/// ToString Method
/// </summary>
///
/// <remarks>
/// Formats the Size as a string in coordinate notation.
/// </remarks>
public override string ToString ()
{
return String.Format ("{{Width={0}, Height={1}}}", width, height);
}
public static Size Add (Size sz1, Size sz2)
{
return new Size (sz1.Width + sz2.Width,
sz1.Height + sz2.Height);
}
public static Size Subtract (Size sz1, Size sz2)
{
return new Size (sz1.Width - sz2.Width,
sz1.Height - sz2.Height);
}
}
}

9
demo.cs Normal file
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@@ -0,0 +1,9 @@
using Terminal;
class Demo {
static void Main ()
{
var app = new Application ();
}
}

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@@ -1,20 +1,45 @@
using System;
using System.Collections.Generic;
using C=Unix.Terminal;
using Unix.Terminal;
namespace Terminal {
public class ColorScheme {
public int Normal;
public int Focus;
public int HotNormal;
public int HotFocus;
public int Marked => HotNormal;
public int MarkedSelected => HotFocus;
}
public abstract class ConsoleDriver {
public abstract int Cols {get;}
public abstract int Rows {get;}
public abstract void Init ();
public abstract void Move (int line, int col);
public abstract void AddCh (int ch);
// Colors used for widgets
public static ColorScheme ColorBase, ColorDialog, ColorMenu, ColorError;
}
public class CursesDriver : ConsoleDriver {
public override int Cols => C.Curses.Cols;
public override int Rows => C.Curses.Lines;
public override int Cols => Curses.Cols;
public override int Rows => Curses.Lines;
public C.Curses.Window window;
public override void Move(int col, int row) => Curses.move (row, col);
public override void AddCh(int ch) => Curses.addch (ch);
public Curses.Window window;
static short last_color_pair;
static int MakeColor (short f, short b)
{
Curses.InitColorPair (++last_color_pair, f, b);
return Curses.ColorPair (last_color_pair);
}
public override void Init()
{
@@ -22,17 +47,61 @@ namespace Terminal {
return;
try {
window = C.Curses.initscr ();
window = Curses.initscr ();
} catch (Exception e){
Console.WriteLine ("Curses failed to initialize, the exception is: " + e);
}
C.Curses.raw ();
C.Curses.noecho ();
C.Curses.Window.Standard.keypad (true);
Curses.raw ();
Curses.noecho ();
Curses.Window.Standard.keypad (true);
if (C.Curses.HasColors){
C.Curses.StartColor ();
C.Curses.UseDefaultColors ();
ColorBase = new ColorScheme ();
ColorDialog = new ColorScheme ();
ColorMenu = new ColorScheme ();
ColorError = new ColorScheme ();
if (Curses.HasColors){
Curses.StartColor ();
Curses.UseDefaultColors ();
ColorBase.Normal = MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLUE);
ColorBase.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
ColorBase.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLUE);
ColorBase.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
ColorMenu.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_CYAN);
ColorMenu.Focus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
ColorMenu.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLACK);
ColorMenu.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLACK);
ColorDialog.Normal = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
ColorDialog.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
ColorDialog.HotNormal = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_WHITE);
ColorDialog.HotFocus = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_CYAN);
ColorError.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_RED);
ColorError.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
ColorError.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_RED);
ColorError.HotFocus = ColorError.HotNormal;
} else {
ColorBase.Normal = Curses.A_NORMAL;
ColorBase.Focus = Curses.A_REVERSE;
ColorBase.HotNormal = Curses.A_BOLD;
ColorBase.HotFocus = Curses.A_BOLD | Curses.A_REVERSE;
ColorMenu.Normal = Curses.A_REVERSE;
ColorMenu.Focus = Curses.A_NORMAL;
ColorMenu.HotNormal = Curses.A_BOLD;
ColorMenu.HotFocus = Curses.A_NORMAL;
ColorDialog.Normal = Curses.A_REVERSE;
ColorDialog.Focus = Curses.A_NORMAL;
ColorDialog.HotNormal = Curses.A_BOLD;
ColorDialog.HotFocus = Curses.A_NORMAL;
ColorError.Normal = Curses.A_BOLD;
ColorError.Focus = Curses.A_BOLD | Curses.A_REVERSE;
ColorError.HotNormal = Curses.A_BOLD | Curses.A_REVERSE;
ColorError.HotFocus = Curses.A_REVERSE;
}
}
}