Fixes #2981. LegendAnnotation: 'Frame.DrawFrame(Rect, bool)' is obsolete: 'This method is obsolete in v2. Use use LineCanvas or Frame (#2982)

* Fixes #2981. LegendAnnotation: 'Frame.DrawFrame(Rect, bool)' is obsolete: 'This method is obsolete in v2. Use use LineCanvas or Frame

* Fixes #2983. View need a alternative DrawFrame for the v2.

* Use new DrawFrame method.

* Add a view for the legend annotations.

* Prefix with underscore.

* Change LegendAnnotation class to derived from View.

* The Bounds isn't needed, it's enough to set the Pos/Dim.

* Fix unit test to differentiate Bounds from Frame.

* Add DrawIncompleteFrame method and unit tests.

* Add more unit tests to LineCanvas.

* Fix newline conflict errors.

* Add DrawIncompleteFrame method and unit tests.

* Add more unit tests to LineCanvas.

* Fix newline conflict errors.

* I will never rely on zero-location-based unit test again.

* Fix TestTreeViewColor unit test fail.

* Add BorderStyle option to the menu.

* Revert "I will never rely on zero-location-based unit test again."

This reverts commit 62adf6f285.

* Revert "Fix newline conflict errors."

This reverts commit 4acf72612d.

* Revert "Add more unit tests to LineCanvas."

This reverts commit 66bc6f514e.

* Revert "Add DrawIncompleteFrame method and unit tests."

This reverts commit 680ba264e1.

* Revert "Fixes #2983. View need a alternative DrawFrame for the v2."

This reverts commit dade9fd767.

* Removed resharper settings from editorconfig

* Rename to OnDrawAdornments.

* Added diagnostics as a double-check. Code cleanup. API doc improvements.

* Fix typo for retest again.

* Increase the graph size.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Tig Kindel <tig@kindel.com>
This commit is contained in:
BDisp
2024-01-14 23:18:44 +00:00
committed by GitHub
parent 96f7597050
commit 17e7673cd3
6 changed files with 967 additions and 899 deletions

View File

@@ -77,7 +77,7 @@ public class Border : Adornment {
/// setting the <see cref="Thickness"/> to <c>(1,1,1,1)</c> and setting the line style of the
/// views that comprise the border. If set to <see cref="LineStyle.None"/> no border will be drawn.
/// </summary>
public new LineStyle LineStyle {
public LineStyle LineStyle {
get {
if (_lineStyle.HasValue) {
return _lineStyle.Value;

View File

@@ -211,7 +211,7 @@ public partial class View {
/// This internal method is overridden by Adornment to do nothing to prevent recursion during View construction.
/// And, because Adornments don't have Adornments. It's internal to support unit tests.
/// </summary>
/// <param name="adornment"></param>
/// <param name="adornmentType"></param>
/// <exception cref="ArgumentNullException"></exception>
/// <exception cref="ArgumentException"></exception>
internal virtual Adornment CreateAdornment (Type adornmentType)

