Wizard fixes (#1802)

* Fixes #1791. Added Pos/Dim Function feature to automate layout.

* Added PosFunc/DimFunc class. and some more features.

* Fixes #1793. ScrollBarView is hiding if the host fit the available space.

* Fixes #1791. View not turn off AutoSize if TextFormatter.Size fit the Anchor.

* Done requested changes.

* Addressing feedback

* Added more AutoSize unit tests.

* wip

* Refactored and enhanced API

* Fixed test

Co-authored-by: BDisp <bd.bdisp@gmail.com>
This commit is contained in:
Tig Kindel
2022-06-14 08:54:33 -07:00
committed by GitHub
parent 10b410e406
commit 2451c19d15
6 changed files with 303 additions and 114 deletions

View File

@@ -571,7 +571,6 @@ namespace Terminal.Gui {
if (autoSize && value.Anchor (0) != TextFormatter.Size.Width
- (TextFormatter.IsHorizontalDirection (TextDirection)
&& TextFormatter.Text.Contains (HotKeySpecifier) ? 1 : 0)) {
autoSize = false;
}
SetMinWidthHeight ();
@@ -600,7 +599,6 @@ namespace Terminal.Gui {
if (autoSize && value.Anchor (0) != TextFormatter.Size.Height
- (TextFormatter.IsVerticalDirection (TextDirection)
&& TextFormatter.Text.Contains (HotKeySpecifier) ? 1 : 0)) {
autoSize = false;
}
SetMinWidthHeight ();

View File

@@ -1659,8 +1659,10 @@ namespace Terminal.Gui {
}
/// <summary>
/// Gets or sets a value indicating whether pressing the TAB key in a <see cref="TextView"/>
/// types a TAB character in the view instead of moving the focus to the next view in the tab order.
/// Gets or sets whether the <see cref="TextView"/> inserts a tab character into the text or ignores
/// tab input. If set to `false` and the user presses the tab key (or shift-tab) the focus will move to the
/// next view (or previous with shift-tab). The default is `true`; if the user presses the tab key, a tab
/// character will be inserted into the text.
/// </summary>
public bool AllowsTab {
get => allowsTab;

