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https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Reduce IntersectionType[] allocations (#3924)
* Eliminate LineCanvas.Has params array allocation Inline ReadOnlySpan arguments do not incur heap allocation compared to regular arrays. * Allocate once LineCanvas.Exactly corner intersection arrays --------- Co-authored-by: Tig <tig@users.noreply.github.com>
This commit is contained in:
@@ -532,8 +532,8 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverHorizontal,
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[IntersectionType.PassOverHorizontal,
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IntersectionType.PassOverVertical
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IntersectionType.PassOverVertical]
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))
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))
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{
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{
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return IntersectionRuneType.Cross;
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return IntersectionRuneType.Cross;
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@@ -541,9 +541,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverVertical,
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[IntersectionType.PassOverVertical,
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IntersectionType.StartLeft,
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IntersectionType.StartLeft,
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IntersectionType.StartRight
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IntersectionType.StartRight]
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))
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))
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{
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{
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return IntersectionRuneType.Cross;
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return IntersectionRuneType.Cross;
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@@ -551,9 +551,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverHorizontal,
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[IntersectionType.PassOverHorizontal,
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IntersectionType.StartUp,
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IntersectionType.StartUp,
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IntersectionType.StartDown
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IntersectionType.StartDown]
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))
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))
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{
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{
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return IntersectionRuneType.Cross;
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return IntersectionRuneType.Cross;
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@@ -561,10 +561,10 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.StartLeft,
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[IntersectionType.StartLeft,
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IntersectionType.StartRight,
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IntersectionType.StartRight,
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IntersectionType.StartUp,
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IntersectionType.StartUp,
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IntersectionType.StartDown
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IntersectionType.StartDown]
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))
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))
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{
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{
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return IntersectionRuneType.Cross;
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return IntersectionRuneType.Cross;
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@@ -574,38 +574,22 @@ public class LineCanvas : IDisposable
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#region Corner Conditions
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#region Corner Conditions
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if (Exactly (
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if (Exactly (set, CornerIntersections.UpperLeft))
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set,
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IntersectionType.StartRight,
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IntersectionType.StartDown
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))
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{
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{
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return IntersectionRuneType.ULCorner;
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return IntersectionRuneType.ULCorner;
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}
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}
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if (Exactly (
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if (Exactly (set, CornerIntersections.UpperRight))
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set,
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IntersectionType.StartLeft,
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IntersectionType.StartDown
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))
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{
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{
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return IntersectionRuneType.URCorner;
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return IntersectionRuneType.URCorner;
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}
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}
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if (Exactly (
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if (Exactly (set, CornerIntersections.LowerRight))
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set,
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IntersectionType.StartUp,
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IntersectionType.StartLeft
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))
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{
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{
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return IntersectionRuneType.LRCorner;
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return IntersectionRuneType.LRCorner;
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}
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}
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if (Exactly (
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if (Exactly (set, CornerIntersections.LowerLeft))
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set,
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IntersectionType.StartUp,
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IntersectionType.StartRight
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))
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{
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{
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return IntersectionRuneType.LLCorner;
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return IntersectionRuneType.LLCorner;
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}
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}
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@@ -616,8 +600,8 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverHorizontal,
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[IntersectionType.PassOverHorizontal,
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IntersectionType.StartDown
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IntersectionType.StartDown]
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))
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))
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{
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{
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return IntersectionRuneType.TopTee;
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return IntersectionRuneType.TopTee;
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@@ -625,9 +609,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.StartRight,
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[IntersectionType.StartRight,
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IntersectionType.StartLeft,
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IntersectionType.StartLeft,
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IntersectionType.StartDown
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IntersectionType.StartDown]
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))
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))
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{
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{
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return IntersectionRuneType.TopTee;
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return IntersectionRuneType.TopTee;
