Fixed a layout bug that preventing the redrawing on Pos and Dim changes. Now the TextAlignment is working well. I move them to the view for a generic uses to others views.

This commit is contained in:
BDisp
2020-06-08 23:39:31 +01:00
parent b884ea4ce3
commit 15e38550c5
4 changed files with 173 additions and 128 deletions

View File

@@ -17,6 +17,27 @@ using System.Linq;
using NStack;
namespace Terminal.Gui {
/// <summary>
/// Text alignment enumeration, controls how text is displayed.
/// </summary>
public enum TextAlignment {
/// <summary>
/// Aligns the text to the left of the frame.
/// </summary>
Left,
/// <summary>
/// Aligns the text to the right side of the frame.
/// </summary>
Right,
/// <summary>
/// Centers the text in the frame.
/// </summary>
Centered,
/// <summary>
/// Shows the text as justified text in the frame.
/// </summary>
Justified
}
/// <summary>
/// Determines the LayoutStyle for a view, if Absolute, during LayoutSubviews, the
@@ -299,6 +320,7 @@ namespace Terminal.Gui {
set {
x = value;
SetNeedsLayout ();
SetNeedsDisplay (frame);
}
}
@@ -314,6 +336,7 @@ namespace Terminal.Gui {
set {
y = value;
SetNeedsLayout ();
SetNeedsDisplay (frame);
}
}
@@ -331,6 +354,7 @@ namespace Terminal.Gui {
set {
width = value;
SetNeedsLayout ();
SetNeedsDisplay (frame);
}
}
@@ -344,6 +368,7 @@ namespace Terminal.Gui {
set {
height = value;
SetNeedsLayout ();
SetNeedsDisplay (frame);
}
}
@@ -1457,7 +1482,7 @@ namespace Terminal.Gui {
/// <param name="hotKey">The hot-key to look for.</param>
/// <param name="hotPos">The returning hot-key position.</param>
/// <param name="showHotKey">The character immediately to the right relative to the hot-key position</param>
/// <returns></returns>
/// <returns>It aims to facilitate the preparation for <see cref="TextAlignment"/> procedures.</returns>
public virtual ustring GetTextFromHotKey(ustring text, Rune hotKey, out int hotPos, out Rune showHotKey)
{
Rune hot_key = (Rune)0;
@@ -1471,7 +1496,7 @@ namespace Terminal.Gui {
if (c == hotKey) {
hot_pos = i;
} else if (hot_pos > -1) {
hot_key = (char)c;
hot_key = c;
break;
}
}
@@ -1482,10 +1507,12 @@ namespace Terminal.Gui {
// Use first upper-case char if there are no hot-key in the text.
i = 0;
foreach (Rune c in shown_text) {
if (Rune.IsUpper (c)) {
hot_key = (char)c;
hot_pos = i;
break;
if ((char)c != 0xFFFD) {
if (Rune.IsUpper (c)) {
hot_key = c;
hot_pos = i;
break;
}
}
i++;
}
@@ -1514,6 +1541,87 @@ namespace Terminal.Gui {
return shown_text;
}
/// <summary>
/// A generic virtual method at the level of View to manipulate any hot-keys with <see cref="TextAlignment"/> process.
/// </summary>
/// <param name="shown_text">The text to manipulate to align.</param>
/// <param name="hot_pos">The passed in hot-key position.</param>
/// <param name="c_hot_pos">The returning hot-key position.</param>
/// <param name="textAlignment">The <see cref="TextAlignment"/> to align to.</param>
/// <returns>It performs the <see cref="TextAlignment"/> process to the caller.</returns>
public virtual ustring GetTextAlignment (ustring shown_text, int hot_pos, out int c_hot_pos, TextAlignment textAlignment)
{
int start;
var caption = shown_text;
c_hot_pos = hot_pos;
if (Frame.Width > shown_text.Length + 1) {
switch (textAlignment) {
case TextAlignment.Left:
caption += new string (' ', Frame.Width - caption.RuneCount);
break;
case TextAlignment.Right:
start = Frame.Width - caption.RuneCount;
caption = $"{new string (' ', Frame.Width - caption.RuneCount)}{caption}";
if (c_hot_pos > -1) {
c_hot_pos += start;
}
break;
case TextAlignment.Centered:
start = Frame.Width / 2 - caption.RuneCount / 2;
caption = $"{new string (' ', start)}{caption}{new string (' ', Frame.Width - caption.RuneCount - start)}";
if (c_hot_pos > -1) {
c_hot_pos += start;
}
break;
case TextAlignment.Justified:
var words = caption.Split (" ");
var wLen = GetWordsLength (words, c_hot_pos, out int runeCount, out int w_hot_pos);
var space = (Frame.Width - runeCount) / (caption.Length - wLen);
caption = "";
for (int i = 0; i < words.Length; i++) {
if (i == words.Length - 1) {
caption += new string (' ', Frame.Width - caption.RuneCount - 1);
caption += words [i];
} else {
caption += words [i];
}
if (i < words.Length - 1) {
caption += new string (' ', space);
}
}
if (c_hot_pos > -1) {
if (wLen - runeCount == 0) {
c_hot_pos += (wLen - runeCount == 0 ? w_hot_pos * (space) - space - w_hot_pos + 1 : space + wLen - runeCount);
} else {
c_hot_pos += space + wLen - runeCount;
}
}
break;
}
}
return caption;
}
int GetWordsLength (ustring [] words, int hotPos, out int runeCount, out int wordHotPos)
{
int length = 0;
int rCount = 0;
int wHotPos = -1;
for (int i = 0; i < words.Length; i++) {
if (wHotPos == -1 && rCount + words [i].RuneCount >= hotPos)
wHotPos = i;
length += words [i].Length;
rCount += words [i].RuneCount;
}
if (wHotPos == -1 && hotPos > -1)
wHotPos = words.Length;
runeCount = rCount;
wordHotPos = wHotPos;
return length;
}
/// <summary>
/// Pretty prints the View
/// </summary>