View File

@@ -114,62 +114,55 @@ namespace Terminal.Gui {
/// A box containing symbol definitions e.g. meanings for colors in a graph.
/// The 'Key' to the graph
/// </summary>
public class LegendAnnotation : IAnnotation {
public class LegendAnnotation : View, IAnnotation {
/// <summary>
/// True to draw a solid border around the legend.
/// Defaults to true. This border will be within the
/// <see cref="Bounds"/> and so reduces the width/height
/// available for text by 2
/// </summary>
public bool Border { get; set; } = true;
/// <summary>
/// Defines the screen area available for the legend to render in
/// </summary>
public Rect Bounds { get; set; }
/// <summary>
/// Returns false i.e. Lengends render after series
/// Returns false i.e. Legends render after series
/// </summary>
public bool BeforeSeries => false;
/// <summary>
/// Ordered collection of entries that are rendered in the legend.
/// </summary>
List<Tuple<GraphCellToRender, string>> entries = new List<Tuple<GraphCellToRender, string>> ();
List<Tuple<GraphCellToRender, string>> _entries = new List<Tuple<GraphCellToRender, string>> ();
/// <summary>
/// Creates a new empty legend at the given screen coordinates
/// Creates a new empty legend at the empty screen coordinates.
/// </summary>
public LegendAnnotation () : this (Rect.Empty) { }
/// <summary>
/// Creates a new empty legend at the given screen coordinates.
/// </summary>
/// <param name="legendBounds">Defines the area available for the legend to render in
/// (within the graph). This is in screen units (i.e. not graph space)</param>
public LegendAnnotation (Rect legendBounds)
{
Bounds = legendBounds;
X = legendBounds.X;
Y = legendBounds.Y;
Width = legendBounds.Width;
Height = legendBounds.Height;
BorderStyle = LineStyle.Single;
}
/// <summary>
/// Draws the Legend and all entries into the area within <see cref="Bounds"/>
/// Draws the Legend and all entries into the area within <see cref="View.Bounds"/>
/// </summary>
/// <param name="graph"></param>
public void Render (GraphView graph)
{
if (Border) {
graph.Border.DrawFrame (Bounds, true);
if (!IsInitialized) {
ColorScheme = new ColorScheme () { Normal = Application.Driver.GetAttribute () };
graph.Add (this);
}
// start the legend at
int y = Bounds.Top + (Border ? 1 : 0);
int x = Bounds.Left + (Border ? 1 : 0);
// how much horizontal space is available for writing legend entries?
int availableWidth = Bounds.Width - (Border ? 2 : 0);
int availableHeight = Bounds.Height - (Border ? 2 : 0);
if (BorderStyle != LineStyle.None) {
OnDrawAdornments ();
OnRenderLineCanvas ();
}
int linesDrawn = 0;
foreach (var entry in entries) {
foreach (var entry in _entries) {
if (entry.Item1.Color.HasValue) {
Application.Driver.SetAttribute (entry.Item1.Color.Value);
@@ -178,35 +171,35 @@ namespace Terminal.Gui {
}
// add the symbol
graph.AddRune (x, y + linesDrawn, entry.Item1.Rune);
AddRune (0, linesDrawn, entry.Item1.Rune);
// switch to normal coloring (for the text)
graph.SetDriverColorToGraphColor ();
// add the text
graph.Move (x + 1, y + linesDrawn);
Move (1, linesDrawn);
string str = TextFormatter.ClipOrPad (entry.Item2, availableWidth - 1);
string str = TextFormatter.ClipOrPad (entry.Item2, Bounds.Width - 1);
Application.Driver.AddStr (str);
linesDrawn++;
// Legend has run out of space
if (linesDrawn >= availableHeight) {
if (linesDrawn >= Bounds.Height) {
break;
}
}
}
/// <summary>
/// Adds an entry into the legend. Duplicate entries are permissable
/// Adds an entry into the legend. Duplicate entries are permissible
/// </summary>
/// <param name="graphCellToRender">The symbol appearing on the graph that should appear in the legend</param>
/// <param name="text">Text to render on this line of the legend. Will be truncated
/// if outside of Legend <see cref="Bounds"/></param>
/// if outside of Legend <see cref="View.Bounds"/></param>
public void AddEntry (GraphCellToRender graphCellToRender, string text)
{
entries.Add (Tuple.Create (graphCellToRender, text));
_entries.Add (Tuple.Create (graphCellToRender, text));
}
}