View File

@@ -30,6 +30,8 @@ namespace Terminal.Gui {
// TODO: Update Wizard title when step title is changed if step is current - this will require step to slueth it's parent
private ustring title;
// The controlPane is a separate view, so when devs add controls to the Step and help is visible, Y = Pos.AnchorEnd()
// will work as expected.
private View controlPane = new FrameView ();
/// <summary>
@@ -74,8 +76,8 @@ namespace Terminal.Gui {
public WizardStep (ustring title)
{
this.Title = title; // this.Title holds just the "Wizard Title"; base.Title holds "Wizard Title - Step Title"
this.ColorScheme = Colors.Menu;
this.ColorScheme = Colors.Dialog;
Y = 0;
Height = Dim.Fill (1); // for button frame
Width = Dim.Fill ();
@@ -178,7 +180,7 @@ namespace Terminal.Gui {
if (showControls) {
if (showHelp) {
Controls.Width = Dim.Percent (70);
helpTextView.X = Pos.Right (Controls) ;
helpTextView.X = Pos.Right (Controls);
helpTextView.Width = Dim.Fill ();
} else {
@@ -195,29 +197,7 @@ namespace Terminal.Gui {
Controls.Visible = showControls;
helpTextView.Visible = showHelp;
}
}
/// <summary>
/// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes
/// the <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
/// </summary>
/// <remarks>
/// Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.
/// </remarks>
public Button BackButton { get => backBtn; }
private Button backBtn;
/// <summary>
/// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes
/// the <see cref="Finished"/> event to be fired and the wizard to close. If the step is not the last step,
/// the <see cref="MovingNext"/> event will be fired and the wizard will move next step.
/// </summary>
/// <remarks>
/// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified
/// when the user attempts go to the next step or finish the wizard.
/// </remarks>
public Button NextFinishButton { get => nextfinishBtn; }
private Button nextfinishBtn;
} // WizardStep
/// <summary>
/// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
@@ -259,46 +239,90 @@ namespace Terminal.Gui {
nextfinishBtn.IsDefault = true;
AddButton (nextfinishBtn);
backBtn.Clicked += () => {
var args = new WizardStepEventArgs ();
MovingBack?.Invoke (args);
if (!args.Cancel) {
if (currentStep > 0) {
CurrentStep--;
}
}
};
nextfinishBtn.Clicked += () => {
if (currentStep == steps.Count - 1) {
var args = new WizardStepEventArgs ();
Finished?.Invoke (args);
if (!args.Cancel) {
Application.RequestStop (this);
}
} else {
var args = new WizardStepEventArgs ();
MovingNext?.Invoke (args);
if (!args.Cancel) {
CurrentStep++;
}
}
};
Loaded += () => {
foreach (var step in steps) {
step.Y = 0;
}
if (steps.Count > 0) {
CurrentStep = 0;
}
};
backBtn.Clicked += BackBtn_Clicked;
nextfinishBtn.Clicked += NextfinishBtn_Clicked;
Loaded += Wizard_Loaded;
Closing += Wizard_Closing;
}
private List<WizardStep> steps = new List<WizardStep> ();
private int currentStep = 0;
private bool finishedPressed = false;
private void Wizard_Closing (ToplevelClosingEventArgs obj)
{
if (!finishedPressed) {
var args = new WizardButtonEventArgs ();
Cancelled?.Invoke (args);
}
}
private void Wizard_Loaded ()
{
foreach (var step in steps) {
step.Y = 0;
}
if (steps.Count > 0) {
CurrentStep = steps.First.Value;
}
}
private void NextfinishBtn_Clicked ()
{
if (CurrentStep == steps.Last.Value) {
var args = new WizardButtonEventArgs ();
Finished?.Invoke (args);
if (!args.Cancel) {
finishedPressed = true;
Application.RequestStop (this);
}
} else {
var args = new WizardButtonEventArgs ();
MovingNext?.Invoke (args);
if (!args.Cancel) {
var current = steps.Find (CurrentStep);
if (current != null && current.Next != null) {
GotoStep (current.Next.Value);
}
}
}
}
private void BackBtn_Clicked ()
{
var args = new WizardButtonEventArgs ();
MovingBack?.Invoke (args);
if (!args.Cancel) {
var current = steps.Find (CurrentStep);
if (current != null && current.Previous != null) {
GotoStep (current.Previous.Value);
}
}
}
private LinkedList<WizardStep> steps = new LinkedList<WizardStep> ();
private WizardStep currentStep = null;
/// <summary>
/// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes
/// the <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
/// </summary>
/// <remarks>
/// Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.