View File

@@ -6,6 +6,7 @@
//
using System;
using System.Net.Sockets;
using NStack;
namespace Terminal.Gui {
@@ -137,9 +138,7 @@ namespace Terminal.Gui {
}
set {
if (text?.Length != value?.Length) {
SetWidthHeight (value, is_default);
}
SetWidthHeight (value, is_default);
text = value;
Update ();
}
@@ -152,7 +151,7 @@ namespace Terminal.Gui {
get => textAlignment;
set {
textAlignment = value;
SetNeedsDisplay ();
Update ();
}
}
@@ -181,51 +180,8 @@ namespace Terminal.Gui {
Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
Move (0, 0);
var caption = shown_text;
c_hot_pos = hot_pos;
int start;
if (Frame.Width > shown_text.Length + 1) {
switch (TextAlignment) {
case TextAlignment.Left:
caption += new string (' ', Frame.Width - caption.RuneCount);
break;
case TextAlignment.Right:
start = Frame.Width - caption.RuneCount;
caption = $"{new string (' ', Frame.Width - caption.RuneCount)}{caption}";
if (c_hot_pos > -1) {
c_hot_pos += start;
}
break;
case TextAlignment.Centered:
start = Frame.Width / 2 - caption.RuneCount / 2;
caption = $"{new string (' ', start)}{caption}{new string (' ', Frame.Width - caption.RuneCount - start)}";
if (c_hot_pos > -1) {
c_hot_pos += start;
}
break;
case TextAlignment.Justified:
var words = caption.Split (" ");
var wLen = GetWordsLength (words, out int runeCount);
var space = (Frame.Width - runeCount) / (caption.Length - wLen);
caption = "";
for (int i = 0; i < words.Length; i++) {
if (i == words.Length - 1) {
caption += new string (' ', Frame.Width - caption.RuneCount - 1);
caption += words [i];
} else {
caption += words [i];
}
if (i < words.Length - 1) {
caption += new string (' ', space);
}
}
if (c_hot_pos > -1) {
c_hot_pos += space - 1 + (wLen - runeCount == 0 ? 0 : wLen - runeCount + 1);
}
break;
}
}
var caption = GetTextAlignment (shown_text, hot_pos, out int s_hot_pos, TextAlignment);
c_hot_pos = s_hot_pos;
Driver.AddStr (caption);
@@ -236,18 +192,6 @@ namespace Terminal.Gui {
}
}
int GetWordsLength (ustring [] words, out int runeCount)
{
int length = 0;
int rCount = 0;
for (int i = 0; i < words.Length; i++) {
length += words [i].Length;
rCount += words [i].RuneCount;
}
runeCount = rCount;
return length;
}
///<inheritdoc/>
public override void PositionCursor ()
{