View File

@@ -1,321 +1,330 @@
using System.Text;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Terminal.Gui;
/// <summary>
/// View for rendering graphs (bar, scatter, etc...).
/// </summary>
public class GraphView : View {
#nullable enable
namespace Terminal.Gui {
/// <summary>
/// Control for rendering graphs (bar, scatter etc)
/// Creates a new graph with a 1 to 1 graph space with absolute layout.
/// </summary>
public class GraphView : View {
public GraphView ()
{
CanFocus = true;
/// <summary>
/// Horizontal axis
/// </summary>
/// <value></value>
public HorizontalAxis AxisX { get; set; }
AxisX = new HorizontalAxis ();
AxisY = new VerticalAxis ();
/// <summary>
/// Vertical axis
/// </summary>
/// <value></value>
public VerticalAxis AxisY { get; set; }
// Things this view knows how to do
AddCommand (Command.ScrollUp, () => {
Scroll (0, CellSize.Y);
return true;
});
AddCommand (Command.ScrollDown, () => {
Scroll (0, -CellSize.Y);
return true;
});
AddCommand (Command.ScrollRight, () => {
Scroll (CellSize.X, 0);
return true;
});
AddCommand (Command.ScrollLeft, () => {
Scroll (-CellSize.X, 0);
return true;
});
AddCommand (Command.PageUp, () => {
PageUp ();
return true;
});
AddCommand (Command.PageDown, () => {
PageDown ();
return true;
});
/// <summary>
/// Collection of data series that are rendered in the graph
/// </summary>
public List<ISeries> Series { get; } = new List<ISeries> ();
KeyBindings.Add (KeyCode.CursorRight, Command.ScrollRight);
KeyBindings.Add (KeyCode.CursorLeft, Command.ScrollLeft);
KeyBindings.Add (KeyCode.CursorUp, Command.ScrollUp);
KeyBindings.Add (KeyCode.CursorDown, Command.ScrollDown);
/// <summary>
/// Elements drawn into graph after series have been drawn e.g. Legends etc
/// </summary>
public List<IAnnotation> Annotations { get; } = new List<IAnnotation> ();
/// <summary>
/// Amount of space to leave on left of control. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be
/// </summary>
public uint MarginLeft { get; set; }
/// <summary>
/// Amount of space to leave on bottom of control. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be
/// </summary>
public uint MarginBottom { get; set; }
/// <summary>
/// The graph space position of the bottom left of the control.
/// Changing this scrolls the viewport around in the graph
/// </summary>
/// <value></value>
public PointF ScrollOffset { get; set; } = new PointF (0, 0);
/// <summary>
/// Translates console width/height into graph space. Defaults
/// to 1 row/col of console space being 1 unit of graph space.
/// </summary>
/// <returns></returns>
public PointF CellSize { get; set; } = new PointF (1, 1);
/// <summary>
/// The color of the background of the graph and axis/labels
/// </summary>
public Attribute? GraphColor { get; set; }
/// <summary>
/// Creates a new graph with a 1 to 1 graph space with absolute layout
/// </summary>
public GraphView ()
{
CanFocus = true;
AxisX = new HorizontalAxis ();
AxisY = new VerticalAxis ();
// Things this view knows how to do
AddCommand (Command.ScrollUp, () => { Scroll (0, CellSize.Y); return true; });
AddCommand (Command.ScrollDown, () => { Scroll (0, -CellSize.Y); return true; });
AddCommand (Command.ScrollRight, () => { Scroll (CellSize.X, 0); return true; });
AddCommand (Command.ScrollLeft, () => { Scroll (-CellSize.X, 0); return true; });
AddCommand (Command.PageUp, () => { PageUp (); return true; });
AddCommand (Command.PageDown, () => { PageDown (); return true; });
KeyBindings.Add (KeyCode.CursorRight, Command.ScrollRight);
KeyBindings.Add (KeyCode.CursorLeft, Command.ScrollLeft);
KeyBindings.Add (KeyCode.CursorUp, Command.ScrollUp);
KeyBindings.Add (KeyCode.CursorDown, Command.ScrollDown);
// Not bound by default (preserves backwards compatibility)
//KeyBindings.Add (Key.PageUp, Command.PageUp);
//KeyBindings.Add (Key.PageDown, Command.PageDown);
}
/// <summary>
/// Clears all settings configured on the graph and resets all properties
/// to default values (<see cref="CellSize"/>, <see cref="ScrollOffset"/> etc)
/// </summary>
public void Reset ()
{
ScrollOffset = new PointF (0, 0);
CellSize = new PointF (1, 1);
AxisX.Reset ();
AxisY.Reset ();
Series.Clear ();
Annotations.Clear ();
GraphColor = null;
SetNeedsDisplay ();
}
///<inheritdoc/>
public override void OnDrawContent (Rect contentArea)
{
if (CellSize.X == 0 || CellSize.Y == 0) {