/// </remarks>
public Button BackButton { get => backBtn; }
private Button backBtn;
/// <summary>
/// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes
/// the <see cref="Finished"/> event to be fired and the wizard to close. If the step is not the last step,
/// the <see cref="MovingNext"/> event will be fired and the wizard will move next step.
/// </summary>
/// <remarks>
/// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified
/// when the user attempts go to the next step or finish the wizard.
/// </remarks>
public Button NextFinishButton { get => nextfinishBtn; }
private Button nextfinishBtn;
/// <summary>
/// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the
@@ -308,8 +332,9 @@ namespace Terminal.Gui {
/// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
public void AddStep (WizardStep newStep)
{
steps.Add (newStep);
steps.AddLast (newStep);
this.Add (newStep);
SetNeedsLayout ();
}
/// <summary>
@@ -322,7 +347,7 @@ namespace Terminal.Gui {
}
set {
wizardTitle = value;
base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + steps [currentStep].Title : string.Empty)}";
base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + currentStep.Title : string.Empty)}";
}
}
private ustring wizardTitle = ustring.Empty;
@@ -330,16 +355,16 @@ namespace Terminal.Gui {
/// <summary>
/// <see cref="EventArgs"/> for <see cref="WizardStep"/> transition events.
/// </summary>
public class WizardStepEventArgs : EventArgs {
public class WizardButtonEventArgs : EventArgs {
/// <summary>
/// Set to true to cancel the transition to the next step.
/// </summary>
public bool Cancel { get; set; }
/// <summary>
/// Initializes a new instance of <see cref="WizardStepEventArgs"/>
/// Initializes a new instance of <see cref="WizardButtonEventArgs"/>
/// </summary>
public WizardStepEventArgs ()
public WizardButtonEventArgs ()
{
Cancel = false;
}
@@ -349,7 +374,7 @@ namespace Terminal.Gui {
/// This event is raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always
/// the first button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
/// </summary>
public event Action<WizardStepEventArgs> MovingBack;
public event Action<WizardButtonEventArgs> MovingBack;
/// <summary>
/// This event is raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
@@ -357,7 +382,7 @@ namespace Terminal.Gui {
/// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
/// (otherwise the <see cref="Finished"/> event is raised).
/// </summary>
public event Action<WizardStepEventArgs> MovingNext;
public event Action<WizardButtonEventArgs> MovingNext;
/// <summary>
/// This event is raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
@@ -365,69 +390,143 @@ namespace Terminal.Gui {
/// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
/// (otherwise the <see cref="Finished"/> event is raised).
/// </summary>
public event Action<WizardStepEventArgs> Finished;
public event Action<WizardButtonEventArgs> Finished;
/// <summary>
/// This event is raised when the current step )<see cref="CurrentStep"/>) in the <see cref="Wizard"/> changes.
/// This event is raised when the user has cancelled the <see cref="Wizard"/> (with Ctrl-Q or ESC).
/// </summary>
public event Action<CurrentStepChangedEventArgs> CurrentStepChanged;
public event Action<WizardButtonEventArgs> Cancelled;
/// <summary>
/// <see cref="EventArgs"/> for <see cref="WizardStep"/> events.
/// </summary>
public class CurrentStepChangedEventArgs : EventArgs {
public class StepChangeEventArgs : EventArgs {
/// <summary>
/// The new current <see cref="WizardStep"/>.
/// The current (or previous) <see cref="WizardStep"/>.
/// </summary>
public int CurrentStepIndex { get; }
public WizardStep OldStep { get; }
/// <summary>
/// Initializes a new instance of <see cref="CurrentStepChangedEventArgs"/>
/// The <see cref="WizardStep"/> the <see cref="Wizard"/> is changing to or has changed to.
/// </summary>
/// <param name="currentStepIndex">The new current <see cref="WizardStep"/>.</param>
public CurrentStepChangedEventArgs (int currentStepIndex)
public WizardStep NewStep { get; }
/// <summary>
/// Event handlers can set to true before returning to cancel the step transition.
/// </summary>
public bool Cancel { get; set; }
/// <summary>