View File

@@ -11,28 +11,6 @@ using System.Linq;
using NStack;
namespace Terminal.Gui {
/// <summary>
/// Text alignment enumeration, controls how text is displayed.
/// </summary>
public enum TextAlignment {
/// <summary>
/// Aligns the text to the left of the frame.
/// </summary>
Left,
/// <summary>
/// Aligns the text to the right side of the frame.
/// </summary>
Right,
/// <summary>
/// Centers the text in the frame.
/// </summary>
Centered,
/// <summary>
/// Shows the text as justified text in the frame.
/// </summary>
Justified
}
/// <summary>
/// The Label <see cref="View"/> displays a string at a given position and supports multiple lines separted by newline characters.
/// </summary>

View File

@@ -89,7 +89,7 @@ namespace UICatalog {
textChanger.Clicked = () => textChanger.Text += "!";
Win.Add (button = new Button ("Lets see if this will move as \"Text Changer\" grows") {
X = Pos.Right(textChanger) + 2,
X = Pos.Right (textChanger) + 2,
Y = Pos.Y (textChanger),
});
@@ -105,7 +105,7 @@ namespace UICatalog {
var computedFrame = new FrameView ("Computed Layout") {
X = 0,
Y = Pos.Bottom (removeButton) + 1,
Width = Dim.Percent(50),
Width = Dim.Percent (50),
Height = 5
};
Win.Add (computedFrame);
@@ -113,7 +113,7 @@ namespace UICatalog {
// Demonstrates how changing the View.Frame property can move Views
var moveBtn = new Button ("Move This \u263b Button _via Pos") {
X = 0,
Y = Pos.Center() - 1,
Y = Pos.Center () - 1,
Width = 30,
ColorScheme = Colors.Error,
};
@@ -124,7 +124,7 @@ namespace UICatalog {
computedFrame.Add (moveBtn);
// Demonstrates how changing the View.Frame property can SIZE Views (#583)
var sizeBtn = new Button ("Size This \u263a Button _via Pos") {
var sizeBtn = new Button ("Size This Button _via Pos") {
X = 0,
Y = Pos.Center () + 1,
Width = 30,
@@ -132,14 +132,14 @@ namespace UICatalog {
};
sizeBtn.Clicked = () => {
sizeBtn.Width = sizeBtn.Frame.Width + 5;
computedFrame.LayoutSubviews (); // BUGBUG: This call should not be needed. View.X is not causing relayout correctly
//computedFrame.LayoutSubviews (); // FIXED: This call should not be needed. View.X is not causing relayout correctly
};
computedFrame.Add (sizeBtn);
var absoluteFrame = new FrameView ("Absolute Layout") {
X = Pos.Right(computedFrame),
X = Pos.Right (computedFrame),
Y = Pos.Bottom (removeButton) + 1,
Width = Dim.Fill(),
Width = Dim.Fill (),
Height = 5
};
Win.Add (absoluteFrame);
@@ -172,34 +172,6 @@ namespace UICatalog {
X = 4,
Y = Pos.Bottom (label) + 1,
SelectedItem = 2,
SelectedItemChanged = (args) => {
switch (args.SelectedItem) {
case 0:
moveBtn.TextAlignment = TextAlignment.Left;
sizeBtn.TextAlignment = TextAlignment.Left;
moveBtnA.TextAlignment = TextAlignment.Left;
sizeBtnA.TextAlignment = TextAlignment.Left;
break;
case 1:
moveBtn.TextAlignment = TextAlignment.Right;
sizeBtn.TextAlignment = TextAlignment.Right;
moveBtnA.TextAlignment = TextAlignment.Right;
sizeBtnA.TextAlignment = TextAlignment.Right;