throw new Exception ($"{nameof (CellSize)} cannot be 0");
}
SetDriverColorToGraphColor ();
Move (0, 0);
// clear all old content
for (int i = 0; i < Bounds.Height; i++) {
Move (0, i);
Driver.AddStr (new string (' ', Bounds.Width));
}
// If there is no data do not display a graph
if (!Series.Any () && !Annotations.Any ()) {
return;
}
// The drawable area of the graph (anything that isn't in the margins)
var graphScreenWidth = Bounds.Width - ((int)MarginLeft);
var graphScreenHeight = Bounds.Height - (int)MarginBottom;
// if the margins take up the full draw bounds don't render
if (graphScreenWidth < 0 || graphScreenHeight < 0) {
return;
}
// Draw 'before' annotations
foreach (var a in Annotations.ToArray ().Where (a => a.BeforeSeries)) {
a.Render (this);
}
SetDriverColorToGraphColor ();
AxisY.DrawAxisLine (this);
AxisX.DrawAxisLine (this);
AxisY.DrawAxisLabels (this);
AxisX.DrawAxisLabels (this);
// Draw a cross where the two axis cross
var axisIntersection = new Point (AxisY.GetAxisXPosition (this), AxisX.GetAxisYPosition (this));
if (AxisX.Visible && AxisY.Visible) {
Move (axisIntersection.X, axisIntersection.Y);
AddRune (axisIntersection.X, axisIntersection.Y, (Rune)'\u253C');
}
SetDriverColorToGraphColor ();
Rect drawBounds = new Rect ((int)MarginLeft, 0, graphScreenWidth, graphScreenHeight);
RectangleF graphSpace = ScreenToGraphSpace (drawBounds);
foreach (var s in Series.ToArray ()) {
s.DrawSeries (this, drawBounds, graphSpace);
// If a series changes the graph color reset it
SetDriverColorToGraphColor ();
}
SetDriverColorToGraphColor ();
// Draw 'after' annotations
foreach (var a in Annotations.ToArray ().Where (a => !a.BeforeSeries)) {
a.Render (this);
}
}
/// <summary>
/// Sets the color attribute of <see cref="Application.Driver"/> to the <see cref="GraphColor"/>
/// (if defined) or <see cref="ColorScheme"/> otherwise.
/// </summary>
public void SetDriverColorToGraphColor ()
{
Driver.SetAttribute (GraphColor ?? (GetNormalColor ()));
}
/// <summary>
/// Returns the section of the graph that is represented by the given
/// screen position
/// </summary>
/// <param name="col"></param>
/// <param name="row"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (int col, int row)
{
return new RectangleF (
ScrollOffset.X + ((col - MarginLeft) * CellSize.X),
ScrollOffset.Y + ((Bounds.Height - (row + MarginBottom + 1)) * CellSize.Y),
CellSize.X, CellSize.Y);
}
/// <summary>
/// Returns the section of the graph that is represented by the screen area
/// </summary>
/// <param name="screenArea"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (Rect screenArea)
{
// get position of the bottom left
var pos = ScreenToGraphSpace (screenArea.Left, screenArea.Bottom - 1);
return new RectangleF (pos.X, pos.Y, screenArea.Width * CellSize.X, screenArea.Height * CellSize.Y);
}
/// <summary>
/// Calculates the screen location for a given point in graph space.
/// Bear in mind these be off screen
/// </summary>
/// <param name="location">Point in graph space that may or may not be represented in the
/// visible area of graph currently presented. E.g. 0,0 for origin</param>
/// <returns>Screen position (Column/Row) which would be used to render the graph <paramref name="location"/>.
/// Note that this can be outside the current client area of the control</returns>
public Point GraphSpaceToScreen (PointF location)
{
return new Point (
(int)((location.X - ScrollOffset.X) / CellSize.X) + (int)MarginLeft,
// screen coordinates are top down while graph coordinates are bottom up
(Bounds.Height - 1) - (int)MarginBottom - (int)((location.Y - ScrollOffset.Y) / CellSize.Y)
);
}
/// <inheritdoc/>
/// <remarks>Also ensures that cursor is invisible after entering the <see cref="GraphView"/>.</remarks>
public override bool OnEnter (View view)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
return base.OnEnter (view);
}
/// <summary>
/// Scrolls the graph up 1 page
/// </summary>
public void PageUp ()
{
Scroll (0, CellSize.Y * Bounds.Height);
}
/// <summary>
/// Scrolls the graph down 1 page
/// </summary>
public void PageDown ()
{
Scroll (0, -1 * CellSize.Y * Bounds.Height);
}
/// <summary>
/// Scrolls the view by a given number of units in graph space.
/// See <see cref="CellSize"/> to translate this into rows/cols
/// </summary>
/// <param name="offsetX"></param>
/// <param name="offsetY"></param>
