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https://github.com/gui-cs/Terminal.Gui.git
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renamed to Unicode and expanded scope
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@@ -1,7 +1,8 @@
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{
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"profiles": {
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"UICatalog": {
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"commandName": "Project"
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"commandName": "Project",
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"commandLineArgs": "\"Unicode\""
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}
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}
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}
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123
UICatalog/Scenarios/Unicode.cs
Normal file
123
UICatalog/Scenarios/Unicode.cs
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@@ -0,0 +1,123 @@
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using NStack;
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using System.Collections.Generic;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Unicode", Description: "Tries to test Unicode in all controls (#204)")]
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[ScenarioCategory ("Text")]
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[ScenarioCategory ("Controls")]
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class UnicodeInMenu : Scenario {
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public override void Setup ()
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{
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const int margin = 1;
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_Файл", new MenuItem [] {
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new MenuItem ("_Создать", "Creates new file", null),
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new MenuItem ("_Открыть", "", null),
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new MenuItem ("Со_хранить", "", null),
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new MenuItem ("_Выход", "", () => Application.RequestStop() )
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}),
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new MenuBarItem ("_Edit", new MenuItem [] {
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new MenuItem ("_Copy", "", null),
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new MenuItem ("C_ut", "", null),
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new MenuItem ("_Paste", "", null)
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})
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});
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Top.Add (menu);
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var label = new Label ("Button:") { X = margin, Y = margin };
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Win.Add (label);
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var button = new Button (" ~ s gui.cs master ↑10") { X = 15, Y = Pos.Y (label) };
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Win.Add (button);
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label = new Label ("Button:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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var button2 = new Button ("Со_хранить") { X = 15, Y = Pos.Y (label), Width = Dim.Percent (50) };
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Win.Add (button2);
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label = new Label ("CheckBox:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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var checkBox = new CheckBox (" ~ s gui.cs master ↑10") { X = 15, Y = Pos.Y (label), Width = Dim.Percent (50) };
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Win.Add (checkBox);
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label = new Label ("ComboBox:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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var comboBox = new ComboBox (1, 1, 30, 5, new List<string> () { "item #1", " ~ s gui.cs master ↑10", "Со_хранить" }) {
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X = 15,
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Y = Pos.Y (label),
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Width = 30,
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ColorScheme = Colors.Error
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};
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Win.Add (comboBox);
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comboBox.Text = " ~ s gui.cs master ↑10";
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label = new Label ("HexView:") { X = Pos.X (label), Y = Pos.Bottom (label) + 2 };
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Win.Add (label);
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var hexView = new HexView (new System.IO.MemoryStream (Encoding.ASCII.GetBytes (" ~ s gui.cs master ↑10 Со_хранить"))) {
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X = 15,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 5
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};
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Win.Add (hexView);
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label = new Label ("ListView:") { X = Pos.X (label), Y = Pos.Bottom (hexView) + 1 };
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Win.Add (label);
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var listView = new ListView (new List<string> () { "item #1", " ~ s gui.cs master ↑10", "Со_хранить" }) {
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X = 15,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 3,
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ColorScheme = Colors.Menu
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};
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Win.Add (listView);
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label = new Label ("RadioGroup:") { X = Pos.X (label), Y = Pos.Bottom (listView) + 1 };
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Win.Add (label);
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var radioGroup = new RadioGroup (new [] { "item #1", " ~ s gui.cs master ↑10", "Со_хранить" }, selected: 0) {
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X = 15,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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ColorScheme = Colors.Menu
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};
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Win.Add (radioGroup);
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label = new Label ("TextField:") { X = Pos.X (label), Y = Pos.Bottom (radioGroup) + 1 };
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Win.Add (label);
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var textField = new TextField (" ~ s gui.cs master ↑10 = Со_хранить") { X = 15, Y = Pos.Y (label), Width = Dim.Percent (60) };
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Win.Add (textField);
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label = new Label ("TextView:") { X = Pos.X (label), Y = Pos.Bottom (textField) + 1 };
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Win.Add (label);
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var textView = new TextView () {
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X = 15,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 3,
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ColorScheme = Colors.Menu,
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Text = " ~ s gui.cs master ↑10\nСо_хранить",
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};
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Win.Add (textView);
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//label = new Label ("Charset:") {
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// X = Pos.Percent(75) + 1,
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// Y = 0,
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//};
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//Win.Add (label);
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//var charset = new Label ("") {
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// X = Pos.Percent(75) + 1,
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// Y = Pos.Y (label) + 1,
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// Width = Dim.Fill (1),
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// Height = Dim.Fill (),
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// ColorScheme = Colors.Dialog
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//};
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//Win.Add (charset);
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// Move Win down to row 1, below menu
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Win.Y = 1;
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Top.LayoutSubviews ();
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}
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}
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}
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@@ -1,35 +0,0 @@
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using Terminal.Gui;
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namespace UICatalog {
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[ScenarioMetadata (Name: "Unicode In Menu", Description: "Unicode menus per PR #204")]
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[ScenarioCategory ("Text")]
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[ScenarioCategory ("Controls")]
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class UnicodeInMenu : Scenario {
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public override void Setup ()
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{
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Top = new Toplevel (new Rect (0, 0, Application.Driver.Cols, Application.Driver.Rows));
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_Файл", new MenuItem [] {
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new MenuItem ("_Создать", "Creates new file", null),
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new MenuItem ("_Открыть", "", null),
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new MenuItem ("Со_хранить", "", null),
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new MenuItem ("_Выход", "", () => Application.RequestStop() )
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}),
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new MenuBarItem ("_Edit", new MenuItem [] {
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new MenuItem ("_Copy", "", null),
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new MenuItem ("C_ut", "", null),
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new MenuItem ("_Paste", "", null)
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})
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});
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Top.Add (menu);
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Win = new Window ($"Scenario: {GetName ()}") {
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X = 0,
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Y = 1,
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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Top.Add (Win);
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}
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}
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}
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