Removed dead code from Dialog

This commit is contained in:
Tig
2024-05-10 07:56:38 -06:00
parent cd104e9163
commit 147fdb4889

View File

@@ -46,19 +46,22 @@ public class Dialog : Window
Y = Pos.Center ();
ValidatePosDim = true;
Width = Dim.Percent (85);
Width = Dim.Percent (85);
Height = Dim.Percent (85);
ColorScheme = Colors.ColorSchemes ["Dialog"];
Modal = true;
ButtonAlignment = DefaultButtonAlignment;
AddCommand (Command.QuitToplevel, () =>
{
Canceled = true;
RequestStop ();
return true;
});
AddCommand (
Command.QuitToplevel,
() =>
{
Canceled = true;
RequestStop ();
return true;
});
KeyBindings.Add (Key.Esc, Command.QuitToplevel);
}
@@ -88,6 +91,7 @@ public class Dialog : Window
}
#endif
_canceled = value;
return;
}
}
@@ -146,20 +150,6 @@ public class Dialog : Window
}
}
/// <inheritdoc/>
//public override void LayoutSubviews ()
//{
// if (_inLayout)
// {
// return;
// }
// _inLayout = true;
// //LayoutButtons ();
// base.LayoutSubviews ();
// _inLayout = false;
//}
// Get the width of all buttons, not including any Margin.
internal int GetButtonsWidth ()
{
@@ -173,109 +163,4 @@ public class Dialog : Window
return widths.Sum ();
}
//private void LayoutButtons ()
//{
// if (_buttons.Count == 0 || !IsInitialized)
// {
// return;
// }
// var shiftLeft = 0;
// int buttonsWidth = GetButtonsWidth ();
// switch (ButtonAlignment)
// {
// case Justification.Centered:
// // Center Buttons
// shiftLeft = (Viewport.Width - buttonsWidth - _buttons.Count - 1) / 2 + 1;
// for (int i = _buttons.Count - 1; i >= 0; i--)
// {
// Button button = _buttons [i];
// shiftLeft += button.Frame.Width + (i == _buttons.Count - 1 ? 0 : 1);
// if (shiftLeft > -1)
// {
// button.X = Pos.AnchorEnd (shiftLeft);
// }
// else
// {
// button.X = Viewport.Width - shiftLeft;
// }
// button.Y = Pos.AnchorEnd (1);
// }
// break;
// case Justification.Justified:
// // Justify Buttons
// // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
// var spacing = (int)Math.Ceiling ((double)(Viewport.Width - buttonsWidth) / (_buttons.Count - 1));
// for (int i = _buttons.Count - 1; i >= 0; i--)
// {
// Button button = _buttons [i];
// if (i == _buttons.Count - 1)
// {
// shiftLeft += button.Frame.Width;
// button.X = Pos.AnchorEnd (shiftLeft);
// }
// else
// {
// if (i == 0)
// {
// // first (leftmost) button
// int left = Viewport.Width;
// button.X = Pos.AnchorEnd (left);
// }
// else
// {
// shiftLeft += button.Frame.Width + spacing;
// button.X = Pos.AnchorEnd (shiftLeft);
// }
// }
// button.Y = Pos.AnchorEnd (1);
// }
// break;
// case Justification.Left:
// // Left Align Buttons
// Button prevButton = _buttons [0];
// prevButton.X = 0;
// prevButton.Y = Pos.AnchorEnd (1);
// for (var i = 1; i < _buttons.Count; i++)
// {
// Button button = _buttons [i];
// button.X = Pos.Right (prevButton) + 1;
// button.Y = Pos.AnchorEnd (1);
// prevButton = button;
// }
// break;
// case Justification.Right:
// // Right align buttons
// shiftLeft = _buttons [_buttons.Count - 1].Frame.Width;
// _buttons [_buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
// _buttons [_buttons.Count - 1].Y = Pos.AnchorEnd (1);
// for (int i = _buttons.Count - 2; i >= 0; i--)
// {
// Button button = _buttons [i];
// shiftLeft += button.Frame.Width + 1;
// button.X = Pos.AnchorEnd (shiftLeft);
// button.Y = Pos.AnchorEnd (1);
// }
// break;
// }
//}
}