public void Scroll (float offsetX, float offsetY)
{
ScrollOffset = new PointF (
ScrollOffset.X + offsetX,
ScrollOffset.Y + offsetY);
SetNeedsDisplay ();
}
#region Bresenham's line algorithm
// https://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#C.23
int ipart (decimal x) { return (int)x; }
decimal fpart (decimal x)
{
if (x < 0) return (1 - (x - Math.Floor (x)));
return (x - Math.Floor (x));
}
/// <summary>
/// Draws a line between two points in screen space. Can be diagonals.
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="symbol">The symbol to use for the line</param>
public void DrawLine (Point start, Point end, Rune symbol)
{
if (Equals (start, end)) {
return;
}
int x0 = start.X;
int y0 = start.Y;
int x1 = end.X;
int y1 = end.Y;
int dx = Math.Abs (x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = Math.Abs (y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2, e2;
while (true) {
AddRune (x0, y0, symbol);
if (x0 == x1 && y0 == y1) break;
e2 = err;
if (e2 > -dx) { err -= dy; x0 += sx; }
if (e2 < dy) { err += dx; y0 += sy; }
}
}
#endregion
// Not bound by default (preserves backwards compatibility)
//KeyBindings.Add (Key.PageUp, Command.PageUp);
//KeyBindings.Add (Key.PageDown, Command.PageDown);
}
/// <summary>
/// Horizontal axis.
/// </summary>
/// <value></value>
public HorizontalAxis AxisX { get; set; }
/// <summary>
/// Vertical axis.
/// </summary>
/// <value></value>
public VerticalAxis AxisY { get; set; }
/// <summary>
/// Collection of data series that are rendered in the graph.
/// </summary>
public List<ISeries> Series { get; } = new ();
/// <summary>
/// Elements drawn into graph after series have been drawn e.g. Legends etc.
/// </summary>
public List<IAnnotation> Annotations { get; } = new ();
/// <summary>
/// Amount of space to leave on left of the graph. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be. Use <see cref="Padding"/> to
/// add a margin outside of the GraphView.
/// </summary>
public uint MarginLeft { get; set; }
/// <summary>
/// Amount of space to leave on bottom of the graph. Graph content (<see cref="Series"/>)
/// will not be rendered in margins but axis labels may be. Use <see cref="Padding"/> to
/// add a margin outside of the GraphView.
/// </summary>
public uint MarginBottom { get; set; }
/// <summary>
/// The graph space position of the bottom left of the graph.
/// Changing this scrolls the viewport around in the graph.
/// </summary>
/// <value></value>
public PointF ScrollOffset { get; set; } = new (0, 0);
/// <summary>
/// Translates console width/height into graph space. Defaults
/// to 1 row/col of console space being 1 unit of graph space.
/// </summary>
/// <returns></returns>
public PointF CellSize { get; set; } = new (1, 1);
/// <summary>
/// The color of the background of the graph and axis/labels.
/// </summary>
public Attribute? GraphColor { get; set; }
/// <summary>
/// Clears all settings configured on the graph and resets all properties
/// to default values (<see cref="CellSize"/>, <see cref="ScrollOffset"/> etc) .
/// </summary>
public void Reset ()
{
ScrollOffset = new PointF (0, 0);
CellSize = new PointF (1, 1);
AxisX.Reset ();
AxisY.Reset ();
Series.Clear ();
Annotations.Clear ();
GraphColor = null;
SetNeedsDisplay ();
}
///<inheritdoc/>
public override void OnDrawContent (Rect contentArea)
{
if (CellSize.X == 0 || CellSize.Y == 0) {
throw new Exception ($"{nameof (CellSize)} cannot be 0");
}
SetDriverColorToGraphColor ();
Move (0, 0);
// clear all old content
for (var i = 0; i < Bounds.Height; i++) {
Move (0, i);
Driver.AddStr (new string (' ', Bounds.Width));
}
// If there is no data do not display a graph
if (!Series.Any () && !Annotations.Any ()) {
return;
}
// The drawable area of the graph (anything that isn't in the margins)
var graphScreenWidth = Bounds.Width - (int)MarginLeft;
var graphScreenHeight = Bounds.Height - (int)MarginBottom;
// if the margins take up the full draw bounds don't render
if (graphScreenWidth < 0 || graphScreenHeight < 0) {
return;
}
// Draw 'before' annotations
foreach (var a in Annotations.ToArray ().Where (a => a.BeforeSeries)) {
a.Render (this);
}
SetDriverColorToGraphColor ();
AxisY.DrawAxisLine (this);
AxisX.DrawAxisLine (this);
AxisY.DrawAxisLabels (this);
AxisX.DrawAxisLabels (this);
// Draw a cross where the two axis cross