/// Initializes a new instance of <see cref="StepChangeEventArgs"/>
/// </summary>
/// <param name="oldStep">The current <see cref="WizardStep"/>.</param>
/// <param name="newStep">The new <see cref="WizardStep"/>.</param>
public StepChangeEventArgs (WizardStep oldStep, WizardStep newStep)
{
CurrentStepIndex = currentStepIndex;
OldStep = oldStep;
NewStep = newStep;
Cancel = false;
}
}
/// <summary>
/// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use <see cref="StepChangeEventArgs.Cancel"/>
/// to abort the transition.
/// </summary>
public event Action<StepChangeEventArgs> StepChanging;
/// <summary>
/// This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.
/// </summary>
public event Action<StepChangeEventArgs> StepChanged;
/// <summary>
/// Gets or sets the currently active <see cref="WizardStep"/>.
/// </summary>
public int CurrentStep {
public WizardStep CurrentStep {
get => currentStep;
set {
currentStep = value;
OnCurrentStepChanged ();
GotoStep (value);
}
}
/// <summary>
/// Called when the current <see cref="WizardStep"/> has changed (<see cref="CurrentStep"/>).
/// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the <see cref="StepChanging"/> event.
/// </summary>
public virtual void OnCurrentStepChanged ()
/// <param name="oldStep">The step the Wizard is about to change from</param>
/// <param name="newStep">The step the Wizard is about to change to</param>
/// <returns>True if the change is to be cancelled.</returns>
public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
{
CurrentStepChanged?.Invoke (new CurrentStepChangedEventArgs (currentStep));
// Hide all but the first step
var args = new StepChangeEventArgs (oldStep, newStep);
StepChanging?.Invoke (args);
return args.Cancel;
}
/// <summary>
/// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the <see cref="StepChanged"/> event.
/// </summary>
/// <param name="oldStep">The step the Wizard changed from</param>
/// <param name="newStep">The step the Wizard has changed to</param>
/// <returns>True if the change is to be cancelled.</returns>
public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
{
var args = new StepChangeEventArgs (oldStep, newStep);
StepChanged?.Invoke (args);
return args.Cancel;
}
/// <summary>
/// Changes to the specified <see cref="WizardStep"/>.
/// </summary>
/// <param name="newStep">The step to go to.</param>
/// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
public bool GotoStep (WizardStep newStep)
{
if (OnStepChanging (currentStep, newStep)) {
return false;
}
// Hide all but the new step
foreach (WizardStep step in steps) {
step.Visible = (steps [currentStep] == step);
step.Visible = (step == newStep);
}
// TODO: Add support for "Wizard Title - Step Title"
base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + steps [currentStep].Title : string.Empty)}";
base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + newStep.Title : string.Empty)}";
backBtn.Text = steps [currentStep].BackButtonText != ustring.Empty ? steps [currentStep].BackButtonText : "_Back";
if (currentStep == 0) {
backBtn.Visible = false;
// TODO: Move strings to loc
// Configure the Back button
backBtn.Text = newStep.BackButtonText != ustring.Empty ? newStep.BackButtonText : "_Back";
backBtn.Visible = (newStep != steps.First.Value);
// Configure the Next/Finished button
if (newStep == steps.Last.Value) {
nextfinishBtn.Text = newStep.NextButtonText != ustring.Empty ? newStep.NextButtonText : "Fi_nish";
} else {
backBtn.Visible = true;
nextfinishBtn.Text = newStep.NextButtonText != ustring.Empty ? newStep.NextButtonText : "_Next...";
}
if (currentStep == steps.Count - 1) {
nextfinishBtn.Text = steps [currentStep].NextButtonText != ustring.Empty ? steps [currentStep].NextButtonText : "Fi_nish";
// Set focus to the nav buttons
if (backBtn.HasFocus) {
backBtn.SetFocus ();
} else {
nextfinishBtn.Text = steps [currentStep].NextButtonText != ustring.Empty ? steps [currentStep].NextButtonText : "_Next...";
nextfinishBtn.SetFocus ();
}
var oldStep = currentStep;
currentStep = newStep;
LayoutSubviews ();
Redraw (this.Bounds);
if (OnStepChanged (oldStep, currentStep)) {
// For correctness we do this, but it's meaningless because there's nothing to cancel
return false;
}
return true;
}
}
}

