Reduce IntersectionType[] allocations (#3924)

* Eliminate LineCanvas.Has params array allocation

Inline ReadOnlySpan arguments do not incur heap allocation compared to regular arrays.

* Allocate once LineCanvas.Exactly corner intersection arrays

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
This commit is contained in:
Tonttu
2025-02-27 19:44:39 +02:00
committed by GitHub
parent e632a12049
commit 255114f0f2

View File

@@ -532,8 +532,8 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverHorizontal,
IntersectionType.PassOverVertical
[IntersectionType.PassOverHorizontal,
IntersectionType.PassOverVertical]
))
{
return IntersectionRuneType.Cross;
@@ -541,9 +541,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverVertical,
[IntersectionType.PassOverVertical,
IntersectionType.StartLeft,
IntersectionType.StartRight
IntersectionType.StartRight]
))
{
return IntersectionRuneType.Cross;
@@ -551,9 +551,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverHorizontal,
[IntersectionType.PassOverHorizontal,
IntersectionType.StartUp,
IntersectionType.StartDown
IntersectionType.StartDown]
))
{
return IntersectionRuneType.Cross;
@@ -561,10 +561,10 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.StartLeft,
[IntersectionType.StartLeft,
IntersectionType.StartRight,
IntersectionType.StartUp,
IntersectionType.StartDown
IntersectionType.StartDown]
))
{
return IntersectionRuneType.Cross;
@@ -574,38 +574,22 @@ public class LineCanvas : IDisposable
#region Corner Conditions
if (Exactly (
set,
IntersectionType.StartRight,
IntersectionType.StartDown
))
if (Exactly (set, CornerIntersections.UpperLeft))
{
return IntersectionRuneType.ULCorner;
}
if (Exactly (
set,
IntersectionType.StartLeft,
IntersectionType.StartDown
))
if (Exactly (set, CornerIntersections.UpperRight))
{
return IntersectionRuneType.URCorner;
}
if (Exactly (
set,
IntersectionType.StartUp,
IntersectionType.StartLeft
))
if (Exactly (set, CornerIntersections.LowerRight))
{
return IntersectionRuneType.LRCorner;
}
if (Exactly (
set,
IntersectionType.StartUp,
IntersectionType.StartRight
))
if (Exactly (set, CornerIntersections.LowerLeft))
{
return IntersectionRuneType.LLCorner;
}
@@ -616,8 +600,8 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverHorizontal,
IntersectionType.StartDown
[IntersectionType.PassOverHorizontal,
IntersectionType.StartDown]
))
{
return IntersectionRuneType.TopTee;
@@ -625,9 +609,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.StartRight,
[IntersectionType.StartRight,
IntersectionType.StartLeft,
IntersectionType.StartDown
IntersectionType.StartDown]
))
{
return IntersectionRuneType.TopTee;
@@ -635,8 +619,8 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverHorizontal,
IntersectionType.StartUp
[IntersectionType.PassOverHorizontal,
IntersectionType.StartUp]
))
{
return IntersectionRuneType.BottomTee;
@@ -644,9 +628,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.StartRight,
[IntersectionType.StartRight,
IntersectionType.StartLeft,
IntersectionType.StartUp
IntersectionType.StartUp]
))
{
return IntersectionRuneType.BottomTee;
@@ -654,8 +638,8 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverVertical,
IntersectionType.StartRight
[IntersectionType.PassOverVertical,
IntersectionType.StartRight]
))
{
return IntersectionRuneType.LeftTee;
@@ -663,9 +647,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.StartRight,
[IntersectionType.StartRight,
IntersectionType.StartDown,
IntersectionType.StartUp
IntersectionType.StartUp]
))
{
return IntersectionRuneType.LeftTee;
@@ -673,8 +657,8 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.PassOverVertical,
IntersectionType.StartLeft
[IntersectionType.PassOverVertical,
IntersectionType.StartLeft]
))
{
return IntersectionRuneType.RightTee;
@@ -682,9 +666,9 @@ public class LineCanvas : IDisposable
if (Has (
set,
IntersectionType.StartLeft,
[IntersectionType.StartLeft,
IntersectionType.StartDown,
IntersectionType.StartUp
IntersectionType.StartUp]
))
{
return IntersectionRuneType.RightTee;
@@ -712,7 +696,7 @@ public class LineCanvas : IDisposable
/// <param name="intersects"></param>
/// <param name="types"></param>
/// <returns></returns>
private bool Has (HashSet<IntersectionType> intersects, params IntersectionType [] types)
private bool Has (HashSet<IntersectionType> intersects, ReadOnlySpan<IntersectionType> types)
{
foreach (var type in types)
{
@@ -724,6 +708,25 @@ public class LineCanvas : IDisposable
return true;
}
/// <summary>
/// Preallocated arrays for <see cref="GetRuneTypeForIntersects"/> calls to <see cref="Exactly"/>.
/// </summary>
/// <remarks>
/// Optimization to avoid array allocation for each call from array params. Please do not edit the arrays at runtime. :)
///
/// More ideal solution would be to change <see cref="Exactly"/> to take ReadOnlySpan instead of an array
/// but that would require replacing the HashSet.SetEquals call.
/// </remarks>
private static class CornerIntersections
{
// Names matching #region "Corner Conditions" IntersectionRuneType
internal static readonly IntersectionType[] UpperLeft = [IntersectionType.StartRight, IntersectionType.StartDown];
internal static readonly IntersectionType[] UpperRight = [IntersectionType.StartLeft, IntersectionType.StartDown];
internal static readonly IntersectionType[] LowerRight = [IntersectionType.StartUp, IntersectionType.StartLeft];
internal static readonly IntersectionType[] LowerLeft = [IntersectionType.StartUp, IntersectionType.StartRight];
}
private class BottomTeeIntersectionRuneResolver : IntersectionRuneResolver
{
public override void SetGlyphs ()