var axisIntersection = new Point (AxisY.GetAxisXPosition (this), AxisX.GetAxisYPosition (this));
if (AxisX.Visible && AxisY.Visible) {
Move (axisIntersection.X, axisIntersection.Y);
AddRune (axisIntersection.X, axisIntersection.Y, (Rune)'\u253C');
}
SetDriverColorToGraphColor ();
var drawBounds = new Rect ((int)MarginLeft, 0, graphScreenWidth, graphScreenHeight);
var graphSpace = ScreenToGraphSpace (drawBounds);
foreach (var s in Series.ToArray ()) {
s.DrawSeries (this, drawBounds, graphSpace);
// If a series changes the graph color reset it
SetDriverColorToGraphColor ();
}
SetDriverColorToGraphColor ();
// Draw 'after' annotations
foreach (var a in Annotations.ToArray ().Where (a => !a.BeforeSeries)) {
a.Render (this);
}
}
/// <summary>
/// Sets the color attribute of <see cref="Application.Driver"/> to the <see cref="GraphColor"/>
/// (if defined) or <see cref="ColorScheme"/> otherwise.
/// </summary>
public void SetDriverColorToGraphColor () => Driver.SetAttribute (GraphColor ?? GetNormalColor ());
/// <summary>
/// Returns the section of the graph that is represented by the given
/// screen position.
/// </summary>
/// <param name="col"></param>
/// <param name="row"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (int col, int row) => new (
ScrollOffset.X + (col - MarginLeft) * CellSize.X,
ScrollOffset.Y + (Bounds.Height - (row + MarginBottom + 1)) * CellSize.Y,
CellSize.X, CellSize.Y);
/// <summary>
/// Returns the section of the graph that is represented by the screen area.
/// </summary>
/// <param name="screenArea"></param>
/// <returns></returns>
public RectangleF ScreenToGraphSpace (Rect screenArea)
{
// get position of the bottom left
var pos = ScreenToGraphSpace (screenArea.Left, screenArea.Bottom - 1);
return new RectangleF (pos.X, pos.Y, screenArea.Width * CellSize.X, screenArea.Height * CellSize.Y);
}
/// <summary>
/// Calculates the screen location for a given point in graph space.
/// Bear in mind these may be off screen.
/// </summary>
/// <param name="location">
/// Point in graph space that may or may not be represented in the
/// visible area of graph currently presented. E.g. 0,0 for origin.
/// </param>
/// <returns>
/// Screen position (Column/Row) which would be used to render the graph <paramref name="location"/>.
/// Note that this can be outside the current content area of the view.
/// </returns>
public Point GraphSpaceToScreen (PointF location) => new (
(int)((location.X - ScrollOffset.X) / CellSize.X) + (int)MarginLeft,
// screen coordinates are top down while graph coordinates are bottom up
Bounds.Height - 1 - (int)MarginBottom - (int)((location.Y - ScrollOffset.Y) / CellSize.Y)
);
/// <inheritdoc/>
/// <remarks>Also ensures that cursor is invisible after entering the <see cref="GraphView"/>.</remarks>
public override bool OnEnter (View view)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
return base.OnEnter (view);
}
/// <summary>
/// Scrolls the graph up 1 page.
/// </summary>
public void PageUp () => Scroll (0, CellSize.Y * Bounds.Height);
/// <summary>
/// Scrolls the graph down 1 page.
/// </summary>
public void PageDown () => Scroll (0, -1 * CellSize.Y * Bounds.Height);
/// <summary>
/// Scrolls the view by a given number of units in graph space.
/// See <see cref="CellSize"/> to translate this into rows/cols.
/// </summary>
/// <param name="offsetX"></param>
/// <param name="offsetY"></param>
public void Scroll (float offsetX, float offsetY)
{
ScrollOffset = new PointF (
ScrollOffset.X + offsetX,
ScrollOffset.Y + offsetY);
SetNeedsDisplay ();
}
#region Bresenham's line algorithm
// https://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#C.23
/// <summary>
/// Draws a line between two points in screen space. Can be diagonals.
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="symbol">The symbol to use for the line</param>
public void DrawLine (Point start, Point end, Rune symbol)
{
if (Equals (start, end)) {
return;
}
var x0 = start.X;
var y0 = start.Y;
var x1 = end.X;
var y1 = end.Y;
int dx = Math.Abs (x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = Math.Abs (y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2, e2;
while (true) {
AddRune (x0, y0, symbol);
if (x0 == x1 && y0 == y1) {
break;
}
e2 = err;
if (e2 > -dx) {
err -= dy;
x0 += sx;
}
if (e2 < dy) {
err += dx;
y0 += sy;
}
}
}
#endregion
}