View File

@@ -215,6 +215,18 @@ namespace UICatalog.Scenarios {
};
dialog.Add (add);
var addChar = new Button ($"Add a {Char.ConvertFromUtf32(CODE_POINT)} to each button") {
X = Pos.Center (),
Y = Pos.Center () + 1
};
addChar.Clicked += () => {
foreach (var button in buttons) {
button.Text += Char.ConvertFromUtf32 (CODE_POINT);
}
dialog.LayoutSubviews ();
};
dialog.Add (addChar);
Application.Run (dialog);
buttonPressedLabel.Text = $"{clicked}";

View File

@@ -16,7 +16,6 @@ namespace UICatalog.Scenarios {
X = Pos.Center (),
Y = 0,
Width = Dim.Percent (75),
Height = 10,
ColorScheme = Colors.Base,
};
Win.Add (frame);
@@ -69,9 +68,18 @@ namespace UICatalog.Scenarios {
};
frame.Add (titleEdit);
var useStepView = new CheckBox () {
Text = "Add 3rd step controls to WizardStep instead of WizardStep.Controls",
Checked = false,
X = Pos.Left (titleEdit),
Y = Pos.Bottom (titleEdit)
};
frame.Add (useStepView);
void Top_Loaded ()
{
frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit) + 2;
frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit) + Dim.Height (useStepView) + 2;
Top.Loaded -= Top_Loaded;
}
Top.Loaded += Top_Loaded;
@@ -127,6 +135,11 @@ namespace UICatalog.Scenarios {
actionLabel.Text = "Finished";
};
wizard.Cancelled += (args) => {
//args.Cancel = true;
actionLabel.Text = "Cancelled";
};
// Add 1st step
var firstStep = new Wizard.WizardStep ("End User License Agreement");
wizard.AddStep (firstStep);
@@ -138,6 +151,15 @@ namespace UICatalog.Scenarios {
var secondStep = new Wizard.WizardStep ("Second Step");
wizard.AddStep (secondStep);
secondStep.HelpText = "This is the help text for the Second Step.\n\nPress the button to see a message box.\n\nEnter name too.";
View viewForControls = secondStep.Controls;
ustring frameMsg = "Added to WizardStep.Controls";
if (useStepView.Checked) {
viewForControls = secondStep;
frameMsg = "Added to WizardStep directly";
}
var buttonLbl = new Label () { Text = "Second Step Button: ", AutoSize = true, X = 1, Y = 1 };
var button = new Button () {
Text = "Press Me",
@@ -147,13 +169,28 @@ namespace UICatalog.Scenarios {
button.Clicked += () => {
MessageBox.Query ("Wizard Scenario", "The Second Step Button was pressed.");
};
secondStep.Controls.Add (buttonLbl, button);
viewForControls.Add (buttonLbl, button);
var lbl = new Label () { Text = "First Name: ", AutoSize = true, X = 1, Y = Pos.Bottom (buttonLbl) };
var firstNameField = new TextField () { Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Controls.Add (lbl, firstNameField);
viewForControls.Add (lbl, firstNameField);
lbl = new Label () { Text = "Last Name: ", AutoSize = true, X = 1, Y = Pos.Bottom (lbl) };
var lastNameField = new TextField () { Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Controls.Add (lbl, lastNameField);
viewForControls.Add (lbl, lastNameField);
var checkBox = new CheckBox () { Text = "Un-check me!", Checked = true, X = Pos.Left (lastNameField), Y = Pos.Bottom (lastNameField) };
viewForControls.Add (checkBox);
// Add a frame to demonstrate difference between adding controls to
// WizardStep.Controls vs. WizardStep directly. This is here to demonstrate why
// adding to .Controls is preferred.
var frame = new FrameView ($"A Broken Frame - {frameMsg}") {
X = 0,
Y = Pos.Bottom (checkBox) + 2,
Width = Dim.Fill (),
Height = 4,
//ColorScheme = Colors.Error,
};
frame.Add (new TextField ("This is a TextField inside of the frame."));
viewForControls.Add (frame);
// Add 3rd step
var thirdStep = new Wizard.WizardStep ("Third Step");
@@ -169,20 +206,35 @@ namespace UICatalog.Scenarios {
thirdStep.Controls.Add (progLbl, progressBar);
// Add 4th step
var fourthStep = new Wizard.WizardStep ("Hidden Help pane");
var fourthStep = new Wizard.WizardStep ("Step Four");
wizard.AddStep (fourthStep);
fourthStep.ShowHelp = false;
var someText = new TextView () {
Text = "This step shows how to hide the Help pane. The control pane contains this TextView.",
Text = "This step (Step Four) shows how to hide the Help pane. The control pane contains this TextView (but it's hard to tell it's a TextView because of Issue #1800).",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
WordWrap = true,
AllowsTab = false
};
fourthStep.Controls.Add (someText);
//fourthStep.NextButtonText = "4";
var scrollBar = new ScrollBarView (someText, true);
wizard.StepChanging += (args) => {
if (args.NewStep == fourthStep) {
var btn = MessageBox.ErrorQuery ("Wizards", "Move to Step Four?", "Yes", "No");
args.Cancel = btn == 1;
}
};
wizard.StepChanged += (args) => {
if (args.NewStep == fourthStep) {
var btn = MessageBox.ErrorQuery ("Wizards", "Yay. Moved to Step Four", "Ok");
}
};
scrollBar.ChangedPosition += () => {
someText.TopRow = scrollBar.Position;
if (someText.TopRow != scrollBar.Position) {
@@ -216,13 +268,8 @@ namespace UICatalog.Scenarios {
wizard.AddStep (lastStep);
lastStep.HelpText = "The wizard is complete! Press the Finish button to continue. Pressing ESC will cancel the wizard.";
// TODO: Demo setting initial Pane
wizard.Finished += (args) => {
Application.RequestStop (wizard);
};
Application.Run (wizard);
} catch (FormatException) {