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@@ -635,8 +619,8 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverHorizontal,
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[IntersectionType.PassOverHorizontal,
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IntersectionType.StartUp
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IntersectionType.StartUp]
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))
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))
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{
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{
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return IntersectionRuneType.BottomTee;
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return IntersectionRuneType.BottomTee;
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@@ -644,9 +628,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.StartRight,
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[IntersectionType.StartRight,
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IntersectionType.StartLeft,
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IntersectionType.StartLeft,
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IntersectionType.StartUp
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IntersectionType.StartUp]
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))
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))
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{
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{
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return IntersectionRuneType.BottomTee;
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return IntersectionRuneType.BottomTee;
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@@ -654,8 +638,8 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverVertical,
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[IntersectionType.PassOverVertical,
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IntersectionType.StartRight
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IntersectionType.StartRight]
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))
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))
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{
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{
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return IntersectionRuneType.LeftTee;
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return IntersectionRuneType.LeftTee;
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@@ -663,9 +647,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.StartRight,
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[IntersectionType.StartRight,
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IntersectionType.StartDown,
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IntersectionType.StartDown,
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IntersectionType.StartUp
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IntersectionType.StartUp]
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))
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))
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{
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{
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return IntersectionRuneType.LeftTee;
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return IntersectionRuneType.LeftTee;
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@@ -673,8 +657,8 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.PassOverVertical,
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[IntersectionType.PassOverVertical,
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IntersectionType.StartLeft
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IntersectionType.StartLeft]
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))
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))
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{
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{
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return IntersectionRuneType.RightTee;
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return IntersectionRuneType.RightTee;
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@@ -682,9 +666,9 @@ public class LineCanvas : IDisposable
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if (Has (
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if (Has (
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set,
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set,
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IntersectionType.StartLeft,
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[IntersectionType.StartLeft,
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IntersectionType.StartDown,
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IntersectionType.StartDown,
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IntersectionType.StartUp
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IntersectionType.StartUp]
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))
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))
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{
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{
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return IntersectionRuneType.RightTee;
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return IntersectionRuneType.RightTee;
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@@ -712,7 +696,7 @@ public class LineCanvas : IDisposable
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/// <param name="intersects"></param>
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/// <param name="intersects"></param>
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/// <param name="types"></param>
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/// <param name="types"></param>
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/// <returns></returns>
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/// <returns></returns>
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private bool Has (HashSet<IntersectionType> intersects, params IntersectionType [] types)
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private bool Has (HashSet<IntersectionType> intersects, ReadOnlySpan<IntersectionType> types)
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{
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{
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foreach (var type in types)
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foreach (var type in types)
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{
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{
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@@ -724,6 +708,25 @@ public class LineCanvas : IDisposable
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return true;
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return true;
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}
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}
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/// <summary>
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/// Preallocated arrays for <see cref="GetRuneTypeForIntersects"/> calls to <see cref="Exactly"/>.
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/// </summary>
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/// <remarks>
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/// Optimization to avoid array allocation for each call from array params. Please do not edit the arrays at runtime. :)
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///
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/// More ideal solution would be to change <see cref="Exactly"/> to take ReadOnlySpan instead of an array
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/// but that would require replacing the HashSet.SetEquals call.
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/// </remarks>
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private static class CornerIntersections
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{
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// Names matching #region "Corner Conditions" IntersectionRuneType
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internal static readonly IntersectionType[] UpperLeft = [IntersectionType.StartRight, IntersectionType.StartDown];
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internal static readonly IntersectionType[] UpperRight = [IntersectionType.StartLeft, IntersectionType.StartDown];
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internal static readonly IntersectionType[] LowerRight = [IntersectionType.StartUp, IntersectionType.StartLeft];
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internal static readonly IntersectionType[] LowerLeft = [IntersectionType.StartUp, IntersectionType.StartRight];
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}
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private class BottomTeeIntersectionRuneResolver : IntersectionRuneResolver
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private class BottomTeeIntersectionRuneResolver : IntersectionRuneResolver
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{
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{
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public override void SetGlyphs ()
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public override void SetGlyphs ()
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