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@@ -1252,6 +1252,26 @@ namespace Terminal.Gui.ViewsTests {
this.output = output;
}
[Fact]
public void Constructors_Defaults ()
{
var legend = new LegendAnnotation ();
Assert.Equal (Rect.Empty, legend.Bounds);
Assert.Equal (Rect.Empty, legend.Frame);
Assert.Equal (LineStyle.Single, legend.BorderStyle);
Assert.False (legend.BeforeSeries);
var bounds = new Rect (1, 2, 10, 3);
legend = new LegendAnnotation (bounds);
Assert.Equal (new Rect (0, 0, 8, 1), legend.Bounds);
Assert.Equal (bounds, legend.Frame);
Assert.Equal (LineStyle.Single, legend.BorderStyle);
Assert.False (legend.BeforeSeries);
legend.BorderStyle = LineStyle.None;
Assert.Equal (new Rect (0, 0, 10, 3), legend.Bounds);
Assert.Equal (bounds, legend.Frame);
}
[Fact]
public void LegendNormalUsage_WithBorder ()
{
@@ -1286,7 +1306,7 @@ namespace Terminal.Gui.ViewsTests {
legend.AddEntry (new GraphCellToRender ((Rune)'B'), "?"); // this will exercise pad
legend.AddEntry (new GraphCellToRender ((Rune)'C'), "Cat");
legend.AddEntry (new GraphCellToRender ((Rune)'H'), "Hattter"); // not enough space for this oen
legend.Border = false;
legend.BorderStyle = LineStyle.None;
gv.Annotations.Add (legend);
gv.Draw ();