View File

@@ -93,6 +93,37 @@ namespace Terminal.Gui.Views {
// and that the title is correct
public void OneStepWizard_Shows ()
{
var d = ((FakeDriver)Application.Driver);
var title = "1234";
var stepTitle = "ABCD";
int width = 30;
int height = 7;
d.SetBufferSize (width, height);
var btnBackText = "Back";
var btnBack = string.Empty; // $"{d.LeftBracket} {btnBackText} {d.RightBracket}";
var btnNextText = "Finish"; // "Next";
var btnNext = $"{d.LeftBracket}{d.LeftDefaultIndicator} {btnNextText} {d.RightDefaultIndicator}{d.RightBracket}";
var topRow = $"{d.ULDCorner} {title} - {stepTitle} {new String (d.HDLine.ToString () [0], width - title.Length - stepTitle.Length - 7)}{d.URDCorner}";
var row2 = $"{d.VDLine}{new String (' ', width - 2)}{d.VDLine}";
var row3 = row2;
var row4 = row3;
var separatorRow = $"{d.VDLine}{new String (d.HLine.ToString () [0], width - 2)}{d.VDLine}";
var buttonRow = $"{d.VDLine}{btnBack}{new String (' ', width - btnBack.Length - btnNext.Length - 2)}{btnNext}{d.VDLine}";
var bottomRow = $"{d.LLDCorner}{new String (d.HDLine.ToString () [0], width - 2)}{d.LRDCorner}";
var wizard = new Wizard (title) { Width = width, Height = height };
wizard.AddStep (new Wizard.WizardStep (stepTitle));
//wizard.LayoutSubviews ();
var firstIteration = false;
var runstate = Application.Begin (wizard);
Application.RunMainLoopIteration (ref runstate, true, ref firstIteration);
GraphViewTests.AssertDriverContentsWithFrameAre ($"{topRow}\n{row2}\n{row3}\n{row4}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
Application.End (runstate);
}
[Fact, AutoInitShutdown]
@@ -150,7 +181,7 @@ namespace Terminal.Gui.Views {
var separatorRow = $"{d.VDLine}{new String (d.HLine.ToString () [0], width - 2)}{d.VDLine}";
// Once this is fixed, revert to commented out line: https://github.com/migueldeicaza/gui.cs/issues/1791
var buttonRow = $"{d.VDLine}{new String (' ', width - btnNext.Length - 3)}{btnNext} {d.VDLine}";
var buttonRow = $"{d.VDLine}{new String (' ', width - btnNext.Length - 2)}{btnNext}{d.VDLine}";
//var buttonRow = $"{d.VDLine}{new String (' ', width - btnNext.Length - 2)}{btnNext}{d.VDLine}";
var bottomRow = $"{d.LLDCorner}{new String (d.HDLine.ToString () [0], width - 2)}{d.LRDCorner}";