break;
case 2:
moveBtn.TextAlignment = TextAlignment.Centered;
sizeBtn.TextAlignment = TextAlignment.Centered;
moveBtnA.TextAlignment = TextAlignment.Centered;
sizeBtnA.TextAlignment = TextAlignment.Centered;
break;
case 3:
moveBtn.TextAlignment = TextAlignment.Justified;
sizeBtn.TextAlignment = TextAlignment.Justified;
moveBtnA.TextAlignment = TextAlignment.Justified;
sizeBtnA.TextAlignment = TextAlignment.Justified;
break;
}
}
};
Win.Add (radioGroup);
@@ -208,7 +180,9 @@ namespace UICatalog {
{
// Remove the '_'
var i = txt.IndexOf ('_');
var start = txt [0, i];
ustring start = "";
if (i > -1)
start = txt [0, i];
txt = start + txt [i + 1, txt.Length];
// Move over one or go to start
@@ -224,9 +198,11 @@ namespace UICatalog {
return txt;
}
var moveHotKeyBtn = new Button ("Click to Change th_is Button's Hotkey") {
var mhkb = "Click to Change th_is Button's Hotkey";
var moveHotKeyBtn = new Button (mhkb) {
X = 2,
Y = Pos.Bottom (radioGroup) + 1,
Width = mhkb.Length + 10,
ColorScheme = Colors.TopLevel,
};
moveHotKeyBtn.Clicked = () => {
@@ -234,15 +210,54 @@ namespace UICatalog {
};
Win.Add (moveHotKeyBtn);
var moveUnicodeHotKeyBtn = new Button (" ~  s  gui.cs   master ↑10 = Сохранить") {
var muhkb = " ~  s  gui.cs   master ↑10 = Сохранить";
var moveUnicodeHotKeyBtn = new Button (muhkb) {
X = Pos.Right (moveHotKeyBtn) + 6,
Y = Pos.Bottom (radioGroup) + 1,
Width = muhkb.Length + 30,
ColorScheme = Colors.TopLevel,
};
moveUnicodeHotKeyBtn.Clicked = () => {
moveUnicodeHotKeyBtn.Text = MoveHotkey (moveUnicodeHotKeyBtn.Text);
};
Win.Add (moveUnicodeHotKeyBtn);
radioGroup.SelectedItemChanged += (args) => {
switch (args.SelectedItem) {
case 0:
moveBtn.TextAlignment = TextAlignment.Left;
sizeBtn.TextAlignment = TextAlignment.Left;
moveBtnA.TextAlignment = TextAlignment.Left;
sizeBtnA.TextAlignment = TextAlignment.Left;
moveHotKeyBtn.TextAlignment = TextAlignment.Left;
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Left;
break;
case 1:
moveBtn.TextAlignment = TextAlignment.Right;
sizeBtn.TextAlignment = TextAlignment.Right;
moveBtnA.TextAlignment = TextAlignment.Right;
sizeBtnA.TextAlignment = TextAlignment.Right;
moveHotKeyBtn.TextAlignment = TextAlignment.Right;
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Right;
break;
case 2:
moveBtn.TextAlignment = TextAlignment.Centered;
sizeBtn.TextAlignment = TextAlignment.Centered;
moveBtnA.TextAlignment = TextAlignment.Centered;
sizeBtnA.TextAlignment = TextAlignment.Centered;
moveHotKeyBtn.TextAlignment = TextAlignment.Centered;
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Centered;
break;
case 3:
moveBtn.TextAlignment = TextAlignment.Justified;
sizeBtn.TextAlignment = TextAlignment.Justified;
moveBtnA.TextAlignment = TextAlignment.Justified;
sizeBtnA.TextAlignment = TextAlignment.Justified;
moveHotKeyBtn.TextAlignment = TextAlignment.Justified;
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Justified;
break;
}
};
}
}
}
}