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https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Fixed nullable warnings 3
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@@ -537,7 +537,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
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{
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MainLoop.Running = true;
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MainLoop!.Running = true;
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if (EndAfterFirstIteration && !firstIteration)
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{
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@@ -547,7 +547,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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RunIteration (ref state, ref firstIteration);
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}
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MainLoop.Running = false;
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MainLoop!.Running = false;
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// Run one last iteration to consume any outstanding input events from Driver
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// This is important for remaining OnKeyUp events.
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@@ -562,7 +562,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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/// </param>
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public static void RunIteration (ref RunState state, ref bool firstIteration)
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{
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if (MainLoop.Running && MainLoop.EventsPending ())
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if (MainLoop!.Running && MainLoop.EventsPending ())
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{
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// Notify Toplevel it's ready
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if (firstIteration)
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@@ -580,7 +580,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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OverlappedTop?.OnDeactivate (state.Toplevel);
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state.Toplevel = Current;
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OverlappedTop?.OnActivate (state.Toplevel);
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Top.SetSubViewNeedsDisplay ();
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Top!.SetSubViewNeedsDisplay ();
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Refresh ();
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}
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}
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@@ -592,9 +592,9 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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return;
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}
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if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
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if (state.Toplevel != Top && (Top!.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
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{
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state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
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state.Toplevel!.SetNeedsDisplay (state.Toplevel.Frame);
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Top.Draw ();
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foreach (Toplevel top in _topLevels.Reverse ())
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@@ -610,8 +610,8 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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if (_topLevels.Count == 1
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&& state.Toplevel == Top
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&& (Driver.Cols != state.Toplevel.Frame.Width
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|| Driver.Rows != state.Toplevel.Frame.Height)
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&& (Driver!.Cols != state.Toplevel!.Frame.Width
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|| Driver!.Rows != state.Toplevel.Frame.Height)
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&& (state.Toplevel.NeedsDisplay
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|| state.Toplevel.SubViewNeedsDisplay
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|| state.Toplevel.LayoutNeeded))
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@@ -619,18 +619,18 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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Driver.ClearContents ();
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}
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if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
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if (state.Toplevel!.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
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{
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state.Toplevel.SetNeedsDisplay ();
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state.Toplevel.Draw ();
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Driver.UpdateScreen ();
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Driver!.UpdateScreen ();
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//Driver.UpdateCursor ();
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}
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if (PositionCursor (state.Toplevel))
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{
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Driver.UpdateCursor ();
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Driver!.UpdateCursor ();
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}
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// else
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@@ -642,7 +642,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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//Driver.UpdateCursor ();
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}
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if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
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if (state.Toplevel != Top && !state.Toplevel.Modal && (Top!.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
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{
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Top.Draw ();
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}
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@@ -673,8 +673,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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}
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else if (OverlappedTop != null
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&& top != Current
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&& Current?.Running == true
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&& Current?.Modal == true
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&& Current is { Running: true, Modal: true }
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&& top!.Modal
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&& top.Running)
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{
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@@ -702,14 +701,12 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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else if ((OverlappedTop != null
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&& top != OverlappedTop
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&& top != Current
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&& Current?.Modal == false
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&& Current?.Running == true
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&& Current is { Modal: false, Running: true }
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&& !top!.Running)
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|| (OverlappedTop != null
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&& top != OverlappedTop
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&& top != Current
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&& Current?.Modal == false
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&& Current?.Running == false
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&& Current is { Modal: false, Running: false }
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&& !top!.Running
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&& _topLevels.ToArray () [1].Running))
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{
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@@ -815,7 +812,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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// If there is a OverlappedTop that is not the RunState.Toplevel then RunState.Toplevel
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// is a child of MidTop, and we should notify the OverlappedTop that it is closing
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if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
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if (OverlappedTop is { } && !runState.Toplevel!.Modal && runState.Toplevel != OverlappedTop)
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{
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OverlappedTop.OnChildClosed (runState.Toplevel);
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}
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@@ -841,7 +838,7 @@ public static partial class Application // Run (Begin, Run, End, Stop)
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else
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{
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SetCurrentOverlappedAsTop ();
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runState.Toplevel.OnLeave (Current);
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runState.Toplevel!.OnLeave (Current);
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Current.OnEnter (runState.Toplevel);
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}
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