Upgraded menubar scenairo

This commit is contained in:
Tig
2024-06-09 08:13:56 -06:00
parent 0ee46db2f9
commit 1b170aa068

View File

@@ -15,13 +15,14 @@ public class MenuBarScenario : Scenario
private Label _lastKey;
/// <summary>
/// This method creates at test menu bar. It is called by the MenuBar unit tests so it's possible to do both unit
/// This method creates at test menu bar. It is called by the MenuBar unit tests, so it's possible to do both unit
/// testing and user-experience testing with the same setup.
/// </summary>
/// <param name="actionFn"></param>
/// <returns></returns>
public static MenuBar CreateTestMenu (Func<string, bool> actionFn)
{
// TODO: add a disabled menu item to this
var mb = new MenuBar
{
Menus =
@@ -195,48 +196,50 @@ public class MenuBarScenario : Scenario
return mb;
}
// Don't create a Window, just return the top-level view
public override void Init ()
public override void Main ()
{
// Init
Application.Init ();
Top = new ();
Top.ColorScheme = Colors.ColorSchemes ["Base"];
}
public override void Setup ()
{
// Setup - Create a top-level application window and configure it.
Window appWindow = new ()
{
Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}",
BorderStyle = LineStyle.None
};
MenuItem mbiCurrent = null;
MenuItem miCurrent = null;
var label = new Label { X = 0, Y = 10, Text = "Last Key: " };
Top.Add (label);
appWindow.Add (label);
_lastKey = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
Top.Add (_lastKey);
appWindow.Add (_lastKey);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Current MenuBarItem: " };
Top.Add (label);
appWindow.Add (label);
_currentMenuBarItem = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
Top.Add (_currentMenuBarItem);
appWindow.Add (_currentMenuBarItem);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Current MenuItem: " };
Top.Add (label);
appWindow.Add (label);
_currentMenuItem = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
Top.Add (_currentMenuItem);
appWindow.Add (_currentMenuItem);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Last Action: " };
Top.Add (label);
appWindow.Add (label);
_lastAction = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
Top.Add (_lastAction);
appWindow.Add (_lastAction);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Focused View: " };
Top.Add (label);
appWindow.Add (label);
_focusedView = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
Top.Add (_focusedView);
appWindow.Add (_focusedView);
MenuBar menuBar = CreateTestMenu (
s =>
@@ -277,21 +280,28 @@ public class MenuBarScenario : Scenario
};
// There's no focus change event, so this is a bit of a hack.
menuBar.LayoutComplete += (s, e) => { _focusedView.Text = Top.MostFocused?.ToString () ?? "None"; };
menuBar.LayoutComplete += (s, e) => { _focusedView.Text = appWindow.MostFocused?.ToString () ?? "None"; };
var openBtn = new Button { X = Pos.Center (), Y = 4, Text = "_Open Menu", IsDefault = true };
openBtn.Accept += (s, e) => { menuBar.OpenMenu (); };
Top.Add (openBtn);
appWindow.Add (openBtn);
var hideBtn = new Button { X = Pos.Center (), Y = Pos.Bottom (openBtn), Text = "Toggle Menu._Visible" };
hideBtn.Accept += (s, e) => { menuBar.Visible = !menuBar.Visible; };
Top.Add (hideBtn);
appWindow.Add (hideBtn);
var enableBtn = new Button { X = Pos.Center (), Y = Pos.Bottom (hideBtn), Text = "_Toggle Menu.Enable" };
enableBtn.Accept += (s, e) => { menuBar.Enabled = !menuBar.Enabled; };
Top.Add (enableBtn);
appWindow.Add (enableBtn);
Top.Add (menuBar);
appWindow.Add (menuBar);
// Run - Start the application.
Application.Run (appWindow);
appWindow.Dispose ();
// Shutdown - Calling Application.Shutdown is required.
Application.Shutdown ();
}
private void SetCurrentMenuBarItem (MenuItem mbi) { _currentMenuBarItem.Text = mbi != null ? mbi.Title : "Closed"; }